pite-physics 0.3.0

2D physics simulation, kinematic character controller, and collision queries for Pite.
Documentation
# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO
#
# When uploading crates to the registry Cargo will automatically
# "normalize" Cargo.toml files for maximal compatibility
# with all versions of Cargo and also rewrite `path` dependencies
# to registry (e.g., crates.io) dependencies.
#
# If you are reading this file be aware that the original Cargo.toml
# will likely look very different (and much more reasonable).
# See Cargo.toml.orig for the original contents.

[package]
edition = "2021"
rust-version = "1.85"
name = "pite-physics"
version = "0.3.0"
build = false
publish = true
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "2D physics simulation, kinematic character controller, and collision queries for Pite."
homepage = "https://github.com/piteengine/pite"
documentation = "https://docs.rs/pite-physics"
readme = "README.md"
keywords = [
    "game-engine",
    "physics",
    "2d",
    "rapier2d",
]
categories = [
    "game-engines",
    "science",
]
license = "MIT OR Apache-2.0"
repository = "https://github.com/piteengine/pite"

[package.metadata.docs.rs]
all-features = true
rustdoc-args = [
    "--cfg",
    "docsrs",
]

[lib]
name = "pite_physics"
path = "src/lib.rs"

[dependencies.anyhow]
version = "1"

[dependencies.pite-core]
version = "0.3.0"

[dependencies.rapier2d]
version = "0.23"

[dependencies.serde]
version = "1"
features = ["derive"]

[dependencies.tracing]
version = "0.1"