use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub enum BodyKind {
Static,
Character,
Rigid,
Area,
}
#[derive(Debug, Clone)]
pub struct RigidBodyConfig {
pub mass: f32,
pub gravity_scale: f32,
pub restitution: f32,
pub friction: f32,
pub linear_damping: f32,
pub angular_damping: f32,
pub lock_rotation: bool,
}
impl Default for RigidBodyConfig {
fn default() -> Self {
Self {
mass: 1.0,
gravity_scale: 1.0,
restitution: 0.0,
friction: 0.5,
linear_damping: 0.0,
angular_damping: 0.0,
lock_rotation: false,
}
}
}