pite-physics
2D physics subsystem for the Pite game engine powered by Rapier2D: rigid bodies, kinematic character controller with sliding obstacle collision, area triggers, collision shapes, and spatial raycasting.
Runs on a fixed 60 Hz simulation tick and dispatches to _physics_process(delta) in game scripts.
Versioning
Lockstep with the engine: pite-physics 0.x.y is engine 0.x.y.
Docs
- API docs: https://docs.rs/pite-physics
- Engine repo: https://github.com/piteengine/pite
License
Dual-licensed MIT + Apache-2.0 (LICENSE-MIT, LICENSE-APACHE).