pite-physics 0.3.0

2D physics simulation, kinematic character controller, and collision queries for Pite.
Documentation

pite-physics

2D physics subsystem for the Pite game engine powered by Rapier2D: rigid bodies, kinematic character controller with sliding obstacle collision, area triggers, collision shapes, and spatial raycasting.

Runs on a fixed 60 Hz simulation tick and dispatches to _physics_process(delta) in game scripts.

Versioning

Lockstep with the engine: pite-physics 0.x.y is engine 0.x.y.

Docs

License

Dual-licensed MIT + Apache-2.0 (LICENSE-MIT, LICENSE-APACHE).