mod include;
use crate::include::{event_resize, init_surface_config};
use graphics::{clear, DrawState, Graphics};
use piston::{Button, EventSettings, Events, Key, PressEvent, RenderEvent, WindowSettings};
use texture::{TextureSettings, Wrap};
use wgpu_graphics::{Texture, TextureContext};
use winit_window::WinitWindow;
use std::sync::Arc;
fn main() {
println!("Press U to change the texture wrap mode for the u coordinate");
println!("Press V to change the texture wrap mode for the v coordinate");
let settings = WindowSettings::new("wgpu_graphics: texture_wrap", (640, 480))
.exit_on_esc(true);
let mut window = WinitWindow::new(&settings);
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle());
let surface = instance.create_surface(window.get_window()).unwrap();
let adapter =
futures::executor::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
compatible_surface: Some(&surface),
..Default::default()
}))
.unwrap();
let mut device_descriptor = wgpu::DeviceDescriptor::default();
device_descriptor.required_features.set(wgpu::Features::DEPTH_CLIP_CONTROL, true);
device_descriptor.required_features.set(wgpu::Features::ADDRESS_MODE_CLAMP_TO_BORDER, true);
let (device, queue) = futures::executor::block_on(
adapter.request_device(&device_descriptor)).unwrap();
let mut surface_config = init_surface_config(&surface, &adapter, &window);
surface.configure(&device, &surface_config);
let assets = find_folder::Search::ParentsThenKids(3, 3)
.for_folder("assets")
.unwrap();
let wrap_modes = [
Wrap::ClampToEdge,
Wrap::ClampToBorder,
Wrap::Repeat,
Wrap::MirroredRepeat,
];
let mut ix_u = 0;
let mut ix_v = 0;
let mut texture_settings = TextureSettings::new();
texture_settings.set_border_color([0.0, 0.0, 0.0, 1.0]);
let device = Arc::new(device);
let queue = Arc::new(queue);
let mut texture_context = TextureContext::from_parts(device.clone(), queue.clone());
let mut rust_logo = Texture::from_path(
&mut texture_context,
assets.join("rust.png"),
&texture_settings,
)
.unwrap();
let mut wgpu2d = wgpu_graphics::Wgpu2d::new(device.clone(), &surface_config);
let mut events = Events::new(EventSettings::new());
while let Some(event) = events.next(&mut window) {
event_resize(&event, &device, &surface, &mut surface_config);
event.render(|render_args| {
let surface_texture =
if let wgpu::CurrentSurfaceTexture::Success(x) = surface.get_current_texture() {x}
else {return};
let surface_view = surface_texture
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let ((), command_buffer) = wgpu2d.draw(
&surface_config,
&surface_view,
render_args.viewport(),
|_, g| {
clear([1.0; 4], g);
let points = [[0.5, 0.5], [-0.5, 0.5], [-0.5, -0.5], [0.5, -0.5]];
let uvs = [
[4.0, 0.0],
[0.0, 0.0],
[0.0, 4.0],
[4.0, 0.0],
[0.0, 4.0],
[4.0, 4.0],
];
let mut verts = [[0.0, 0.0]; 6];
let indices_points: [usize; 6] = [0, 1, 2, 0, 2, 3];
for (ixv, &ixp) in (0..6).zip(indices_points.iter()) {
verts[ixv] = points[ixp];
}
g.tri_list_uv(&DrawState::new_alpha(), &[1.0; 4], &rust_logo, |f| {
f(&verts, &uvs)
});
},
);
queue.submit(std::iter::once(command_buffer));
surface_texture.present();
});
if let Some(Button::Keyboard(Key::U)) = event.press_args() {
ix_u = (ix_u + 1) % wrap_modes.len();
texture_settings.set_wrap_u(wrap_modes[ix_u]);
rust_logo = Texture::from_path(
&mut texture_context,
assets.join("rust.png"),
&texture_settings,
)
.unwrap();
println!(
"Changed texture wrap mode for u coordinate to: {:?}",
wrap_modes[ix_u]
);
}
if let Some(Button::Keyboard(Key::V)) = event.press_args() {
ix_v = (ix_v + 1) % wrap_modes.len();
texture_settings.set_wrap_v(wrap_modes[ix_v]);
rust_logo = Texture::from_path(
&mut texture_context,
assets.join("rust.png"),
&texture_settings,
)
.unwrap();
println!(
"Changed texture wrap mode for v coordinate to: {:?}",
wrap_modes[ix_v]
);
}
}
}