piston2d-wgpu_graphics 0.14.0

A WGPU 2D back-end for the Piston game engine
Documentation
mod include;

use crate::include::{event_resize, init_surface_config};
use graphics::{clear, DrawState, Text, Transformed};
use piston::{EventSettings, Events, RenderEvent, WindowSettings};
use texture::TextureSettings;
use wgpu_graphics::{GlyphCache, TextureContext};
use winit_window::WinitWindow;
use std::sync::Arc;

fn main() {

    let settings = WindowSettings::new("wgpu_graphics: text_test", (500, 300))
        .exit_on_esc(true);
    let mut window = WinitWindow::new(&settings);

    let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::new_without_display_handle());
    let surface = instance.create_surface(window.get_window()).unwrap();
    let adapter =
        futures::executor::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
            compatible_surface: Some(&surface),
            ..Default::default()
        }))
        .unwrap();

    let mut device_descriptor = wgpu::DeviceDescriptor::default();
    device_descriptor.required_features.set(wgpu::Features::DEPTH_CLIP_CONTROL, true);
    let (device, queue) = futures::executor::block_on(
        adapter.request_device(&device_descriptor),
    )
    .unwrap();

    let mut surface_config = init_surface_config(&surface, &adapter, &window);
    surface.configure(&device, &surface_config);

    let assets = find_folder::Search::ParentsThenKids(3, 3)
        .for_folder("assets")
        .unwrap();
    let device = Arc::new(device);
    let queue = Arc::new(queue);
    let texture_context = TextureContext::from_parts(device.clone(), queue.clone());
    let mut glyph_cache = GlyphCache::new(
        assets.join("FiraSans-Regular.ttf"),
        texture_context,
        TextureSettings::new(),
    )
    .unwrap();

    let mut wgpu2d = wgpu_graphics::Wgpu2d::new(device.clone(), &surface_config);
    let mut events = Events::new(EventSettings::new());

    while let Some(event) = events.next(&mut window) {
        event_resize(&event, &device, &surface, &mut surface_config);
        event.render(|render_args| {
            let surface_texture =
                if let wgpu::CurrentSurfaceTexture::Success(x) = surface.get_current_texture() {x}
                else {return};
            let surface_view = surface_texture
                .texture
                .create_view(&wgpu::TextureViewDescriptor::default());

            let ((), command_buffer) = wgpu2d.draw(
                &surface_config,
                &surface_view,
                render_args.viewport(),
                |c, g| {
                    clear([1.0; 4], g);
                    Text::new_color([0.0, 0.5, 0.0, 1.0], 32)
                        .draw(
                            "Hello wgpu_graphics!",
                            &mut glyph_cache,
                            &DrawState::default(),
                            c.transform.trans(10.0, 100.0),
                            g,
                        )
                        .unwrap();
                },
            );
            queue.submit(std::iter::once(command_buffer));
            surface_texture.present();
        });
    }
}