extern crate piston;
extern crate graphics;
extern crate opengl_graphics;
extern crate sdl2_window;
use std::path::Path;
use piston::event_loop::*;
use piston::input::*;
use piston::window::WindowSettings;
use opengl_graphics::*;
use sdl2_window::Sdl2Window;
fn main() {
let opengl = OpenGL::V3_2;
let mut window: Sdl2Window = WindowSettings::new("opengl_graphics: image_test", [300, 300])
.exit_on_esc(true)
.graphics_api(opengl)
.build()
.unwrap();
let rust_logo = Texture::from_path(&Path::new("./assets/rust.png"),
&TextureSettings::new()).unwrap();
let mut gl = GlGraphics::new(opengl);
let mut events = Events::new(EventSettings::new());
while let Some(e) = events.next(&mut window) {
use graphics::*;
if let Some(args) = e.render_args() {
gl.draw(args.viewport(), |c, g| {
let transform = c.transform.trans(100.0, 100.0);
clear([1.0; 4], g);
Rectangle::new([1.0, 0.0, 0.0, 1.0])
.draw([0.0, 0.0, 100.0, 100.0], &c.draw_state, c.transform, g);
Rectangle::new([0.0, 1.0, 0.0, 0.3])
.draw([50.0, 50.0, 100.0, 100.0], &c.draw_state, c.transform, g);
image(&rust_logo, transform, g);
});
}
}
}