use std::fs::File;
use std::io::Write;
use std::path::Path;
use crate::create_folder;
mod glsl;
pub fn create_default_shaders<P: AsRef<Path>>(name: P) -> std::io::Result<()> {
create_folder(&name)?;
let create_file = |filename: &str, content: &str| -> std::io::Result<()> {
let path = name.as_ref().join(filename);
let mut file = File::create(path)?;
file.write_all(content.as_bytes())
};
create_file("prelude.glsl", glsl::PRELUDE)?;
create_file("shader.frag", glsl::FRAG_SHADER)?;
create_file("shader.vert", glsl::VERT_SHADER)?;
create_file("shader.comp", glsl::COMP_SHADER)?;
Ok(())
}