Struct picto::color::Rgb [−][src]
Expand description
Linear RGB.
RGB is probably the most common color space, when it comes to computer graphics, and it’s defined as an additive mixture of red, green and blue light, where gray scale colors are created when these three channels are equal in strength. This particular RGB type is based on the ITU-R BT.709 primaries, which makes it a linear version of sRGB.
Conversions and operations on this color space assumes that it’s linear,
meaning that gamma correction is required when converting to and from a
displayable RGB, such as sRGB. See the pixel
module
for encoding types.
Fields
red: T
The amount of red light, where 0.0 is no red light and 1.0 is the highest displayable amount.
green: T
The amount of green light, where 0.0 is no green light and 1.0 is the highest displayable amount.
blue: T
The amount of blue light, where 0.0 is no blue light and 1.0 is the highest displayable amount.
Implementations
Linear RGB from a linear pixel value.
Convert to a linear RGB pixel. Rgb
is already assumed to be linear,
so the components will just be clamped to [0.0, 1.0] before conversion.
use palette::Rgb;
let c = Rgb::new(0.5, 0.3, 0.1);
assert_eq!((c.red, c.green, c.blue), c.to_pixel());
assert_eq!((0.5, 0.3, 0.1), c.to_pixel());
Trait Implementations
type Epsilon = <T as ApproxEq>::Epsilon
type Epsilon = <T as ApproxEq>::Epsilon
Used for specifying relative comparisons.
The default tolerance to use when testing values that are close together. Read more
The default relative tolerance for testing values that are far-apart. Read more
The default ULPs to tolerate when testing values that are far-apart. Read more
A test for equality that uses a relative comparison if the values are far apart.
A test for equality that uses units in the last place (ULP) if the values are far apart.
The inverse of ApproxEq::relative_eq
.
Convert the color to premultiplied alpha.
Convert the color from premultiplied alpha.
fn blend<F>(self, destination: Self, blend_function: F) -> Self where
F: BlendFunction<Self::Color>,
fn blend<F>(self, destination: Self, blend_function: F) -> Self where
F: BlendFunction<Self::Color>,
Blend self, as the source color, with destination
, using
blend_function
. Anything that implements BlendFunction
is
acceptable, including functions and closures. Read more
Place self
over other
. This is the good old common alpha
composition equation. Read more
Results in the parts of self
that overlaps the visible parts of
other
. Read more
Results in the parts of self
that lies outside the visible parts of
other
. Read more
Add self
and other
. This uses the alpha component to regulate the
effect, so it’s not just plain component wise addition. Read more
Multiply self
with other
. This uses the alpha component to regulate
the effect, so it’s not just plain component wise multiplication. Read more
Multiply self
or other
if other is dark, or screen them if other
is light. This results in an S curve. Read more
Lighten other
to reflect self
. Results in other
if self
is
black. Read more
Darken other
to reflect self
. Results in other
if self
is
white. Read more
Multiply self
or other
if other is dark, or screen them if self
is light. This is similar to overlay
, but depends on self
instead
of other
. Read more
Lighten other
if self
is light, or darken other
as if it’s burned
if self
is dark. The effect is increased if the components of self
is further from 0.5. Read more
Return the absolute difference between self
and other
. It’s
basically abs(self - other)
, but regulated by the alpha component. Read more
type Scalar = T
type Scalar = T
The scalar type for color components.
Perform a binary operation on this and an other color.
Perform a unary operation on this color.
Return a new color where the components has been clamped to the nearest valid values. Read more
Clamp the color’s components to the nearest valid values.
Auto Trait Implementations
impl<T> RefUnwindSafe for Rgb<T> where
T: RefUnwindSafe,
impl<T> UnwindSafe for Rgb<T> where
T: UnwindSafe,
Blanket Implementations
Mutably borrows from an owned value. Read more