Struct picto::color::Hsl[][src]

pub struct Hsl<T = f32> where
    T: Float
{ pub hue: RgbHue<T>, pub saturation: T, pub lightness: T, }
Expand description

Linear HSL color space.

The HSL color space can be seen as a cylindrical version of RGB, where the hue is the angle around the color cylinder, the saturation is the distance from the center, and the lightness is the height from the bottom. Its composition makes it especially good for operations like changing green to red, making a color more gray, or making it darker.

See HSV for a very similar color space, with brightness instead of lightness.

Fields

hue: RgbHue<T>

The hue of the color, in degrees. Decides if it’s red, blue, purple, etc.

saturation: T

The colorfulness of the color. 0.0 gives gray scale colors and 1.0 will give absolutely clear colors.

lightness: T

Decides how light the color will look. 0.0 will be black, 0.5 will give a clear color, and 1.0 will give white.

Implementations

Linear HSL.

Trait Implementations

The resulting type after applying the + operator.

Performs the + operation. Read more

The resulting type after applying the + operator.

Performs the + operation. Read more

Used for specifying relative comparisons.

The default tolerance to use when testing values that are close together. Read more

The default relative tolerance for testing values that are far-apart. Read more

The default ULPs to tolerate when testing values that are far-apart. Read more

A test for equality that uses a relative comparison if the values are far apart.

A test for equality that uses units in the last place (ULP) if the values are far apart.

The inverse of ApproxEq::relative_eq.

The inverse of ApproxEq::ulps_eq.

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Convert from XYZ color space

Convert from RGB color space

Convert from HSL color space

Convert from HSV color space

Convert from Yxy color space

Convert from Lab* color space

Convert from LCh° color space

Convert from HWB color space

Convert from Luma

The kind of hue unit this color space uses. Read more

Calculate a hue if possible. Read more

Return a new copy of self, but with a specific hue.

Return a new copy of self, but with the hue shifted by amount.

Convert into XYZ space

Convert into Yxy color space

Convert into Lab* color space

Convert into LCh° color space

Convert into RGB color space.

Convert into HSL color space

Convert into HSV color space

Convert into Luma

Convert into HWB color space

Check if the color’s components are within the expected ranges.

Return a new color where the components has been clamped to the nearest valid values. Read more

Clamp the color’s components to the nearest valid values.

The type of the mixing factor.

Mix the color with an other color, by factor. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

The number of channels in the Pixel.

Read a Pixel from the slice.

Read a Pixel from the slice.

The type of the (de)saturation factor.

Increase the saturation by factor.

Decrease the saturation by factor.

The type of the lighten/darken amount.

Lighten the color by amount.

Darken the color by amount.

The resulting type after applying the - operator.

Performs the - operation. Read more

The resulting type after applying the - operator.

Performs the - operation. Read more

Write the Pixel to the slice.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

Sets value as a parameter of self.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.