Struct picto::color::Hsl [−][src]
pub struct Hsl<T = f32> where
T: Float, {
pub hue: RgbHue<T>,
pub saturation: T,
pub lightness: T,
}
Expand description
Linear HSL color space.
The HSL color space can be seen as a cylindrical version of
RGB, where the hue
is the angle around the color
cylinder, the saturation
is the distance from the center, and the
lightness
is the height from the bottom. Its composition makes it
especially good for operations like changing green to red, making a color
more gray, or making it darker.
See HSV for a very similar color space, with brightness instead of lightness.
Fields
hue: RgbHue<T>
The hue of the color, in degrees. Decides if it’s red, blue, purple, etc.
saturation: T
The colorfulness of the color. 0.0 gives gray scale colors and 1.0 will give absolutely clear colors.
lightness: T
Decides how light the color will look. 0.0 will be black, 0.5 will give a clear color, and 1.0 will give white.
Implementations
Trait Implementations
type Epsilon = <T as ApproxEq>::Epsilon
type Epsilon = <T as ApproxEq>::Epsilon
Used for specifying relative comparisons.
The default tolerance to use when testing values that are close together. Read more
The default relative tolerance for testing values that are far-apart. Read more
The default ULPs to tolerate when testing values that are far-apart. Read more
A test for equality that uses a relative comparison if the values are far apart.
A test for equality that uses units in the last place (ULP) if the values are far apart.
The inverse of ApproxEq::relative_eq
.
Return a new color where the components has been clamped to the nearest valid values. Read more
Clamp the color’s components to the nearest valid values.
Auto Trait Implementations
impl<T> RefUnwindSafe for Hsl<T> where
T: RefUnwindSafe,
impl<T> UnwindSafe for Hsl<T> where
T: UnwindSafe,
Blanket Implementations
Mutably borrows from an owned value. Read more