[][src]Struct physx_sys::PxControllerState

#[repr(C)]pub struct PxControllerState {
    pub deltaXP: PxVec3,
    pub structgen_pad0: [u8; 4],
    pub touchedShape: *mut PxShape,
    pub touchedActor: *mut PxRigidActor,
    pub touchedObstacleHandle: u32,
    pub collisionFlags: u32,
    pub standOnAnotherCCT: bool,
    pub standOnObstacle: bool,
    pub isMovingUp: bool,
    pub structgen_pad1: [u8; 5],
}

Fields

deltaXP: PxVec3structgen_pad0: [u8; 4]touchedShape: *mut PxShapetouchedActor: *mut PxRigidActortouchedObstacleHandle: u32collisionFlags: u32standOnAnotherCCT: boolstandOnObstacle: boolisMovingUp: boolstructgen_pad1: [u8; 5]

Trait Implementations

impl Clone for PxControllerState[src]

impl Copy for PxControllerState[src]

Auto Trait Implementations

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