Struct physx_sys::PxControllerState
source · #[repr(C)]pub struct PxControllerState {
pub deltaXP: PxVec3,
pub structgen_pad0: [u8; 4],
pub touchedShape: *mut PxShape,
pub touchedActor: *mut PxRigidActor,
pub touchedObstacleHandle: u32,
pub collisionFlags: u32,
pub standOnAnotherCCT: bool,
pub standOnObstacle: bool,
pub isMovingUp: bool,
pub structgen_pad1: [u8; 5],
}
Fields§
§deltaXP: PxVec3
§structgen_pad0: [u8; 4]
§touchedShape: *mut PxShape
§touchedActor: *mut PxRigidActor
§touchedObstacleHandle: u32
§collisionFlags: u32
§standOnAnotherCCT: bool
§standOnObstacle: bool
§isMovingUp: bool
§structgen_pad1: [u8; 5]
Trait Implementations§
source§impl Clone for PxControllerState
impl Clone for PxControllerState
source§fn clone(&self) -> PxControllerState
fn clone(&self) -> PxControllerState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for PxControllerState
Auto Trait Implementations§
impl RefUnwindSafe for PxControllerState
impl !Send for PxControllerState
impl !Sync for PxControllerState
impl Unpin for PxControllerState
impl UnwindSafe for PxControllerState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more