#version 460
#extension GL_EXT_ray_tracing : require
#extension GL_EXT_buffer_reference2 : require
struct Payload {
vec3 hit_value;
};
layout(location = 0) rayPayloadInEXT Payload payload;
hitAttributeEXT vec3 attribs;
void main() {
payload.hit_value = vec3(1.0, 0.0, 0.0);
}