#version 450
layout(local_size_x = 4, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer writeonly Output {
float data[];
} outbuf;
layout(push_constant) uniform PC {
float multiplier;
} pc;
void main() {
outbuf.data[gl_GlobalInvocationID.x] = float(gl_GlobalInvocationID.x) * pc.multiplier;
}