perovskite_client 0.3.2

Multiplayer voxel game written in Rust - Game client
layout(set = 1, binding = 0) uniform RaytracingPerFrameData {
  // Takes an NDC position and transforms it *back* to world space
  mat4 inverse_vp_matrix;
  mat4 forward_vp_matrix;
  // Player position
  // in unit of chunks
  ivec3 coarse_pos;
  // in unit of chunks
  vec3 fine_pos;
  vec3 sun_direction;
  // length of RaytraceControl
  uint max_cube_info_idx;
  vec3 global_brightness_color;
  uint render_distance;
  uint initial_block_id;
};
layout(set = 1, binding = 1) uniform ChunkMapHeader {
  uint n_minus_one;
  uint mxc;
  uvec3 k;
  ivec3 min_chunk;
  ivec3 max_chunk;
};
layout(set = 1, binding = 2) readonly buffer chunk_map { uint chunks[]; };