use crate::math::Vector2;
use crate::shape::RoundCuboid;
use crate::transformation::utils;
use alloc::{vec, vec::Vec};
impl RoundCuboid {
pub fn to_polyline(&self, border_subdivs: u32) -> Vec<Vector2> {
let mut out_vtx = vec![];
let he = self.inner_shape.half_extents;
let br = self.border_radius;
let arc_centers = [
Vector2::new(-he.x, -he.y),
Vector2::new(he.x, -he.y),
Vector2::new(he.x, he.y),
Vector2::new(-he.x, he.y),
];
let arc_vertices = [
(
Vector2::new(-he.x - br, -he.y),
Vector2::new(-he.x, -he.y - br),
),
(
Vector2::new(he.x, -he.y - br),
Vector2::new(he.x + br, -he.y),
),
(Vector2::new(he.x + br, he.y), Vector2::new(he.x, he.y + br)),
(
Vector2::new(-he.x, he.y + br),
Vector2::new(-he.x - br, he.y),
),
];
for i in 0..4 {
out_vtx.push(arc_vertices[i].0);
utils::push_arc(
arc_centers[i],
arc_vertices[i].0,
arc_vertices[i].1,
border_subdivs,
&mut out_vtx,
);
out_vtx.push(arc_vertices[i].1);
}
out_vtx
}
}