<?xml version="1.0" encoding="utf-8"?>
<PARAMDEF XmlVersion="1">
<ParamType>SP_EFFECT_PARAM_ST</ParamType>
<DataVersion>4</DataVersion>
<BigEndian>False</BigEndian>
<Unicode>True</Unicode>
<FormatVersion>201</FormatVersion>
<Fields>
<Field Def="s32 iconId = -1" />
<Field Def="f32 conditionHp" />
<Field Def="f32 effectEndurance" />
<Field Def="f32 motionInterval" />
<Field Def="f32 maxHpRate" />
<Field Def="f32 maxMpRate" />
<Field Def="f32 maxStaminaCutRate" />
<Field Def="f32 slashDamageCutRate" />
<Field Def="f32 blowDamageCutRate" />
<Field Def="f32 thrustDamageCutRate" />
<Field Def="f32 neutralDamageCutRate" />
<Field Def="f32 magicDamageCutRate" />
<Field Def="f32 fireDamageCutRate" />
<Field Def="f32 thunderDamageCutRate" />
<Field Def="f32 physAtkRate" />
<Field Def="f32 magicAtkRate" />
<Field Def="f32 fireAtkRate" />
<Field Def="f32 thunderAtkRate" />
<Field Def="f32 physAtkPowerRate" />
<Field Def="f32 magicAtkPowerRate" />
<Field Def="f32 fireAtkPowerRate" />
<Field Def="f32 thunderAtkPowerRate" />
<Field Def="s32 physAtkPower" />
<Field Def="s32 magicAtkPower" />
<Field Def="s32 fireAtkPower" />
<Field Def="s32 thunderAtkPower" />
<Field Def="f32 physDefRate" />
<Field Def="f32 magicDefRate" />
<Field Def="f32 fireDefRate" />
<Field Def="f32 thunderDefRate" />
<Field Def="s32 physDef" />
<Field Def="s32 magicDef" />
<Field Def="s32 fireDef" />
<Field Def="s32 thunderDef" />
<Field Def="f32 noGuardDamageRate" />
<Field Def="f32 vitalSpotChangeRate" />
<Field Def="f32 normalSpotChangeRate" />
<Field Def="f32 maxHpChangeRate" />
<Field Def="s32 behaviorId = -1" />
<Field Def="f32 changeHpRate" />
<Field Def="s32 changeHpPoint" />
<Field Def="f32 changeMpRate" />
<Field Def="s32 changeMpPoint" />
<Field Def="s32 mpRecoverChangeSpeed" />
<Field Def="f32 changeStaminaRate" />
<Field Def="s32 changeStaminaPoint" />
<Field Def="s32 staminaRecoverChangeSpeed" />
<Field Def="f32 magicEffectTimeChange" />
<Field Def="s32 insideDurability" />
<Field Def="s32 maxDurability" />
<Field Def="f32 staminaAttackRate" />
<Field Def="s32 registPoison" />
<Field Def="s32 registToxic" />
<Field Def="s32 registBlood" />
<Field Def="s32 registCurse" />
<Field Def="f32 fallDamageRate" />
<Field Def="f32 soulRate" />
<Field Def="f32 equipWeightChangeRate" />
<Field Def="f32 allItemWeightChangeRate" />
<Field Def="s32 soul" />
<Field Def="s32 animIdOffset = -1" />
<Field Def="f32 haveSoulRate" />
<Field Def="f32 targetPriority" />
<Field Def="s32 sightSearchEnemyCut" />
<Field Def="f32 hearingSearchEnemyCut" />
<Field Def="f32 gravityRate" />
<Field Def="f32 registPoisonChangeRate" />
<Field Def="f32 registToxicChangeRate" />
<Field Def="f32 registBloodChangeRate" />
<Field Def="f32 registCurseChangeRate" />
<Field Def="f32 soulStealRate" />
<Field Def="f32 lifeReductionRate" />
<Field Def="f32 hpRecoverRate" />
<Field Def="s32 replaceSpEffectId = -1" />
<Field Def="s32 cycleOccurenceSpEffectId = -1" />
<Field Def="s32 atkOccurenceSpEffectId = -1" />
<Field Def="f32 guardDefFlickPowerRate" />
<Field Def="f32 guardStaminaCutRate" />
<Field Def="s16 rayCastPassedTime = -1" />
<Field Def="s16 changeSuperArmorPoint" />
<Field Def="s16 bowDistRate" />
<Field Def="s16 spCategory" />
<Field Def="s8 categoryPriority" />
<Field Def="s8 saveCategory = -1" />
<Field Def="u8 changeMagicSlot" />
<Field Def="u8 changeMiracleSlot" />
<Field Def="u8 heroPointDamage" />
<Field Def="u8 defFlickPower" />
<Field Def="u8 flickDamageCutRate" />
<Field Def="u8 bloodDamageRate = 100" />
<Field Def="u8 dmgLv_None" />
<Field Def="u8 dmgLv_S" />
<Field Def="u8 dmgLv_M" />
<Field Def="u8 dmgLv_L" />
<Field Def="u8 dmgLv_BlowM" />
<Field Def="u8 dmgLv_Push" />
<Field Def="u8 dmgLv_Strike" />
<Field Def="u8 dmgLv_BlowS" />
<Field Def="u8 dmgLv_Min" />
<Field Def="u8 dmgLv_Uppercut" />
<Field Def="u8 dmgLv_BlowLL" />
<Field Def="u8 dmgLv_Breath" />
<Field Def="u8 atkAttribute" />
<Field Def="u8 spAttribute" />
<Field Def="s16 stateInfo" />
<Field Def="u8 wepParamChange" />
<Field Def="u8 moveType" />
<Field Def="s16 lifeReductionType" />
<Field Def="u8 throwCondition" />
<Field Def="s8 addBehaviorJudgeId_condition = -1" />
<Field Def="s8 addBehaviorJudgeId_add = 100" />
<Field Def="u8 effectTargetSelf:1 = 1" />
<Field Def="u8 effectTargetFriend:1 = 1" />
<Field Def="u8 effectTargetEnemy:1 = 1" />
<Field Def="u8 effectTargetPlayer:1 = 1" />
<Field Def="u8 effectTargetAI:1 = 1" />
<Field Def="u8 effectTargetLive:1 = 1" />
<Field Def="u8 effectTargetGhost:1 = 1" />
<Field Def="u8 effectTargetWhiteGhost:1" />
<Field Def="u8 effectTargetBlackGhost:1" />
<Field Def="u8 effectTargetAttacker:1" />
<Field Def="u8 dispIconNonactive:1" />
<Field Def="u8 useSpEffectEffect:1" />
<Field Def="u8 bAdjustMagicAbility:1" />
<Field Def="u8 bAdjustFaithAbility:1" />
<Field Def="u8 bGameClearBonus:1" />
<Field Def="u8 magParamChange:1" />
<Field Def="u8 miracleParamChange:1" />
<Field Def="u8 clearSoul:1" />
<Field Def="u8 requestSos:1" />
<Field Def="u8 requestBlackSos:1" />
<Field Def="u8 requestForceJoinBlackSos:1" />
<Field Def="u8 requestKickSession:1" />
<Field Def="u8 requestLeaveSession:1" />
<Field Def="u8 requestNpcInvade:1" />
<Field Def="u8 noDead:1" />
<Field Def="u8 bCurrHPIndependeMaxHP:1" />
<Field Def="u8 corrosionIgnore:1" />
<Field Def="u8 sightSearchCutIgnore:1" />
<Field Def="u8 hearingSearchCutIgnore:1" />
<Field Def="u8 antiMagicIgnore:1" />
<Field Def="u8 fakeTargetIgnore:1" />
<Field Def="u8 fakeTargetIgnoreUndead:1" />
<Field Def="u8 fakeTargetIgnoreAnimal:1" />
<Field Def="u8 gravityIgnore:1" />
<Field Def="u8 disablePoison:1" />
<Field Def="u8 disableToxic:1" />
<Field Def="u8 disableBlood:1" />
<Field Def="u8 disableCurse:1" />
<Field Def="u8 enableCharm:1" />
<Field Def="u8 enableLifeTime:1" />
<Field Def="u8 hasTarget:1" />
<Field Def="u8 isFireDamageCancel:1" />
<Field Def="u8 isExtendSpEffectLife:1" />
<Field Def="u8 requestLeaveColiseumSession:1" />
<Field Def="u8 disableFrost:1" />
<Field Def="u8 chargeAttackParamChange:1" />
<Field Def="u8 throwAttackParamChange:1" />
<Field Def="u8 enableEquipSlotCheck:1" />
<Field Def="u8 vowType0:1 = 1" />
<Field Def="u8 vowType1:1 = 1" />
<Field Def="u8 vowType2:1 = 1" />
<Field Def="u8 vowType3:1 = 1" />
<Field Def="u8 vowType4:1 = 1" />
<Field Def="u8 vowType5:1 = 1" />
<Field Def="u8 vowType6:1 = 1" />
<Field Def="u8 vowType7:1 = 1" />
<Field Def="u8 vowType8:1 = 1" />
<Field Def="u8 vowType9:1 = 1" />
<Field Def="u8 vowType10:1 = 1" />
<Field Def="u8 vowType11:1 = 1" />
<Field Def="u8 vowType12:1 = 1" />
<Field Def="u8 vowType13:1 = 1" />
<Field Def="u8 vowType14:1 = 1" />
<Field Def="u8 vowType15:1 = 1" />
<Field Def="u8 DamageChangeState [ON_OFF]" />
<Field Def="f32 Unk1" />
<Field Def="u8 effectTargetOpposeTarget:1 = 1" />
<Field Def="u8 effectTargetFriendlyTarget:1 = 1" />
<Field Def="u8 effectTargetSelfTarget:1 = 1" />
<Field Def="u8 Unk2:1" />
<Field Def="u8 Unk3:1" />
<Field Def="u8 Unk4:1" />
<Field Def="u8 Unk5:1" />
<Field Def="u8 Unk6:1" />
<Field Def="s8 Unk7 = -1" />
<Field Def="s16 Unk8 = -1" />
<Field Def="s32 EffectVfx0 = -1" />
<Field Def="s32 stateSpEffect0 = -1" />
<Field Def="s32 stateSpEffect1 = -1" />
<Field Def="s32 stateSpEffect2 = -1" />
<Field Def="s32 stateSpEffect3 = -1" />
<Field Def="s32 stabilityVal" />
<Field Def="s32 Unk9" />
<Field Def="s16 Unk10" />
<Field Def="s16 Unk11" />
<Field Def="s32 EffectVfx1 = -1" />
<Field Def="s32 EffectVfx2 = -1" />
<Field Def="s32 EffectVfx3 = -1" />
<Field Def="s32 EffectVfx4 = -1" />
<Field Def="s32 EffectVfx5 = -1" />
<Field Def="s32 EffectVfx6 = -1" />
<Field Def="s32 EffectVfx7 = -1" />
<Field Def="s32 registFrost" />
<Field Def="s32 Unk12" />
<Field Def="s16 Unk13 = -1" />
<Field Def="u8 Unk14" />
<Field Def="u8 Unk15" />
<Field Def="f32 poiseRate" />
<Field Def="f32 physRate" />
<Field Def="f32 magicRate" />
<Field Def="f32 fireRate" />
<Field Def="f32 thunderRate" />
<Field Def="f32 darkRate" />
<Field Def="f32 staminaRate" />
<Field Def="f32 darkDamageCutRate" />
<Field Def="f32 darkDefRate" />
<Field Def="f32 Unk16" />
<Field Def="f32 Unk17" />
<Field Def="f32 darkAttackPowerRate" />
<Field Def="s32 darkAtkPower" />
<Field Def="f32 Unk18" />
<Field Def="s32 Unk19 = -1" />
<Field Def="f32 conditionMaxHp" />
<Field Def="f32 Unk20" />
<Field Def="f32 dropRate" />
<Field Def="f32 Unk21" />
<Field Def="f32 PoisonResistChange" />
<Field Def="f32 ToxicResistChange" />
<Field Def="f32 BleedResistChange" />
<Field Def="f32 CurseResistChange" />
<Field Def="f32 FrostResistChange" />
<Field Def="f32 UnkDamageRate0" />
<Field Def="f32 UnkDamageRate1" />
<Field Def="f32 UnkDamageRate2" />
<Field Def="f32 UnkDamageRate3" />
<Field Def="f32 poisonAtkRate" />
<Field Def="f32 toxicAtkRate" />
<Field Def="f32 bleedAtkRate" />
<Field Def="f32 toxicAtkRate" />
<Field Def="f32 Unk22" />
<Field Def="f32 slashSpAttackRate" />
<Field Def="f32 blowSpAttackRate" />
<Field Def="f32 thrustSpAttackRate" />
<Field Def="f32 physSpAttackRate" />
<Field Def="f32 magicSpAttackRate" />
<Field Def="f32 fireSpAttackRate" />
<Field Def="f32 ThunderSpAttackRate" />
<Field Def="f32 DarkSpAttackRate" />
<Field Def="u8 playerBaseVal0" />
<Field Def="u8 playerBaseVal1" />
<Field Def="u8 playerBaseVal2" />
<Field Def="u8 playerBaseVal3" />
<Field Def="u8 Unk23" />
<Field Def="u8 Unk24:1" />
<Field Def="u8 useSpValCorrection:1" />
<Field Def="u8 useDifferentVal:1" />
<Field Def="u8 instaDeath:1" />
<Field Def="u8 Unk25:1" />
<Field Def="u8 Unk26:1" />
<Field Def="u8 Unk27:1" />
<Field Def="u8 DisableMultiPlayUse:1" />
<Field Def="u8 Unk28" />
<Field Def="u8 Unk29" />
<Field Def="f32 Unk30" />
<Field Def="f32 PhysDefCutRateMP" />
<Field Def="f32 MagicDefCutRateMP" />
<Field Def="f32 FireDefCutRateMP" />
<Field Def="f32 ThunderDefCutRateMP" />
<Field Def="f32 DarkDefCutRateMP" />
<Field Def="f32 PhysDefCutRate2" />
<Field Def="f32 MagicDefCutRate2" />
<Field Def="f32 FireDefCutRate2" />
<Field Def="f32 ThunderDefCutRate2" />
<Field Def="f32 DarkDefCutRate2" />
<Field Def="f32 Unk36" />
<Field Def="f32 physUnkRate" />
<Field Def="f32 magicUnkRate" />
<Field Def="f32 fireUnkRate" />
<Field Def="f32 thunderUnkRate" />
<Field Def="f32 darkUnkRate" />
<Field Def="f32 physDamageRate2" />
<Field Def="f32 magicDamageRate2" />
<Field Def="f32 fireDamageRate2" />
<Field Def="f32 thunderDamageRate2" />
<Field Def="f32 darkDamageRate2" />
<Field Def="f32 registFrostChangeRate" />
<Field Def="s16 ConditionHpChange0" />
<Field Def="s16 ConditionHpChange1" />
<Field Def="s16 ConditionHpChange2" />
<Field Def="u8 Unk37" />
<Field Def="u8 fakeDexterity_castSpeed" />
<Field Def="f32 Unk38" />
<Field Def="f32 swordArtMpChangeRate" />
<Field Def="f32 magicMpChangeRate" />
<Field Def="f32 PyroMpChangeRate" />
<Field Def="f32 MiracleMpChangeRate" />
<Field Def="f32 subChangeHpRate" />
<Field Def="s32 subHpPoint" />
<Field Def="f32 subChangeMpRate" />
<Field Def="s32 subMpPoint" />
<Field Def="f32 subHpRestoreRate" />
<Field Def="f32 subMpRestoreRate" />
<Field Def="s32 DeathOccurenceSpEffectId" />
<Field Def="f32 effectEnduranceRate" />
<Field Def="f32 Unk39" />
<Field Def="u8 Unk40" />
<Field Def="u8 Unk41" />
<Field Def="s16 subSpCategory = -1" />
<Field Def="f32 Unk42" />
<Field Def="s8 Vigor" />
<Field Def="s8 Attunement" />
<Field Def="s8 Endurance" />
<Field Def="s8 Vitality" />
<Field Def="s8 Strength" />
<Field Def="s8 Dexterity" />
<Field Def="s8 Intelligence" />
<Field Def="s8 Faith" />
<Field Def="s8 Luck" />
<Field Def="s8 HumanPoint = -1" />
<Field Def="dummy8 pad[14]" />
</Fields>
</PARAMDEF>