Struct palette::Hsv [] [src]

pub struct Hsv<T: Float = f32> {
    pub hue: RgbHue<T>,
    pub saturation: T,
    pub value: T,
}

Linear HSV color space.

HSV is a cylindrical version of RGB and it's very similar to HSL. The difference is that the value component in HSV determines the brightness of the color, and not the lightness. The difference is that, for example, red (100% R, 0% G, 0% B) and white (100% R, 100% G, 100% B) has the same brightness (or value), but not the same lightness.

Fields

The hue of the color, in degrees. Decides if it's red, blue, purple, etc.

The colorfulness of the color. 0.0 gives gray scale colors and 1.0 will give absolutely clear colors.

Decides how bright the color will look. 0.0 will be black, and 1.0 will give a bright an clear color that goes towards white when saturation goes towards 0.0.

Methods

impl<T: Float> Hsv<T>
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Linear HSV.

Trait Implementations

impl<T: Clone + Float> Clone for Hsv<T>
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<T: Copy + Float> Copy for Hsv<T>
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impl<T: Debug + Float> Debug for Hsv<T>
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Formats the value using the given formatter.

impl<T: PartialEq + Float> PartialEq for Hsv<T>
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl<T: Float> FromColor<T> for Hsv<T>
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Convert from XYZ color space

Convert from RGB color space

Convert from HSL color space

Convert from HSV color space

Convert from HWB color space

Convert from Yxy color space

Convert from Lab* color space

Convert from LCh° color space

Convert from Luma

impl<T: Float> Limited for Hsv<T>
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Check if the color's components are within the expected ranges.

Return a new color where the components has been clamped to the nearest valid values. Read more

Clamp the color's components to the nearest valid values.

impl<T: Float> Mix for Hsv<T>
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The type of the mixing factor.

Mix the color with an other color, by factor. Read more

impl<T: Float> Shade for Hsv<T>
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The type of the lighten/darken amount.

Lighten the color by amount.

Darken the color by amount.

impl<T: Float> GetHue for Hsv<T>
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The kind of hue unit this color space uses. Read more

Calculate a hue if possible. Read more

impl<T: Float> Hue for Hsv<T>
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Return a new copy of self, but with a specific hue.

Return a new copy of self, but with the hue shifted by amount.

impl<T: Float> Saturate for Hsv<T>
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The type of the (de)saturation factor.

Increase the saturation by factor.

Decrease the saturation by factor.

impl<T: Float> Default for Hsv<T>
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Returns the "default value" for a type. Read more

impl<T: Float> Add<Hsv<T>> for Hsv<T>
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The resulting type after applying the + operator

The method for the + operator

impl<T: Float> Add<T> for Hsv<T>
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The resulting type after applying the + operator

The method for the + operator

impl<T: Float> Sub<Hsv<T>> for Hsv<T>
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The resulting type after applying the - operator

The method for the - operator

impl<T: Float> Sub<T> for Hsv<T>
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The resulting type after applying the - operator

The method for the - operator

impl<T: Float> IntoColor<T> for Hsv<T>
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Convert into XYZ space

Convert into Yxy color space

Convert into Lab* color space

Convert into LCh° color space

Convert into RGB color space.

Convert into HSL color space

Convert into HSV color space

Convert into Luma

Convert into HWB color space

impl<T: Float> From<Alpha<Hsv<T>, T>> for Hsv<T>
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Performs the conversion.

impl<T: Float> From<Color<T>> for Hsv<T>
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Performs the conversion.

impl<T: Float> From<Xyz<T>> for Hsv<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Xyz<T>, T>> for Hsv<T>
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Performs the conversion.

impl<T: Float> From<Yxy<T>> for Hsv<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Yxy<T>, T>> for Hsv<T>
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Performs the conversion.

impl<T: Float> From<Lab<T>> for Hsv<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Lab<T>, T>> for Hsv<T>
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Performs the conversion.

impl<T: Float> From<Lch<T>> for Hsv<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Lch<T>, T>> for Hsv<T>
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Performs the conversion.

impl<T: Float> From<Rgb<T>> for Hsv<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Rgb<T>, T>> for Hsv<T>
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Performs the conversion.

impl<T: Float> From<Hsl<T>> for Hsv<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Hsl<T>, T>> for Hsv<T>
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Performs the conversion.

impl<T: Float> From<Hwb<T>> for Hsv<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Hwb<T>, T>> for Hsv<T>
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Performs the conversion.

impl<T: Float> From<Luma<T>> for Hsv<T>
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Performs the conversion.

impl<T: Float> From<Alpha<Luma<T>, T>> for Hsv<T>
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Performs the conversion.

impl<T: Float + ApproxEq> ApproxEq for Hsv<T> where
    T::Epsilon: Copy + Float
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Used for specifying relative comparisons.

The default tolerance to use when testing values that are close together. Read more

The default relative tolerance for testing values that are far-apart. Read more

The default ULPs to tolerate when testing values that are far-apart. Read more

A test for equality that uses a relative comparison if the values are far apart.

A test for equality that uses units in the last place (ULP) if the values are far apart.

The inverse of ApproxEq::relative_eq.

The inverse of ApproxEq::ulps_eq.