use crate::{background::BackgroundStyle, Position};
use anim::{animation::Interpolation, transition::Transition};
use core::{prefab::Prefab, Scalar};
use serde::{Deserialize, Serialize};
pub type ActiveScene = Transition<Option<String>>;
#[derive(Debug, Default, Clone, Serialize, Deserialize)]
pub struct Scene {
#[serde(default)]
pub name: String,
#[serde(default)]
pub background_style: BackgroundStyle,
#[serde(default)]
pub camera_position: Interpolation<Position>,
#[serde(default)]
pub camera_rotation: Interpolation<Scalar>,
}
impl Prefab for Scene {}
impl Scene {
pub fn initialize(&mut self) {
self.background_style.end();
self.camera_position.end();
self.camera_rotation.end();
}
pub fn in_progress(&self) -> bool {
self.background_style.in_progress()
|| self.camera_position.in_progress()
|| self.camera_rotation.in_progress()
}
pub fn process(&mut self, delta_time: Scalar) {
self.background_style.process(delta_time);
self.camera_position.process(delta_time);
self.camera_rotation.process(delta_time);
}
}