use anim::transition::{SwitchTransition, Transition};
use core::{prefab::Prefab, Scalar};
use serde::{Deserialize, Serialize};
pub type ActiveDialogue = Transition<Option<Dialogue>>;
#[derive(Debug, Default, Clone, Serialize, Deserialize)]
pub struct Dialogue {
pub character: String,
pub text: String,
#[serde(default)]
pub options: Vec<DialogueOption>,
}
impl Prefab for Dialogue {}
impl Dialogue {
pub fn is_dirty(&self) -> bool {
self.options.iter().any(|option| option.is_dirty())
}
pub fn process(&mut self, delta_time: Scalar) {
for option in &mut self.options {
option.process(delta_time);
}
}
}
#[derive(Debug, Default, Clone, Serialize, Deserialize)]
pub struct DialogueOption {
pub text: String,
pub action: DialogueAction,
#[serde(default)]
pub focused: SwitchTransition,
}
impl Prefab for DialogueOption {}
impl DialogueOption {
pub fn is_dirty(&self) -> bool {
self.focused.in_progress()
}
pub fn process(&mut self, delta_time: Scalar) {
self.focused.process(delta_time);
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum DialogueAction {
None,
JumpToLabel(String),
JumpToChapter(String),
}
impl Default for DialogueAction {
fn default() -> Self {
Self::None
}
}
impl Prefab for DialogueAction {}