Struct oxygengine_physics_2d::prelude::algebra::Inertia2[][src]

pub struct Inertia2<N> where
    N: RealField
{ pub linear: N, pub angular: N, }

The inertia of a rigid body grouping both its mass and its angular inertia.

Fields

linear: N

The linear part (mass) of the inertia.

angular: N

The angular inertia.

Implementations

impl<N> Inertia2<N> where
    N: RealField
[src]

pub fn new(linear: N, angular: N) -> Inertia2<N>[src]

Creates an inertia from its linear and angular components.

pub fn new_with_angular_matrix(
    linear: N,
    angular: Matrix<N, U1, U1, <DefaultAllocator as Allocator<N, U1, U1>>::Buffer>
) -> Inertia2<N>
[src]

Creates an inertia from its linear and angular components.

pub fn mass(&self) -> N[src]

Get the mass.

pub fn inv_mass(&self) -> N[src]

Get the inverse mass.

Returns 0.0 if the mass is 0.0.

pub fn zero() -> Inertia2<N>[src]

Create a zero inertia.

pub fn angular_matrix(
    &self
) -> &Matrix<N, U1, U1, <DefaultAllocator as Allocator<N, U1, U1>>::Buffer>
[src]

Get the angular inertia tensor.

pub fn to_matrix(
    &self
) -> Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer>
[src]

Convert the inertia into a matrix where the mass is represented as a 2x2 diagonal matrix on the upper-left corner, and the angular part as a 1x1 matrix on the lower-rigth corner.

pub fn transformed(&self, &Isometry<N, U2, Unit<Complex<N>>>) -> Inertia2<N>[src]

Compute the inertia on the given coordinate frame.

pub fn inverse(&self) -> Inertia2<N>[src]

Inverts this inetia matrix.

Sets the angular part to zero if it is not invertible.

Trait Implementations

impl<N> Add<Inertia2<N>> for Inertia2<N> where
    N: RealField
[src]

type Output = Inertia2<N>

The resulting type after applying the + operator.

impl<N> AddAssign<Inertia2<N>> for Inertia2<N> where
    N: RealField
[src]

impl<N> Clone for Inertia2<N> where
    N: Clone + RealField
[src]

impl<N> Copy for Inertia2<N> where
    N: Copy + RealField
[src]

impl<N> Debug for Inertia2<N> where
    N: Debug + RealField
[src]

impl<N> Mul<Force2<N>> for Inertia2<N> where
    N: RealField
[src]

type Output = Velocity2<N>

The resulting type after applying the * operator.

impl<N> Mul<Velocity2<N>> for Inertia2<N> where
    N: RealField
[src]

type Output = Force2<N>

The resulting type after applying the * operator.

impl<N> Neg for Inertia2<N> where
    N: RealField
[src]

type Output = Inertia2<N>

The resulting type after applying the - operator.

Auto Trait Implementations

impl<N> RefUnwindSafe for Inertia2<N> where
    N: RefUnwindSafe

impl<N> Send for Inertia2<N>

impl<N> Sync for Inertia2<N>

impl<N> Unpin for Inertia2<N> where
    N: Unpin

impl<N> UnwindSafe for Inertia2<N> where
    N: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T, Right> ClosedAdd<Right> for T where
    T: Add<Right, Output = T> + AddAssign<Right>, 

impl<T> ClosedNeg for T where
    T: Neg<Output = T>, 

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Resource for T where
    T: Any, 

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> Slottable for T where
    T: Copy
[src]

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> UserData for T where
    T: Clone + Any + Send + Sync
[src]

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,