Struct oxygengine_physics_2d::prelude::nalgebra::Isometry [−][src]
#[repr(C)]pub struct Isometry<N, D, R> where
N: Scalar,
D: DimName,
DefaultAllocator: Allocator<N, D, U1>, { pub rotation: R, pub translation: Translation<N, D>, }
A direct isometry, i.e., a rotation followed by a translation, aka. a rigid-body motion, aka. an element of a Special Euclidean (SE) group.
Fields
rotation: R
The pure rotational part of this isometry.
translation: Translation<N, D>
The pure translational part of this isometry.
Implementations
impl<N, D, R> Isometry<N, D, R> where
N: Scalar,
R: AbstractRotation<N, D>,
D: DimName,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> Isometry<N, D, R> where
N: Scalar,
R: AbstractRotation<N, D>,
D: DimName,
DefaultAllocator: Allocator<N, D, U1>,
[src]pub fn from_parts(
translation: Translation<N, D>,
rotation: R
) -> Isometry<N, D, R>
[src]
translation: Translation<N, D>,
rotation: R
) -> Isometry<N, D, R>
Creates a new isometry from its rotational and translational parts.
Example
let tra = Translation3::new(0.0, 0.0, 3.0); let rot = UnitQuaternion::from_scaled_axis(Vector3::y() * f32::consts::PI); let iso = Isometry3::from_parts(tra, rot); assert_relative_eq!(iso * Point3::new(1.0, 2.0, 3.0), Point3::new(-1.0, 2.0, 0.0), epsilon = 1.0e-6);
impl<N, D, R> Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]#[must_use = "Did you mean to use inverse_mut()?"]pub fn inverse(&self) -> Isometry<N, D, R>
[src]
Inverts self
.
Example
let iso = Isometry2::new(Vector2::new(1.0, 2.0), f32::consts::FRAC_PI_2); let inv = iso.inverse(); let pt = Point2::new(1.0, 2.0); assert_eq!(inv * (iso * pt), pt);
pub fn inverse_mut(&mut self)
[src]
Inverts self
in-place.
Example
let mut iso = Isometry2::new(Vector2::new(1.0, 2.0), f32::consts::FRAC_PI_2); let pt = Point2::new(1.0, 2.0); let transformed_pt = iso * pt; iso.inverse_mut(); assert_eq!(iso * transformed_pt, pt);
pub fn append_translation_mut(&mut self, t: &Translation<N, D>)
[src]
Appends to self
the given translation in-place.
Example
let mut iso = Isometry2::new(Vector2::new(1.0, 2.0), f32::consts::FRAC_PI_2); let tra = Translation2::new(3.0, 4.0); // Same as `iso = tra * iso`. iso.append_translation_mut(&tra); assert_eq!(iso.translation, Translation2::new(4.0, 6.0));
pub fn append_rotation_mut(&mut self, r: &R)
[src]
Appends to self
the given rotation in-place.
Example
let mut iso = Isometry2::new(Vector2::new(1.0, 2.0), f32::consts::PI / 6.0); let rot = UnitComplex::new(f32::consts::PI / 2.0); // Same as `iso = rot * iso`. iso.append_rotation_mut(&rot); assert_relative_eq!(iso, Isometry2::new(Vector2::new(-2.0, 1.0), f32::consts::PI * 2.0 / 3.0), epsilon = 1.0e-6);
pub fn append_rotation_wrt_point_mut(&mut self, r: &R, p: &Point<N, D>)
[src]
Appends in-place to self
a rotation centered at the point p
, i.e., the rotation that
lets p
invariant.
Example
let mut iso = Isometry2::new(Vector2::new(1.0, 2.0), f32::consts::FRAC_PI_2); let rot = UnitComplex::new(f32::consts::FRAC_PI_2); let pt = Point2::new(1.0, 0.0); iso.append_rotation_wrt_point_mut(&rot, &pt); assert_relative_eq!(iso * pt, Point2::new(-2.0, 0.0), epsilon = 1.0e-6);
pub fn append_rotation_wrt_center_mut(&mut self, r: &R)
[src]
Appends in-place to self
a rotation centered at the point with coordinates
self.translation
.
Example
let mut iso = Isometry2::new(Vector2::new(1.0, 2.0), f32::consts::FRAC_PI_2); let rot = UnitComplex::new(f32::consts::FRAC_PI_2); iso.append_rotation_wrt_center_mut(&rot); // The translation part should not have changed. assert_eq!(iso.translation.vector, Vector2::new(1.0, 2.0)); assert_eq!(iso.rotation, UnitComplex::new(f32::consts::PI));
pub fn transform_point(&self, pt: &Point<N, D>) -> Point<N, D>
[src]
Transform the given point by this isometry.
This is the same as the multiplication self * pt
.
Example
let tra = Translation3::new(0.0, 0.0, 3.0); let rot = UnitQuaternion::from_scaled_axis(Vector3::y() * f32::consts::FRAC_PI_2); let iso = Isometry3::from_parts(tra, rot); let transformed_point = iso.transform_point(&Point3::new(1.0, 2.0, 3.0)); assert_relative_eq!(transformed_point, Point3::new(3.0, 2.0, 2.0), epsilon = 1.0e-6);
pub fn transform_vector(
&self,
v: &Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
) -> Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
[src]
&self,
v: &Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
) -> Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
Transform the given vector by this isometry, ignoring the translation component of the isometry.
This is the same as the multiplication self * v
.
Example
let tra = Translation3::new(0.0, 0.0, 3.0); let rot = UnitQuaternion::from_scaled_axis(Vector3::y() * f32::consts::FRAC_PI_2); let iso = Isometry3::from_parts(tra, rot); let transformed_point = iso.transform_vector(&Vector3::new(1.0, 2.0, 3.0)); assert_relative_eq!(transformed_point, Vector3::new(3.0, 2.0, -1.0), epsilon = 1.0e-6);
pub fn inverse_transform_point(&self, pt: &Point<N, D>) -> Point<N, D>
[src]
Transform the given point by the inverse of this isometry. This may be less expensive than computing the entire isometry inverse and then transforming the point.
Example
let tra = Translation3::new(0.0, 0.0, 3.0); let rot = UnitQuaternion::from_scaled_axis(Vector3::y() * f32::consts::FRAC_PI_2); let iso = Isometry3::from_parts(tra, rot); let transformed_point = iso.inverse_transform_point(&Point3::new(1.0, 2.0, 3.0)); assert_relative_eq!(transformed_point, Point3::new(0.0, 2.0, 1.0), epsilon = 1.0e-6);
pub fn inverse_transform_vector(
&self,
v: &Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
) -> Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
[src]
&self,
v: &Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
) -> Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
Transform the given vector by the inverse of this isometry, ignoring the translation component of the isometry. This may be less expensive than computing the entire isometry inverse and then transforming the point.
Example
let tra = Translation3::new(0.0, 0.0, 3.0); let rot = UnitQuaternion::from_scaled_axis(Vector3::y() * f32::consts::FRAC_PI_2); let iso = Isometry3::from_parts(tra, rot); let transformed_point = iso.inverse_transform_vector(&Vector3::new(1.0, 2.0, 3.0)); assert_relative_eq!(transformed_point, Vector3::new(-3.0, 2.0, 1.0), epsilon = 1.0e-6);
impl<N, D, R> Isometry<N, D, R> where
N: SimdRealField,
D: DimName,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> Isometry<N, D, R> where
N: SimdRealField,
D: DimName,
DefaultAllocator: Allocator<N, D, U1>,
[src]pub fn to_homogeneous(
&self
) -> Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer> where
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
[src]
&self
) -> Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer> where
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
Converts this isometry into its equivalent homogeneous transformation matrix.
Example
let iso = Isometry2::new(Vector2::new(10.0, 20.0), f32::consts::FRAC_PI_6); let expected = Matrix3::new(0.8660254, -0.5, 10.0, 0.5, 0.8660254, 20.0, 0.0, 0.0, 1.0); assert_relative_eq!(iso.to_homogeneous(), expected, epsilon = 1.0e-6);
impl<N, D, R> Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]pub fn identity() -> Isometry<N, D, R>
[src]
Creates a new identity isometry.
Example
let iso = Isometry2::identity(); let pt = Point2::new(1.0, 2.0); assert_eq!(iso * pt, pt); let iso = Isometry3::identity(); let pt = Point3::new(1.0, 2.0, 3.0); assert_eq!(iso * pt, pt);
pub fn rotation_wrt_point(r: R, p: Point<N, D>) -> Isometry<N, D, R>
[src]
The isometry that applies the rotation r
with its axis passing through the point p
.
This effectively lets p
invariant.
Example
let rot = UnitComplex::new(f32::consts::PI); let pt = Point2::new(1.0, 0.0); let iso = Isometry2::rotation_wrt_point(rot, pt); assert_eq!(iso * pt, pt); // The rotation center is not affected. assert_relative_eq!(iso * Point2::new(1.0, 2.0), Point2::new(1.0, -2.0), epsilon = 1.0e-6);
impl<N> Isometry<N, U2, Rotation<N, U2>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> Isometry<N, U2, Rotation<N, U2>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]pub fn new(
translation: Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>,
angle: N
) -> Isometry<N, U2, Rotation<N, U2>>
[src]
translation: Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>,
angle: N
) -> Isometry<N, U2, Rotation<N, U2>>
Creates a new 2D isometry from a translation and a rotation angle.
Its rotational part is represented as a 2x2 rotation matrix.
Example
let iso = Isometry2::new(Vector2::new(1.0, 2.0), f32::consts::FRAC_PI_2); assert_eq!(iso * Point2::new(3.0, 4.0), Point2::new(-3.0, 5.0));
pub fn translation(x: N, y: N) -> Isometry<N, U2, Rotation<N, U2>>
[src]
Creates a new isometry from the given translation coordinates.
pub fn rotation(angle: N) -> Isometry<N, U2, Rotation<N, U2>>
[src]
Creates a new isometry from the given rotation angle.
impl<N> Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]pub fn new(
translation: Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>,
angle: N
) -> Isometry<N, U2, Unit<Complex<N>>>
[src]
translation: Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>,
angle: N
) -> Isometry<N, U2, Unit<Complex<N>>>
Creates a new 2D isometry from a translation and a rotation angle.
Its rotational part is represented as an unit complex number.
Example
let iso = IsometryMatrix2::new(Vector2::new(1.0, 2.0), f32::consts::FRAC_PI_2); assert_eq!(iso * Point2::new(3.0, 4.0), Point2::new(-3.0, 5.0));
pub fn translation(x: N, y: N) -> Isometry<N, U2, Unit<Complex<N>>>
[src]
Creates a new isometry from the given translation coordinates.
pub fn rotation(angle: N) -> Isometry<N, U2, Unit<Complex<N>>>
[src]
Creates a new isometry from the given rotation angle.
impl<N> Isometry<N, U3, Rotation<N, U3>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> Isometry<N, U3, Rotation<N, U3>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]pub fn new(
translation: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>,
axisangle: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Rotation<N, U3>>
[src]
translation: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>,
axisangle: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Rotation<N, U3>>
Creates a new isometry from a translation and a rotation axis-angle.
Example
let axisangle = Vector3::y() * f32::consts::FRAC_PI_2; let translation = Vector3::new(1.0, 2.0, 3.0); // Point and vector being transformed in the tests. let pt = Point3::new(4.0, 5.0, 6.0); let vec = Vector3::new(4.0, 5.0, 6.0); // Isometry with its rotation part represented as a UnitQuaternion let iso = Isometry3::new(translation, axisangle); assert_relative_eq!(iso * pt, Point3::new(7.0, 7.0, -1.0), epsilon = 1.0e-6); assert_relative_eq!(iso * vec, Vector3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6); // Isometry with its rotation part represented as a Rotation3 (a 3x3 rotation matrix). let iso = IsometryMatrix3::new(translation, axisangle); assert_relative_eq!(iso * pt, Point3::new(7.0, 7.0, -1.0), epsilon = 1.0e-6); assert_relative_eq!(iso * vec, Vector3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6);
pub fn translation(x: N, y: N, z: N) -> Isometry<N, U3, Rotation<N, U3>>
[src]
Creates a new isometry from the given translation coordinates.
pub fn rotation(
axisangle: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Rotation<N, U3>>
[src]
axisangle: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Rotation<N, U3>>
Creates a new isometry from the given rotation angle.
pub fn face_towards(
eye: &Point<N, U3>,
target: &Point<N, U3>,
up: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Rotation<N, U3>>
[src]
eye: &Point<N, U3>,
target: &Point<N, U3>,
up: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Rotation<N, U3>>
Creates an isometry that corresponds to the local frame of an observer standing at the
point eye
and looking toward target
.
It maps the z
axis to the view direction target - eye
and the origin to the eye
.
Arguments
- eye - The observer position.
- target - The target position.
- up - Vertical direction. The only requirement of this parameter is to not be collinear
to
eye - at
. Non-collinearity is not checked.
Example
let eye = Point3::new(1.0, 2.0, 3.0); let target = Point3::new(2.0, 2.0, 3.0); let up = Vector3::y(); // Isometry with its rotation part represented as a UnitQuaternion let iso = Isometry3::face_towards(&eye, &target, &up); assert_eq!(iso * Point3::origin(), eye); assert_relative_eq!(iso * Vector3::z(), Vector3::x()); // Isometry with its rotation part represented as Rotation3 (a 3x3 rotation matrix). let iso = IsometryMatrix3::face_towards(&eye, &target, &up); assert_eq!(iso * Point3::origin(), eye); assert_relative_eq!(iso * Vector3::z(), Vector3::x());
pub fn new_observer_frame(
eye: &Point<N, U3>,
target: &Point<N, U3>,
up: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Rotation<N, U3>>
[src]
eye: &Point<N, U3>,
target: &Point<N, U3>,
up: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Rotation<N, U3>>
renamed to face_towards
Deprecated: Use Isometry::face_towards instead.
pub fn look_at_rh(
eye: &Point<N, U3>,
target: &Point<N, U3>,
up: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Rotation<N, U3>>
[src]
eye: &Point<N, U3>,
target: &Point<N, U3>,
up: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Rotation<N, U3>>
Builds a right-handed look-at view matrix.
It maps the view direction target - eye
to the negative z
axis to and the eye
to the origin.
This conforms to the common notion of right handed camera look-at view matrix from
the computer graphics community, i.e. the camera is assumed to look toward its local -z
axis.
Arguments
- eye - The eye position.
- target - The target position.
- up - A vector approximately aligned with required the vertical axis. The only
requirement of this parameter is to not be collinear to
target - eye
.
Example
let eye = Point3::new(1.0, 2.0, 3.0); let target = Point3::new(2.0, 2.0, 3.0); let up = Vector3::y(); // Isometry with its rotation part represented as a UnitQuaternion let iso = Isometry3::look_at_rh(&eye, &target, &up); assert_eq!(iso * eye, Point3::origin()); assert_relative_eq!(iso * Vector3::x(), -Vector3::z()); // Isometry with its rotation part represented as Rotation3 (a 3x3 rotation matrix). let iso = IsometryMatrix3::look_at_rh(&eye, &target, &up); assert_eq!(iso * eye, Point3::origin()); assert_relative_eq!(iso * Vector3::x(), -Vector3::z());
pub fn look_at_lh(
eye: &Point<N, U3>,
target: &Point<N, U3>,
up: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Rotation<N, U3>>
[src]
eye: &Point<N, U3>,
target: &Point<N, U3>,
up: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Rotation<N, U3>>
Builds a left-handed look-at view matrix.
It maps the view direction target - eye
to the positive z
axis and the eye
to the origin.
This conforms to the common notion of right handed camera look-at view matrix from
the computer graphics community, i.e. the camera is assumed to look toward its local z
axis.
Arguments
- eye - The eye position.
- target - The target position.
- up - A vector approximately aligned with required the vertical axis. The only
requirement of this parameter is to not be collinear to
target - eye
.
Example
let eye = Point3::new(1.0, 2.0, 3.0); let target = Point3::new(2.0, 2.0, 3.0); let up = Vector3::y(); // Isometry with its rotation part represented as a UnitQuaternion let iso = Isometry3::look_at_lh(&eye, &target, &up); assert_eq!(iso * eye, Point3::origin()); assert_relative_eq!(iso * Vector3::x(), Vector3::z()); // Isometry with its rotation part represented as Rotation3 (a 3x3 rotation matrix). let iso = IsometryMatrix3::look_at_lh(&eye, &target, &up); assert_eq!(iso * eye, Point3::origin()); assert_relative_eq!(iso * Vector3::x(), Vector3::z());
impl<N> Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]
impl<N> Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
[src]pub fn new(
translation: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>,
axisangle: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Unit<Quaternion<N>>>
[src]
translation: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>,
axisangle: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Unit<Quaternion<N>>>
Creates a new isometry from a translation and a rotation axis-angle.
Example
let axisangle = Vector3::y() * f32::consts::FRAC_PI_2; let translation = Vector3::new(1.0, 2.0, 3.0); // Point and vector being transformed in the tests. let pt = Point3::new(4.0, 5.0, 6.0); let vec = Vector3::new(4.0, 5.0, 6.0); // Isometry with its rotation part represented as a UnitQuaternion let iso = Isometry3::new(translation, axisangle); assert_relative_eq!(iso * pt, Point3::new(7.0, 7.0, -1.0), epsilon = 1.0e-6); assert_relative_eq!(iso * vec, Vector3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6); // Isometry with its rotation part represented as a Rotation3 (a 3x3 rotation matrix). let iso = IsometryMatrix3::new(translation, axisangle); assert_relative_eq!(iso * pt, Point3::new(7.0, 7.0, -1.0), epsilon = 1.0e-6); assert_relative_eq!(iso * vec, Vector3::new(6.0, 5.0, -4.0), epsilon = 1.0e-6);
pub fn translation(x: N, y: N, z: N) -> Isometry<N, U3, Unit<Quaternion<N>>>
[src]
Creates a new isometry from the given translation coordinates.
pub fn rotation(
axisangle: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Unit<Quaternion<N>>>
[src]
axisangle: Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Unit<Quaternion<N>>>
Creates a new isometry from the given rotation angle.
pub fn face_towards(
eye: &Point<N, U3>,
target: &Point<N, U3>,
up: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Unit<Quaternion<N>>>
[src]
eye: &Point<N, U3>,
target: &Point<N, U3>,
up: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Unit<Quaternion<N>>>
Creates an isometry that corresponds to the local frame of an observer standing at the
point eye
and looking toward target
.
It maps the z
axis to the view direction target - eye
and the origin to the eye
.
Arguments
- eye - The observer position.
- target - The target position.
- up - Vertical direction. The only requirement of this parameter is to not be collinear
to
eye - at
. Non-collinearity is not checked.
Example
let eye = Point3::new(1.0, 2.0, 3.0); let target = Point3::new(2.0, 2.0, 3.0); let up = Vector3::y(); // Isometry with its rotation part represented as a UnitQuaternion let iso = Isometry3::face_towards(&eye, &target, &up); assert_eq!(iso * Point3::origin(), eye); assert_relative_eq!(iso * Vector3::z(), Vector3::x()); // Isometry with its rotation part represented as Rotation3 (a 3x3 rotation matrix). let iso = IsometryMatrix3::face_towards(&eye, &target, &up); assert_eq!(iso * Point3::origin(), eye); assert_relative_eq!(iso * Vector3::z(), Vector3::x());
pub fn new_observer_frame(
eye: &Point<N, U3>,
target: &Point<N, U3>,
up: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Unit<Quaternion<N>>>
[src]
eye: &Point<N, U3>,
target: &Point<N, U3>,
up: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Unit<Quaternion<N>>>
renamed to face_towards
Deprecated: Use Isometry::face_towards instead.
pub fn look_at_rh(
eye: &Point<N, U3>,
target: &Point<N, U3>,
up: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Unit<Quaternion<N>>>
[src]
eye: &Point<N, U3>,
target: &Point<N, U3>,
up: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Unit<Quaternion<N>>>
Builds a right-handed look-at view matrix.
It maps the view direction target - eye
to the negative z
axis to and the eye
to the origin.
This conforms to the common notion of right handed camera look-at view matrix from
the computer graphics community, i.e. the camera is assumed to look toward its local -z
axis.
Arguments
- eye - The eye position.
- target - The target position.
- up - A vector approximately aligned with required the vertical axis. The only
requirement of this parameter is to not be collinear to
target - eye
.
Example
let eye = Point3::new(1.0, 2.0, 3.0); let target = Point3::new(2.0, 2.0, 3.0); let up = Vector3::y(); // Isometry with its rotation part represented as a UnitQuaternion let iso = Isometry3::look_at_rh(&eye, &target, &up); assert_eq!(iso * eye, Point3::origin()); assert_relative_eq!(iso * Vector3::x(), -Vector3::z()); // Isometry with its rotation part represented as Rotation3 (a 3x3 rotation matrix). let iso = IsometryMatrix3::look_at_rh(&eye, &target, &up); assert_eq!(iso * eye, Point3::origin()); assert_relative_eq!(iso * Vector3::x(), -Vector3::z());
pub fn look_at_lh(
eye: &Point<N, U3>,
target: &Point<N, U3>,
up: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Unit<Quaternion<N>>>
[src]
eye: &Point<N, U3>,
target: &Point<N, U3>,
up: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Isometry<N, U3, Unit<Quaternion<N>>>
Builds a left-handed look-at view matrix.
It maps the view direction target - eye
to the positive z
axis and the eye
to the origin.
This conforms to the common notion of right handed camera look-at view matrix from
the computer graphics community, i.e. the camera is assumed to look toward its local z
axis.
Arguments
- eye - The eye position.
- target - The target position.
- up - A vector approximately aligned with required the vertical axis. The only
requirement of this parameter is to not be collinear to
target - eye
.
Example
let eye = Point3::new(1.0, 2.0, 3.0); let target = Point3::new(2.0, 2.0, 3.0); let up = Vector3::y(); // Isometry with its rotation part represented as a UnitQuaternion let iso = Isometry3::look_at_lh(&eye, &target, &up); assert_eq!(iso * eye, Point3::origin()); assert_relative_eq!(iso * Vector3::x(), Vector3::z()); // Isometry with its rotation part represented as Rotation3 (a 3x3 rotation matrix). let iso = IsometryMatrix3::look_at_lh(&eye, &target, &up); assert_eq!(iso * eye, Point3::origin()); assert_relative_eq!(iso * Vector3::x(), Vector3::z());
Trait Implementations
impl<N, D, R> AbsDiffEq<Isometry<N, D, R>> for Isometry<N, D, R> where
N: RealField,
R: AbstractRotation<N, D> + AbsDiffEq<R, Epsilon = <N as AbsDiffEq<N>>::Epsilon>,
D: DimName,
DefaultAllocator: Allocator<N, D, U1>,
<N as AbsDiffEq<N>>::Epsilon: Copy,
[src]
impl<N, D, R> AbsDiffEq<Isometry<N, D, R>> for Isometry<N, D, R> where
N: RealField,
R: AbstractRotation<N, D> + AbsDiffEq<R, Epsilon = <N as AbsDiffEq<N>>::Epsilon>,
D: DimName,
DefaultAllocator: Allocator<N, D, U1>,
<N as AbsDiffEq<N>>::Epsilon: Copy,
[src]type Epsilon = <N as AbsDiffEq<N>>::Epsilon
Used for specifying relative comparisons.
pub fn default_epsilon(
) -> <Isometry<N, D, R> as AbsDiffEq<Isometry<N, D, R>>>::Epsilon
[src]
) -> <Isometry<N, D, R> as AbsDiffEq<Isometry<N, D, R>>>::Epsilon
pub fn abs_diff_eq(
&self,
other: &Isometry<N, D, R>,
epsilon: <Isometry<N, D, R> as AbsDiffEq<Isometry<N, D, R>>>::Epsilon
) -> bool
[src]
&self,
other: &Isometry<N, D, R>,
epsilon: <Isometry<N, D, R> as AbsDiffEq<Isometry<N, D, R>>>::Epsilon
) -> bool
pub fn abs_diff_ne(&self, other: &Rhs, epsilon: Self::Epsilon) -> bool
impl<N, D, R> Clone for Isometry<N, D, R> where
N: Scalar,
R: Clone,
D: DimName,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> Clone for Isometry<N, D, R> where
N: Scalar,
R: Clone,
D: DimName,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<N, D, R> Copy for Isometry<N, D, R> where
N: Scalar + Copy,
R: Copy,
D: DimName + Copy,
DefaultAllocator: Allocator<N, D, U1>,
<DefaultAllocator as Allocator<N, D, U1>>::Buffer: Copy,
[src]
impl<N, D, R> Copy for Isometry<N, D, R> where
N: Scalar + Copy,
R: Copy,
D: DimName + Copy,
DefaultAllocator: Allocator<N, D, U1>,
<DefaultAllocator as Allocator<N, D, U1>>::Buffer: Copy,
[src]impl<N, D, R> Debug for Isometry<N, D, R> where
N: Debug + Scalar,
R: Debug,
D: Debug + DimName,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> Debug for Isometry<N, D, R> where
N: Debug + Scalar,
R: Debug,
D: Debug + DimName,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'de, N, D, R> Deserialize<'de> for Isometry<N, D, R> where
N: Scalar,
R: Deserialize<'de>,
D: DimName,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
<DefaultAllocator as Allocator<N, D, U1>>::Buffer: Deserialize<'de>,
[src]
impl<'de, N, D, R> Deserialize<'de> for Isometry<N, D, R> where
N: Scalar,
R: Deserialize<'de>,
D: DimName,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
<DefaultAllocator as Allocator<N, D, U1>>::Buffer: Deserialize<'de>,
[src]pub fn deserialize<__D>(
__deserializer: __D
) -> Result<Isometry<N, D, R>, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
[src]
__deserializer: __D
) -> Result<Isometry<N, D, R>, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
impl<N, D, R> Display for Isometry<N, D, R> where
N: RealField + Display,
R: Display,
D: DimName,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<usize, D, U1>,
[src]
impl<N, D, R> Display for Isometry<N, D, R> where
N: RealField + Display,
R: Display,
D: DimName,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<usize, D, U1>,
[src]impl<'b, N, D, R> Div<&'b Isometry<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'b, N, D, R> Div<&'b Isometry<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'b, N, D, R> Div<&'b Isometry<N, D, R>> for Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'b, N, D, R> Div<&'b Isometry<N, D, R>> for Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Similarity<N, D, R>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: &'b Isometry<N, D, R>
) -> <Similarity<N, D, R> as Div<&'b Isometry<N, D, R>>>::Output
[src]
self,
rhs: &'b Isometry<N, D, R>
) -> <Similarity<N, D, R> as Div<&'b Isometry<N, D, R>>>::Output
impl<'a, 'b, N, D, R> Div<&'b Isometry<N, D, R>> for &'a Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, 'b, N, D, R> Div<&'b Isometry<N, D, R>> for &'a Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Similarity<N, D, R>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: &'b Isometry<N, D, R>
) -> <&'a Similarity<N, D, R> as Div<&'b Isometry<N, D, R>>>::Output
[src]
self,
rhs: &'b Isometry<N, D, R>
) -> <&'a Similarity<N, D, R> as Div<&'b Isometry<N, D, R>>>::Output
impl<'a, 'b, N, D, R> Div<&'b Isometry<N, D, R>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, 'b, N, D, R> Div<&'b Isometry<N, D, R>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'a, 'b, N, D> Div<&'b Isometry<N, D, Rotation<N, D>>> for &'a Rotation<N, D> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, 'b, N, D> Div<&'b Isometry<N, D, Rotation<N, D>>> for &'a Rotation<N, D> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'b, N, D> Div<&'b Isometry<N, D, Rotation<N, D>>> for Rotation<N, D> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'b, N, D> Div<&'b Isometry<N, D, Rotation<N, D>>> for Rotation<N, D> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'b, N> Div<&'b Isometry<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'b, N> Div<&'b Isometry<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
right: &'b Isometry<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Div<&'b Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: &'b Isometry<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Div<&'b Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
impl<'a, 'b, N> Div<&'b Isometry<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, 'b, N> Div<&'b Isometry<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
right: &'b Isometry<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Div<&'b Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: &'b Isometry<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Div<&'b Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
impl<'a, 'b, N, D> Div<&'b Rotation<N, D>> for &'a Isometry<N, D, Rotation<N, D>> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, 'b, N, D> Div<&'b Rotation<N, D>> for &'a Isometry<N, D, Rotation<N, D>> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'b, N, D> Div<&'b Rotation<N, D>> for Isometry<N, D, Rotation<N, D>> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'b, N, D> Div<&'b Rotation<N, D>> for Isometry<N, D, Rotation<N, D>> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'a, 'b, N, D, R> Div<&'b Similarity<N, D, R>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, 'b, N, D, R> Div<&'b Similarity<N, D, R>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Similarity<N, D, R>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: &'b Similarity<N, D, R>
) -> <&'a Isometry<N, D, R> as Div<&'b Similarity<N, D, R>>>::Output
[src]
self,
rhs: &'b Similarity<N, D, R>
) -> <&'a Isometry<N, D, R> as Div<&'b Similarity<N, D, R>>>::Output
impl<'b, N, D, R> Div<&'b Similarity<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'b, N, D, R> Div<&'b Similarity<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Similarity<N, D, R>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: &'b Similarity<N, D, R>
) -> <Isometry<N, D, R> as Div<&'b Similarity<N, D, R>>>::Output
[src]
self,
rhs: &'b Similarity<N, D, R>
) -> <Isometry<N, D, R> as Div<&'b Similarity<N, D, R>>>::Output
impl<'a, 'b, N> Div<&'b Unit<Complex<N>>> for &'a Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, 'b, N> Div<&'b Unit<Complex<N>>> for &'a Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'b, N> Div<&'b Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'b, N> Div<&'b Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, 'b, N> Div<&'b Unit<Quaternion<N>>> for &'a Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, 'b, N> Div<&'b Unit<Quaternion<N>>> for &'a Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Isometry<N, U3, Unit<Quaternion<N>>> as Div<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Isometry<N, U3, Unit<Quaternion<N>>> as Div<&'b Unit<Quaternion<N>>>>::Output
impl<'b, N> Div<&'b Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'b, N> Div<&'b Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Isometry<N, U3, Unit<Quaternion<N>>> as Div<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Isometry<N, U3, Unit<Quaternion<N>>> as Div<&'b Unit<Quaternion<N>>>>::Output
impl<'a, N, D, R> Div<Isometry<N, D, R>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, N, D, R> Div<Isometry<N, D, R>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<N, D, R> Div<Isometry<N, D, R>> for Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> Div<Isometry<N, D, R>> for Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Similarity<N, D, R>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: Isometry<N, D, R>
) -> <Similarity<N, D, R> as Div<Isometry<N, D, R>>>::Output
[src]
self,
rhs: Isometry<N, D, R>
) -> <Similarity<N, D, R> as Div<Isometry<N, D, R>>>::Output
impl<'a, N, D, R> Div<Isometry<N, D, R>> for &'a Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, N, D, R> Div<Isometry<N, D, R>> for &'a Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Similarity<N, D, R>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: Isometry<N, D, R>
) -> <&'a Similarity<N, D, R> as Div<Isometry<N, D, R>>>::Output
[src]
self,
rhs: Isometry<N, D, R>
) -> <&'a Similarity<N, D, R> as Div<Isometry<N, D, R>>>::Output
impl<N, D, R> Div<Isometry<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> Div<Isometry<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<N, D> Div<Isometry<N, D, Rotation<N, D>>> for Rotation<N, D> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D> Div<Isometry<N, D, Rotation<N, D>>> for Rotation<N, D> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'a, N, D> Div<Isometry<N, D, Rotation<N, D>>> for &'a Rotation<N, D> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, N, D> Div<Isometry<N, D, Rotation<N, D>>> for &'a Rotation<N, D> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'a, N> Div<Isometry<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, N> Div<Isometry<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
right: Isometry<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Div<Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: Isometry<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Div<Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
impl<N> Div<Isometry<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<N> Div<Isometry<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
right: Isometry<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Div<Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: Isometry<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Div<Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
impl<N, D> Div<Rotation<N, D>> for Isometry<N, D, Rotation<N, D>> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D> Div<Rotation<N, D>> for Isometry<N, D, Rotation<N, D>> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'a, N, D> Div<Rotation<N, D>> for &'a Isometry<N, D, Rotation<N, D>> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, N, D> Div<Rotation<N, D>> for &'a Isometry<N, D, Rotation<N, D>> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<N, D, R> Div<Similarity<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> Div<Similarity<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Similarity<N, D, R>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: Similarity<N, D, R>
) -> <Isometry<N, D, R> as Div<Similarity<N, D, R>>>::Output
[src]
self,
rhs: Similarity<N, D, R>
) -> <Isometry<N, D, R> as Div<Similarity<N, D, R>>>::Output
impl<'a, N, D, R> Div<Similarity<N, D, R>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, N, D, R> Div<Similarity<N, D, R>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Similarity<N, D, R>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: Similarity<N, D, R>
) -> <&'a Isometry<N, D, R> as Div<Similarity<N, D, R>>>::Output
[src]
self,
rhs: Similarity<N, D, R>
) -> <&'a Isometry<N, D, R> as Div<Similarity<N, D, R>>>::Output
impl<'a, N> Div<Unit<Complex<N>>> for &'a Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, N> Div<Unit<Complex<N>>> for &'a Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<N> Div<Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<N> Div<Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<N> Div<Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<N> Div<Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: Unit<Quaternion<N>>
) -> <Isometry<N, U3, Unit<Quaternion<N>>> as Div<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <Isometry<N, U3, Unit<Quaternion<N>>> as Div<Unit<Quaternion<N>>>>::Output
impl<'a, N> Div<Unit<Quaternion<N>>> for &'a Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, N> Div<Unit<Quaternion<N>>> for &'a Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the /
operator.
pub fn div(
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Isometry<N, U3, Unit<Quaternion<N>>> as Div<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Isometry<N, U3, Unit<Quaternion<N>>> as Div<Unit<Quaternion<N>>>>::Output
impl<'b, N, D, R> DivAssign<&'b Isometry<N, D, R>> for Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'b, N, D, R> DivAssign<&'b Isometry<N, D, R>> for Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]pub fn div_assign(&mut self, rhs: &'b Isometry<N, D, R>)
[src]
impl<'b, N, D, R> DivAssign<&'b Isometry<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'b, N, D, R> DivAssign<&'b Isometry<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]pub fn div_assign(&mut self, rhs: &'b Isometry<N, D, R>)
[src]
impl<'b, N, D> DivAssign<&'b Rotation<N, D>> for Isometry<N, D, Rotation<N, D>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, D>,
[src]
impl<'b, N, D> DivAssign<&'b Rotation<N, D>> for Isometry<N, D, Rotation<N, D>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, D>,
[src]pub fn div_assign(&mut self, rhs: &'b Rotation<N, D>)
[src]
impl<'b, N> DivAssign<&'b Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<'b, N> DivAssign<&'b Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]pub fn div_assign(&mut self, rhs: &'b Unit<Complex<N>>)
[src]
impl<'b, N> DivAssign<&'b Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<'b, N> DivAssign<&'b Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]pub fn div_assign(&mut self, rhs: &'b Unit<Quaternion<N>>)
[src]
impl<N, D, R> DivAssign<Isometry<N, D, R>> for Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> DivAssign<Isometry<N, D, R>> for Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]pub fn div_assign(&mut self, rhs: Isometry<N, D, R>)
[src]
impl<N, D, R> DivAssign<Isometry<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> DivAssign<Isometry<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]pub fn div_assign(&mut self, rhs: Isometry<N, D, R>)
[src]
impl<N, D> DivAssign<Rotation<N, D>> for Isometry<N, D, Rotation<N, D>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, D>,
[src]
impl<N, D> DivAssign<Rotation<N, D>> for Isometry<N, D, Rotation<N, D>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, D>,
[src]pub fn div_assign(&mut self, rhs: Rotation<N, D>)
[src]
impl<N> DivAssign<Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<N> DivAssign<Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]pub fn div_assign(&mut self, rhs: Unit<Complex<N>>)
[src]
impl<N> DivAssign<Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<N> DivAssign<Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]pub fn div_assign(&mut self, rhs: Unit<Quaternion<N>>)
[src]
impl<N, D, R> Eq for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D> + Eq,
D: DimName,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> Eq for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D> + Eq,
D: DimName,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<N, D, R> From<[Isometry<<N as SimdValue>::Element, D, <R as SimdValue>::Element>; 16]> for Isometry<N, D, R> where
N: Scalar + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 16]>,
R: SimdValue + AbstractRotation<N, D> + From<[<R as SimdValue>::Element; 16]>,
D: DimName,
<R as SimdValue>::Element: AbstractRotation<<N as SimdValue>::Element, D>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
<R as SimdValue>::Element: Scalar,
<R as SimdValue>::Element: Copy,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<<N as SimdValue>::Element, D, U1>,
[src]
impl<N, D, R> From<[Isometry<<N as SimdValue>::Element, D, <R as SimdValue>::Element>; 16]> for Isometry<N, D, R> where
N: Scalar + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 16]>,
R: SimdValue + AbstractRotation<N, D> + From<[<R as SimdValue>::Element; 16]>,
D: DimName,
<R as SimdValue>::Element: AbstractRotation<<N as SimdValue>::Element, D>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
<R as SimdValue>::Element: Scalar,
<R as SimdValue>::Element: Copy,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<<N as SimdValue>::Element, D, U1>,
[src]impl<N, D, R> From<[Isometry<<N as SimdValue>::Element, D, <R as SimdValue>::Element>; 2]> for Isometry<N, D, R> where
N: Scalar + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 2]>,
R: SimdValue + AbstractRotation<N, D> + From<[<R as SimdValue>::Element; 2]>,
D: DimName,
<R as SimdValue>::Element: AbstractRotation<<N as SimdValue>::Element, D>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
<R as SimdValue>::Element: Scalar,
<R as SimdValue>::Element: Copy,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<<N as SimdValue>::Element, D, U1>,
[src]
impl<N, D, R> From<[Isometry<<N as SimdValue>::Element, D, <R as SimdValue>::Element>; 2]> for Isometry<N, D, R> where
N: Scalar + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 2]>,
R: SimdValue + AbstractRotation<N, D> + From<[<R as SimdValue>::Element; 2]>,
D: DimName,
<R as SimdValue>::Element: AbstractRotation<<N as SimdValue>::Element, D>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
<R as SimdValue>::Element: Scalar,
<R as SimdValue>::Element: Copy,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<<N as SimdValue>::Element, D, U1>,
[src]impl<N, D, R> From<[Isometry<<N as SimdValue>::Element, D, <R as SimdValue>::Element>; 4]> for Isometry<N, D, R> where
N: Scalar + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 4]>,
R: SimdValue + AbstractRotation<N, D> + From<[<R as SimdValue>::Element; 4]>,
D: DimName,
<R as SimdValue>::Element: AbstractRotation<<N as SimdValue>::Element, D>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
<R as SimdValue>::Element: Scalar,
<R as SimdValue>::Element: Copy,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<<N as SimdValue>::Element, D, U1>,
[src]
impl<N, D, R> From<[Isometry<<N as SimdValue>::Element, D, <R as SimdValue>::Element>; 4]> for Isometry<N, D, R> where
N: Scalar + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 4]>,
R: SimdValue + AbstractRotation<N, D> + From<[<R as SimdValue>::Element; 4]>,
D: DimName,
<R as SimdValue>::Element: AbstractRotation<<N as SimdValue>::Element, D>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
<R as SimdValue>::Element: Scalar,
<R as SimdValue>::Element: Copy,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<<N as SimdValue>::Element, D, U1>,
[src]impl<N, D, R> From<[Isometry<<N as SimdValue>::Element, D, <R as SimdValue>::Element>; 8]> for Isometry<N, D, R> where
N: Scalar + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 8]>,
R: SimdValue + AbstractRotation<N, D> + From<[<R as SimdValue>::Element; 8]>,
D: DimName,
<R as SimdValue>::Element: AbstractRotation<<N as SimdValue>::Element, D>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
<R as SimdValue>::Element: Scalar,
<R as SimdValue>::Element: Copy,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<<N as SimdValue>::Element, D, U1>,
[src]
impl<N, D, R> From<[Isometry<<N as SimdValue>::Element, D, <R as SimdValue>::Element>; 8]> for Isometry<N, D, R> where
N: Scalar + PrimitiveSimdValue + From<[<N as SimdValue>::Element; 8]>,
R: SimdValue + AbstractRotation<N, D> + From<[<R as SimdValue>::Element; 8]>,
D: DimName,
<R as SimdValue>::Element: AbstractRotation<<N as SimdValue>::Element, D>,
<N as SimdValue>::Element: Scalar,
<N as SimdValue>::Element: Copy,
<R as SimdValue>::Element: Scalar,
<R as SimdValue>::Element: Copy,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<<N as SimdValue>::Element, D, U1>,
[src]impl<N, D, R> From<Isometry<N, D, R>> for Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer> where
N: SimdRealField,
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimName + DimNameAdd<U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> From<Isometry<N, D, R>> for Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer> where
N: SimdRealField,
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimName + DimNameAdd<U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N, D, U1>,
[src]pub fn from(
iso: Isometry<N, D, R>
) -> Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>
[src]
iso: Isometry<N, D, R>
) -> Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>
impl<N, D, R> Hash for Isometry<N, D, R> where
N: Scalar + Hash,
R: Hash,
D: DimName + Hash,
DefaultAllocator: Allocator<N, D, U1>,
<DefaultAllocator as Allocator<N, D, U1>>::Buffer: Hash,
[src]
impl<N, D, R> Hash for Isometry<N, D, R> where
N: Scalar + Hash,
R: Hash,
D: DimName + Hash,
DefaultAllocator: Allocator<N, D, U1>,
<DefaultAllocator as Allocator<N, D, U1>>::Buffer: Hash,
[src]impl<N> InertiaTensor<N, Point<N, U2>, Matrix<N, U1, U1, <DefaultAllocator as Allocator<N, U1, U1>>::Buffer>, Isometry<N, U2, Unit<Complex<N>>>> for Matrix<N, U1, U1, <DefaultAllocator as Allocator<N, U1, U1>>::Buffer> where
N: RealField,
[src]
impl<N> InertiaTensor<N, Point<N, U2>, Matrix<N, U1, U1, <DefaultAllocator as Allocator<N, U1, U1>>::Buffer>, Isometry<N, U2, Unit<Complex<N>>>> for Matrix<N, U1, U1, <DefaultAllocator as Allocator<N, U1, U1>>::Buffer> where
N: RealField,
[src]pub fn apply(
&self,
av: &Matrix<N, U1, U1, <DefaultAllocator as Allocator<N, U1, U1>>::Buffer>
) -> Matrix<N, U1, U1, <DefaultAllocator as Allocator<N, U1, U1>>::Buffer>
[src]
&self,
av: &Matrix<N, U1, U1, <DefaultAllocator as Allocator<N, U1, U1>>::Buffer>
) -> Matrix<N, U1, U1, <DefaultAllocator as Allocator<N, U1, U1>>::Buffer>
pub fn to_world_space(
&self,
&Isometry<N, U2, Unit<Complex<N>>>
) -> Matrix<N, U1, U1, <DefaultAllocator as Allocator<N, U1, U1>>::Buffer>
[src]
&self,
&Isometry<N, U2, Unit<Complex<N>>>
) -> Matrix<N, U1, U1, <DefaultAllocator as Allocator<N, U1, U1>>::Buffer>
pub fn to_relative_wrt_point(
&self,
mass: N,
pt: &Point<N, U2>
) -> Matrix<N, U1, U1, <DefaultAllocator as Allocator<N, U1, U1>>::Buffer>
[src]
&self,
mass: N,
pt: &Point<N, U2>
) -> Matrix<N, U1, U1, <DefaultAllocator as Allocator<N, U1, U1>>::Buffer>
impl<N> InertiaTensor<N, Point<N, U3>, Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>, Isometry<N, U3, Unit<Quaternion<N>>>> for Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer> where
N: RealField,
[src]
impl<N> InertiaTensor<N, Point<N, U3>, Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>, Isometry<N, U3, Unit<Quaternion<N>>>> for Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer> where
N: RealField,
[src]pub fn apply(
&self,
av: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
[src]
&self,
av: &Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer>
pub fn to_world_space(
&self,
t: &Isometry<N, U3, Unit<Quaternion<N>>>
) -> Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer>
[src]
&self,
t: &Isometry<N, U3, Unit<Quaternion<N>>>
) -> Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer>
pub fn to_relative_wrt_point(
&self,
mass: N,
pt: &Point<N, U3>
) -> Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer>
[src]
&self,
mass: N,
pt: &Point<N, U3>
) -> Matrix<N, U3, U3, <DefaultAllocator as Allocator<N, U3, U3>>::Buffer>
impl<N> IsometryOps<N> for Isometry<N, U2, Unit<Complex<N>>> where
N: RealField,
[src]
impl<N> IsometryOps<N> for Isometry<N, U2, Unit<Complex<N>>> where
N: RealField,
[src]pub fn absolute_transform_vector(
&self,
v: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
) -> Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
[src]
&self,
v: &Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
) -> Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>
pub fn inverse_transform_unit_vector(
&self,
v: &Unit<Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>>
) -> Unit<Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>>
[src]
&self,
v: &Unit<Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>>
) -> Unit<Matrix<N, U2, U1, <DefaultAllocator as Allocator<N, U2, U1>>::Buffer>>
pub fn lerp_slerp(
&self,
other: &Isometry<N, U2, Unit<Complex<N>>>,
t: N
) -> Isometry<N, U2, Unit<Complex<N>>>
[src]
&self,
other: &Isometry<N, U2, Unit<Complex<N>>>,
t: N
) -> Isometry<N, U2, Unit<Complex<N>>>
impl<'b, N, D, R> Mul<&'b Isometry<N, D, R>> for Translation<N, D> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'b, N, D, R> Mul<&'b Isometry<N, D, R>> for Translation<N, D> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'a, 'b, N, D, R> Mul<&'b Isometry<N, D, R>> for &'a Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, 'b, N, D, R> Mul<&'b Isometry<N, D, R>> for &'a Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Similarity<N, D, R>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: &'b Isometry<N, D, R>
) -> <&'a Similarity<N, D, R> as Mul<&'b Isometry<N, D, R>>>::Output
[src]
self,
rhs: &'b Isometry<N, D, R>
) -> <&'a Similarity<N, D, R> as Mul<&'b Isometry<N, D, R>>>::Output
impl<'b, N, D, R> Mul<&'b Isometry<N, D, R>> for Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'b, N, D, R> Mul<&'b Isometry<N, D, R>> for Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Similarity<N, D, R>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: &'b Isometry<N, D, R>
) -> <Similarity<N, D, R> as Mul<&'b Isometry<N, D, R>>>::Output
[src]
self,
rhs: &'b Isometry<N, D, R>
) -> <Similarity<N, D, R> as Mul<&'b Isometry<N, D, R>>>::Output
impl<'b, N, D, R> Mul<&'b Isometry<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'b, N, D, R> Mul<&'b Isometry<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'a, 'b, N, D, R> Mul<&'b Isometry<N, D, R>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, 'b, N, D, R> Mul<&'b Isometry<N, D, R>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'a, 'b, N, D, C, R> Mul<&'b Isometry<N, D, R>> for &'a Transform<N, D, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, U1>,
[src]
impl<'a, 'b, N, D, C, R> Mul<&'b Isometry<N, D, R>> for &'a Transform<N, D, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, U1>,
[src]impl<'a, 'b, N, D, R> Mul<&'b Isometry<N, D, R>> for &'a Translation<N, D> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, 'b, N, D, R> Mul<&'b Isometry<N, D, R>> for &'a Translation<N, D> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'b, N, D, C, R> Mul<&'b Isometry<N, D, R>> for Transform<N, D, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, U1>,
[src]
impl<'b, N, D, C, R> Mul<&'b Isometry<N, D, R>> for Transform<N, D, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, U1>,
[src]impl<'b, N, D> Mul<&'b Isometry<N, D, Rotation<N, D>>> for Rotation<N, D> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'b, N, D> Mul<&'b Isometry<N, D, Rotation<N, D>>> for Rotation<N, D> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'a, 'b, N, D> Mul<&'b Isometry<N, D, Rotation<N, D>>> for &'a Rotation<N, D> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, 'b, N, D> Mul<&'b Isometry<N, D, Rotation<N, D>>> for &'a Rotation<N, D> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'b, N> Mul<&'b Isometry<N, U2, Unit<Complex<N>>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'b, N> Mul<&'b Isometry<N, U2, Unit<Complex<N>>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, 'b, N> Mul<&'b Isometry<N, U2, Unit<Complex<N>>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, 'b, N> Mul<&'b Isometry<N, U2, Unit<Complex<N>>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'b, N> Mul<&'b Isometry<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'b, N> Mul<&'b Isometry<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: &'b Isometry<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Mul<&'b Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: &'b Isometry<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Mul<&'b Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
impl<'a, 'b, N> Mul<&'b Isometry<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, 'b, N> Mul<&'b Isometry<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: &'b Isometry<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Mul<&'b Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: &'b Isometry<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Mul<&'b Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
impl<'b, N, D, R> Mul<&'b Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'b, N, D, R> Mul<&'b Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: &'b Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
) -> <Isometry<N, D, R> as Mul<&'b Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>::Output
[src]
self,
right: &'b Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
) -> <Isometry<N, D, R> as Mul<&'b Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>::Output
impl<'a, 'b, N, D, R> Mul<&'b Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, 'b, N, D, R> Mul<&'b Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: &'b Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
) -> <&'a Isometry<N, D, R> as Mul<&'b Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>::Output
[src]
self,
right: &'b Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
) -> <&'a Isometry<N, D, R> as Mul<&'b Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>::Output
impl<'b, N, D, R> Mul<&'b Point<N, D>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'b, N, D, R> Mul<&'b Point<N, D>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'a, 'b, N, D, R> Mul<&'b Point<N, D>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, 'b, N, D, R> Mul<&'b Point<N, D>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'b, N, D> Mul<&'b Rotation<N, D>> for Isometry<N, D, Rotation<N, D>> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'b, N, D> Mul<&'b Rotation<N, D>> for Isometry<N, D, Rotation<N, D>> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'a, 'b, N, D> Mul<&'b Rotation<N, D>> for &'a Isometry<N, D, Rotation<N, D>> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, 'b, N, D> Mul<&'b Rotation<N, D>> for &'a Isometry<N, D, Rotation<N, D>> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'a, 'b, N, D, R> Mul<&'b Similarity<N, D, R>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, 'b, N, D, R> Mul<&'b Similarity<N, D, R>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Similarity<N, D, R>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: &'b Similarity<N, D, R>
) -> <&'a Isometry<N, D, R> as Mul<&'b Similarity<N, D, R>>>::Output
[src]
self,
rhs: &'b Similarity<N, D, R>
) -> <&'a Isometry<N, D, R> as Mul<&'b Similarity<N, D, R>>>::Output
impl<'b, N, D, R> Mul<&'b Similarity<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'b, N, D, R> Mul<&'b Similarity<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Similarity<N, D, R>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: &'b Similarity<N, D, R>
) -> <Isometry<N, D, R> as Mul<&'b Similarity<N, D, R>>>::Output
[src]
self,
rhs: &'b Similarity<N, D, R>
) -> <Isometry<N, D, R> as Mul<&'b Similarity<N, D, R>>>::Output
impl<'a, 'b, N, D, C, R> Mul<&'b Transform<N, D, C>> for &'a Isometry<N, D, R> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N, D, <D as DimNameAdd<U1>>::Output>,
[src]
impl<'a, 'b, N, D, C, R> Mul<&'b Transform<N, D, C>> for &'a Isometry<N, D, R> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N, D, <D as DimNameAdd<U1>>::Output>,
[src]impl<'b, N, D, C, R> Mul<&'b Transform<N, D, C>> for Isometry<N, D, R> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N, D, <D as DimNameAdd<U1>>::Output>,
[src]
impl<'b, N, D, C, R> Mul<&'b Transform<N, D, C>> for Isometry<N, D, R> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N, D, <D as DimNameAdd<U1>>::Output>,
[src]impl<'b, N, D, R> Mul<&'b Translation<N, D>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'b, N, D, R> Mul<&'b Translation<N, D>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Isometry<N, D, R>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: &'b Translation<N, D>
) -> <Isometry<N, D, R> as Mul<&'b Translation<N, D>>>::Output
[src]
self,
right: &'b Translation<N, D>
) -> <Isometry<N, D, R> as Mul<&'b Translation<N, D>>>::Output
impl<'a, 'b, N, D, R> Mul<&'b Translation<N, D>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, 'b, N, D, R> Mul<&'b Translation<N, D>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Isometry<N, D, R>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: &'b Translation<N, D>
) -> <&'a Isometry<N, D, R> as Mul<&'b Translation<N, D>>>::Output
[src]
self,
right: &'b Translation<N, D>
) -> <&'a Isometry<N, D, R> as Mul<&'b Translation<N, D>>>::Output
impl<'a, 'b, N> Mul<&'b Unit<Complex<N>>> for &'a Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, 'b, N> Mul<&'b Unit<Complex<N>>> for &'a Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'b, N> Mul<&'b Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'b, N> Mul<&'b Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'b, N, D, R> Mul<&'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'b, N, D, R> Mul<&'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: &'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
) -> <Isometry<N, D, R> as Mul<&'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>>::Output
[src]
self,
right: &'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
) -> <Isometry<N, D, R> as Mul<&'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>>::Output
impl<'a, 'b, N, D, R> Mul<&'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, 'b, N, D, R> Mul<&'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: &'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
) -> <&'a Isometry<N, D, R> as Mul<&'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>>::Output
[src]
self,
right: &'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
) -> <&'a Isometry<N, D, R> as Mul<&'b Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>>::Output
impl<'b, N> Mul<&'b Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'b, N> Mul<&'b Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Isometry<N, U3, Unit<Quaternion<N>>> as Mul<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <Isometry<N, U3, Unit<Quaternion<N>>> as Mul<&'b Unit<Quaternion<N>>>>::Output
impl<'a, 'b, N> Mul<&'b Unit<Quaternion<N>>> for &'a Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, 'b, N> Mul<&'b Unit<Quaternion<N>>> for &'a Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Isometry<N, U3, Unit<Quaternion<N>>> as Mul<&'b Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: &'b Unit<Quaternion<N>>
) -> <&'a Isometry<N, U3, Unit<Quaternion<N>>> as Mul<&'b Unit<Quaternion<N>>>>::Output
impl<'a, N, D, R> Mul<Isometry<N, D, R>> for &'a Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, N, D, R> Mul<Isometry<N, D, R>> for &'a Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Similarity<N, D, R>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: Isometry<N, D, R>
) -> <&'a Similarity<N, D, R> as Mul<Isometry<N, D, R>>>::Output
[src]
self,
rhs: Isometry<N, D, R>
) -> <&'a Similarity<N, D, R> as Mul<Isometry<N, D, R>>>::Output
impl<N, D, R> Mul<Isometry<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> Mul<Isometry<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<N, D, C, R> Mul<Isometry<N, D, R>> for Transform<N, D, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, U1>,
[src]
impl<N, D, C, R> Mul<Isometry<N, D, R>> for Transform<N, D, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, U1>,
[src]impl<N, D, R> Mul<Isometry<N, D, R>> for Translation<N, D> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> Mul<Isometry<N, D, R>> for Translation<N, D> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'a, N, D, C, R> Mul<Isometry<N, D, R>> for &'a Transform<N, D, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, U1>,
[src]
impl<'a, N, D, C, R> Mul<Isometry<N, D, R>> for &'a Transform<N, D, C> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, U1>,
[src]impl<'a, N, D, R> Mul<Isometry<N, D, R>> for &'a Translation<N, D> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, N, D, R> Mul<Isometry<N, D, R>> for &'a Translation<N, D> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'a, N, D, R> Mul<Isometry<N, D, R>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, N, D, R> Mul<Isometry<N, D, R>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<N, D, R> Mul<Isometry<N, D, R>> for Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> Mul<Isometry<N, D, R>> for Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Similarity<N, D, R>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: Isometry<N, D, R>
) -> <Similarity<N, D, R> as Mul<Isometry<N, D, R>>>::Output
[src]
self,
rhs: Isometry<N, D, R>
) -> <Similarity<N, D, R> as Mul<Isometry<N, D, R>>>::Output
impl<N, D> Mul<Isometry<N, D, Rotation<N, D>>> for Rotation<N, D> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D> Mul<Isometry<N, D, Rotation<N, D>>> for Rotation<N, D> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'a, N, D> Mul<Isometry<N, D, Rotation<N, D>>> for &'a Rotation<N, D> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, N, D> Mul<Isometry<N, D, Rotation<N, D>>> for &'a Rotation<N, D> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<N> Mul<Isometry<N, U2, Unit<Complex<N>>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<N> Mul<Isometry<N, U2, Unit<Complex<N>>>> for Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, N> Mul<Isometry<N, U2, Unit<Complex<N>>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, N> Mul<Isometry<N, U2, Unit<Complex<N>>>> for &'a Unit<Complex<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, N> Mul<Isometry<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, N> Mul<Isometry<N, U3, Unit<Quaternion<N>>>> for &'a Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: Isometry<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Mul<Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: Isometry<N, U3, Unit<Quaternion<N>>>
) -> <&'a Unit<Quaternion<N>> as Mul<Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
impl<N> Mul<Isometry<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<N> Mul<Isometry<N, U3, Unit<Quaternion<N>>>> for Unit<Quaternion<N>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: Isometry<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Mul<Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
[src]
self,
right: Isometry<N, U3, Unit<Quaternion<N>>>
) -> <Unit<Quaternion<N>> as Mul<Isometry<N, U3, Unit<Quaternion<N>>>>>::Output
impl<N, D, R> Mul<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> Mul<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
) -> <Isometry<N, D, R> as Mul<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>::Output
[src]
self,
right: Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
) -> <Isometry<N, D, R> as Mul<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>::Output
impl<'a, N, D, R> Mul<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, N, D, R> Mul<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
) -> <&'a Isometry<N, D, R> as Mul<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>::Output
[src]
self,
right: Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>
) -> <&'a Isometry<N, D, R> as Mul<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>::Output
impl<N, D, R> Mul<Point<N, D>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> Mul<Point<N, D>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'a, N, D, R> Mul<Point<N, D>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, N, D, R> Mul<Point<N, D>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<'a, N, D> Mul<Rotation<N, D>> for &'a Isometry<N, D, Rotation<N, D>> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, N, D> Mul<Rotation<N, D>> for &'a Isometry<N, D, Rotation<N, D>> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<N, D> Mul<Rotation<N, D>> for Isometry<N, D, Rotation<N, D>> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D> Mul<Rotation<N, D>> for Isometry<N, D, Rotation<N, D>> where
N: SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, D>,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<N, D, R> Mul<Similarity<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> Mul<Similarity<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Similarity<N, D, R>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: Similarity<N, D, R>
) -> <Isometry<N, D, R> as Mul<Similarity<N, D, R>>>::Output
[src]
self,
rhs: Similarity<N, D, R>
) -> <Isometry<N, D, R> as Mul<Similarity<N, D, R>>>::Output
impl<'a, N, D, R> Mul<Similarity<N, D, R>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, N, D, R> Mul<Similarity<N, D, R>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Similarity<N, D, R>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: Similarity<N, D, R>
) -> <&'a Isometry<N, D, R> as Mul<Similarity<N, D, R>>>::Output
[src]
self,
rhs: Similarity<N, D, R>
) -> <&'a Isometry<N, D, R> as Mul<Similarity<N, D, R>>>::Output
impl<'a, N, D, C, R> Mul<Transform<N, D, C>> for &'a Isometry<N, D, R> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N, D, <D as DimNameAdd<U1>>::Output>,
[src]
impl<'a, N, D, C, R> Mul<Transform<N, D, C>> for &'a Isometry<N, D, R> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N, D, <D as DimNameAdd<U1>>::Output>,
[src]impl<N, D, C, R> Mul<Transform<N, D, C>> for Isometry<N, D, R> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N, D, <D as DimNameAdd<U1>>::Output>,
[src]
impl<N, D, C, R> Mul<Transform<N, D, C>> for Isometry<N, D, R> where
C: TCategoryMul<TAffine>,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N, D, <D as DimNameAdd<U1>>::Output>,
[src]impl<N, D, R> Mul<Translation<N, D>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> Mul<Translation<N, D>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Isometry<N, D, R>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: Translation<N, D>
) -> <Isometry<N, D, R> as Mul<Translation<N, D>>>::Output
[src]
self,
right: Translation<N, D>
) -> <Isometry<N, D, R> as Mul<Translation<N, D>>>::Output
impl<'a, N, D, R> Mul<Translation<N, D>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, N, D, R> Mul<Translation<N, D>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Isometry<N, D, R>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: Translation<N, D>
) -> <&'a Isometry<N, D, R> as Mul<Translation<N, D>>>::Output
[src]
self,
right: Translation<N, D>
) -> <&'a Isometry<N, D, R> as Mul<Translation<N, D>>>::Output
impl<N> Mul<Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<N> Mul<Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<'a, N> Mul<Unit<Complex<N>>> for &'a Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]
impl<'a, N> Mul<Unit<Complex<N>>> for &'a Isometry<N, U2, Unit<Complex<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U1>,
DefaultAllocator: Allocator<N, U2, U1>,
[src]impl<N, D, R> Mul<Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> Mul<Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
) -> <Isometry<N, D, R> as Mul<Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>>::Output
[src]
self,
right: Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
) -> <Isometry<N, D, R> as Mul<Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>>::Output
impl<'a, N, D, R> Mul<Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'a, N, D, R> Mul<Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>> for &'a Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]type Output = Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
The resulting type after applying the *
operator.
pub fn mul(
self,
right: Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
) -> <&'a Isometry<N, D, R> as Mul<Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>>::Output
[src]
self,
right: Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>
) -> <&'a Isometry<N, D, R> as Mul<Unit<Matrix<N, D, U1, <DefaultAllocator as Allocator<N, D, U1>>::Buffer>>>>::Output
impl<N> Mul<Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<N> Mul<Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: Unit<Quaternion<N>>
) -> <Isometry<N, U3, Unit<Quaternion<N>>> as Mul<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <Isometry<N, U3, Unit<Quaternion<N>>> as Mul<Unit<Quaternion<N>>>>::Output
impl<'a, N> Mul<Unit<Quaternion<N>>> for &'a Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]
impl<'a, N> Mul<Unit<Quaternion<N>>> for &'a Isometry<N, U3, Unit<Quaternion<N>>> where
N: SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U4, U1>,
DefaultAllocator: Allocator<N, U3, U1>,
[src]type Output = Isometry<N, U3, Unit<Quaternion<N>>>
The resulting type after applying the *
operator.
pub fn mul(
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Isometry<N, U3, Unit<Quaternion<N>>> as Mul<Unit<Quaternion<N>>>>::Output
[src]
self,
rhs: Unit<Quaternion<N>>
) -> <&'a Isometry<N, U3, Unit<Quaternion<N>>> as Mul<Unit<Quaternion<N>>>>::Output
impl<'b, N, D, C, R> MulAssign<&'b Isometry<N, D, R>> for Transform<N, D, C> where
C: TCategory,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'b, N, D, C, R> MulAssign<&'b Isometry<N, D, R>> for Transform<N, D, C> where
C: TCategory,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N, D, U1>,
[src]pub fn mul_assign(&mut self, rhs: &'b Isometry<N, D, R>)
[src]
impl<'b, N, D, R> MulAssign<&'b Isometry<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'b, N, D, R> MulAssign<&'b Isometry<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]pub fn mul_assign(&mut self, rhs: &'b Isometry<N, D, R>)
[src]
impl<'b, N, D, R> MulAssign<&'b Isometry<N, D, R>> for Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'b, N, D, R> MulAssign<&'b Isometry<N, D, R>> for Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]pub fn mul_assign(&mut self, rhs: &'b Isometry<N, D, R>)
[src]
impl<'b, N, D> MulAssign<&'b Rotation<N, D>> for Isometry<N, D, Rotation<N, D>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, D>,
[src]
impl<'b, N, D> MulAssign<&'b Rotation<N, D>> for Isometry<N, D, Rotation<N, D>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, D>,
[src]pub fn mul_assign(&mut self, rhs: &'b Rotation<N, D>)
[src]
impl<'b, N, D, R> MulAssign<&'b Translation<N, D>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<'b, N, D, R> MulAssign<&'b Translation<N, D>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]pub fn mul_assign(&mut self, rhs: &'b Translation<N, D>)
[src]
impl<'b, N> MulAssign<&'b Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<'b, N> MulAssign<&'b Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]pub fn mul_assign(&mut self, rhs: &'b Unit<Complex<N>>)
[src]
impl<'b, N> MulAssign<&'b Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<'b, N> MulAssign<&'b Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]pub fn mul_assign(&mut self, rhs: &'b Unit<Quaternion<N>>)
[src]
impl<N, D, R> MulAssign<Isometry<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> MulAssign<Isometry<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]pub fn mul_assign(&mut self, rhs: Isometry<N, D, R>)
[src]
impl<N, D, R> MulAssign<Isometry<N, D, R>> for Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> MulAssign<Isometry<N, D, R>> for Similarity<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]pub fn mul_assign(&mut self, rhs: Isometry<N, D, R>)
[src]
impl<N, D, C, R> MulAssign<Isometry<N, D, R>> for Transform<N, D, C> where
C: TCategory,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, C, R> MulAssign<Isometry<N, D, R>> for Transform<N, D, C> where
C: TCategory,
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + RealField,
R: SubsetOf<Matrix<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1>,
DefaultAllocator: Allocator<N, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N, D, U1>,
[src]pub fn mul_assign(&mut self, rhs: Isometry<N, D, R>)
[src]
impl<N, D> MulAssign<Rotation<N, D>> for Isometry<N, D, Rotation<N, D>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, D>,
[src]
impl<N, D> MulAssign<Rotation<N, D>> for Isometry<N, D, Rotation<N, D>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, D>,
[src]pub fn mul_assign(&mut self, rhs: Rotation<N, D>)
[src]
impl<N, D, R> MulAssign<Translation<N, D>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> MulAssign<Translation<N, D>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]pub fn mul_assign(&mut self, rhs: Translation<N, D>)
[src]
impl<N> MulAssign<Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]
impl<N> MulAssign<Unit<Complex<N>>> for Isometry<N, U2, Unit<Complex<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U2, U2>,
DefaultAllocator: Allocator<N, U2, U2>,
[src]pub fn mul_assign(&mut self, rhs: Unit<Complex<N>>)
[src]
impl<N> MulAssign<Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]
impl<N> MulAssign<Unit<Quaternion<N>>> for Isometry<N, U3, Unit<Quaternion<N>>> where
N: Scalar + Zero + One + ClosedAdd<N> + ClosedMul<N> + SimdRealField,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, U3, U3>,
DefaultAllocator: Allocator<N, U3, U3>,
[src]pub fn mul_assign(&mut self, rhs: Unit<Quaternion<N>>)
[src]
impl<N, D, R> One for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> One for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<N, D, R> PartialEq<Isometry<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D> + PartialEq<R>,
D: DimName,
DefaultAllocator: Allocator<N, D, U1>,
[src]
impl<N, D, R> PartialEq<Isometry<N, D, R>> for Isometry<N, D, R> where
N: SimdRealField,
R: AbstractRotation<N, D> + PartialEq<R>,
D: DimName,
DefaultAllocator: Allocator<N, D, U1>,
[src]impl<N, D, R> RelativeEq<Isometry<N, D, R>> for Isometry<N, D, R> where
N: RealField,
R: AbstractRotation<N, D> + RelativeEq<R, Epsilon = <N as AbsDiffEq<N>>::Epsilon>,
D: DimName,
DefaultAllocator: Allocator<N, D, U1>,
<N as AbsDiffEq<N>>::Epsilon: Copy,
[src]
impl<N, D, R> RelativeEq<Isometry<N, D, R>> for Isometry<N, D, R> where
N: RealField,
R: AbstractRotation<N, D> + RelativeEq<R, Epsilon = <N as AbsDiffEq<N>>::Epsilon>,
D: DimName,
DefaultAllocator: Allocator<N, D, U1>,
<N as AbsDiffEq<N>>::Epsilon: Copy,
[src]pub fn default_max_relative(
) -> <Isometry<N, D, R> as AbsDiffEq<Isometry<N, D, R>>>::Epsilon
[src]
) -> <Isometry<N, D, R> as AbsDiffEq<Isometry<N, D, R>>>::Epsilon
pub fn relative_eq(
&self,
other: &Isometry<N, D, R>,
epsilon: <Isometry<N, D, R> as AbsDiffEq<Isometry<N, D, R>>>::Epsilon,
max_relative: <Isometry<N, D, R> as AbsDiffEq<Isometry<N, D, R>>>::Epsilon
) -> bool
[src]
&self,
other: &Isometry<N, D, R>,
epsilon: <Isometry<N, D, R> as AbsDiffEq<Isometry<N, D, R>>>::Epsilon,
max_relative: <Isometry<N, D, R> as AbsDiffEq<Isometry<N, D, R>>>::Epsilon
) -> bool
pub fn relative_ne(
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
impl<N, D, R> Serialize for Isometry<N, D, R> where
N: Scalar,
R: Serialize,
D: DimName,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
<DefaultAllocator as Allocator<N, D, U1>>::Buffer: Serialize,
[src]
impl<N, D, R> Serialize for Isometry<N, D, R> where
N: Scalar,
R: Serialize,
D: DimName,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<N, D, U1>,
<DefaultAllocator as Allocator<N, D, U1>>::Buffer: Serialize,
[src]pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
[src]
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
impl<N, D, R> SimdValue for Isometry<N, D, R> where
N: SimdRealField,
R: SimdValue<SimdBool = <N as SimdValue>::SimdBool> + AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
<R as SimdValue>::Element: AbstractRotation<<N as SimdValue>::Element, D>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<<N as SimdValue>::Element, D, U1>,
[src]
impl<N, D, R> SimdValue for Isometry<N, D, R> where
N: SimdRealField,
R: SimdValue<SimdBool = <N as SimdValue>::SimdBool> + AbstractRotation<N, D>,
D: DimName,
<N as SimdValue>::Element: SimdRealField,
<R as SimdValue>::Element: AbstractRotation<<N as SimdValue>::Element, D>,
DefaultAllocator: Allocator<N, D, U1>,
DefaultAllocator: Allocator<<N as SimdValue>::Element, D, U1>,
[src]type Element = Isometry<<N as SimdValue>::Element, D, <R as SimdValue>::Element>
The type of the elements of each lane of this SIMD value.
type SimdBool = <N as SimdValue>::SimdBool
Type of the result of comparing two SIMD values like self
.
pub fn lanes() -> usize
[src]
pub fn splat(
val: <Isometry<N, D, R> as SimdValue>::Element
) -> Isometry<N, D, R>
[src]
val: <Isometry<N, D, R> as SimdValue>::Element
) -> Isometry<N, D, R>
pub fn extract(&self, i: usize) -> <Isometry<N, D, R> as SimdValue>::Element
[src]
pub unsafe fn extract_unchecked(
&self,
i: usize
) -> <Isometry<N, D, R> as SimdValue>::Element
[src]
&self,
i: usize
) -> <Isometry<N, D, R> as SimdValue>::Element
pub fn replace(
&mut self,
i: usize,
val: <Isometry<N, D, R> as SimdValue>::Element
)
[src]
&mut self,
i: usize,
val: <Isometry<N, D, R> as SimdValue>::Element
)
pub unsafe fn replace_unchecked(
&mut self,
i: usize,
val: <Isometry<N, D, R> as SimdValue>::Element
)
[src]
&mut self,
i: usize,
val: <Isometry<N, D, R> as SimdValue>::Element
)
pub fn select(
self,
cond: <Isometry<N, D, R> as SimdValue>::SimdBool,
other: Isometry<N, D, R>
) -> Isometry<N, D, R>
[src]
self,
cond: <Isometry<N, D, R> as SimdValue>::SimdBool,
other: Isometry<N, D, R>
) -> Isometry<N, D, R>
pub fn map_lanes(self, f: impl Fn(Self::Element) -> Self::Element) -> Self where
Self: Clone,
Self: Clone,
pub fn zip_map_lanes(
self,
b: Self,
f: impl Fn(Self::Element, Self::Element) -> Self::Element
) -> Self where
Self: Clone,
self,
b: Self,
f: impl Fn(Self::Element, Self::Element) -> Self::Element
) -> Self where
Self: Clone,
impl<N1, N2, D, R> SubsetOf<Isometry<N2, D, R>> for Translation<N1, D> where
R: AbstractRotation<N2, D>,
D: DimName,
N1: RealField,
N2: RealField + SupersetOf<N1>,
DefaultAllocator: Allocator<N1, D, U1>,
DefaultAllocator: Allocator<N2, D, U1>,
[src]
impl<N1, N2, D, R> SubsetOf<Isometry<N2, D, R>> for Translation<N1, D> where
R: AbstractRotation<N2, D>,
D: DimName,
N1: RealField,
N2: RealField + SupersetOf<N1>,
DefaultAllocator: Allocator<N1, D, U1>,
DefaultAllocator: Allocator<N2, D, U1>,
[src]pub fn to_superset(&self) -> Isometry<N2, D, R>
[src]
pub fn is_in_subset(iso: &Isometry<N2, D, R>) -> bool
[src]
pub fn from_superset_unchecked(iso: &Isometry<N2, D, R>) -> Translation<N1, D>
[src]
pub fn from_superset(element: &T) -> Option<Self>
impl<N1, N2, D, R> SubsetOf<Isometry<N2, D, R>> for Rotation<N1, D> where
R: AbstractRotation<N2, D> + SupersetOf<Rotation<N1, D>>,
D: DimName,
N1: RealField,
N2: RealField + SupersetOf<N1>,
DefaultAllocator: Allocator<N1, D, D>,
DefaultAllocator: Allocator<N2, D, U1>,
[src]
impl<N1, N2, D, R> SubsetOf<Isometry<N2, D, R>> for Rotation<N1, D> where
R: AbstractRotation<N2, D> + SupersetOf<Rotation<N1, D>>,
D: DimName,
N1: RealField,
N2: RealField + SupersetOf<N1>,
DefaultAllocator: Allocator<N1, D, D>,
DefaultAllocator: Allocator<N2, D, U1>,
[src]pub fn to_superset(&self) -> Isometry<N2, D, R>
[src]
pub fn is_in_subset(iso: &Isometry<N2, D, R>) -> bool
[src]
pub fn from_superset_unchecked(iso: &Isometry<N2, D, R>) -> Rotation<N1, D>
[src]
pub fn from_superset(element: &T) -> Option<Self>
impl<N1, N2, D, R1, R2> SubsetOf<Isometry<N2, D, R2>> for Isometry<N1, D, R1> where
D: DimName,
R2: AbstractRotation<N2, D>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
R1: AbstractRotation<N1, D> + SubsetOf<R2>,
DefaultAllocator: Allocator<N1, D, U1>,
DefaultAllocator: Allocator<N2, D, U1>,
[src]
impl<N1, N2, D, R1, R2> SubsetOf<Isometry<N2, D, R2>> for Isometry<N1, D, R1> where
D: DimName,
R2: AbstractRotation<N2, D>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
R1: AbstractRotation<N1, D> + SubsetOf<R2>,
DefaultAllocator: Allocator<N1, D, U1>,
DefaultAllocator: Allocator<N2, D, U1>,
[src]pub fn to_superset(&self) -> Isometry<N2, D, R2>
[src]
pub fn is_in_subset(iso: &Isometry<N2, D, R2>) -> bool
[src]
pub fn from_superset_unchecked(iso: &Isometry<N2, D, R2>) -> Isometry<N1, D, R1>
[src]
pub fn from_superset(element: &T) -> Option<Self>
impl<N1, N2, R> SubsetOf<Isometry<N2, U2, R>> for Unit<Complex<N1>> where
R: AbstractRotation<N2, U2> + SupersetOf<Unit<Complex<N1>>>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]
impl<N1, N2, R> SubsetOf<Isometry<N2, U2, R>> for Unit<Complex<N1>> where
R: AbstractRotation<N2, U2> + SupersetOf<Unit<Complex<N1>>>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]pub fn to_superset(&self) -> Isometry<N2, U2, R>
[src]
pub fn is_in_subset(iso: &Isometry<N2, U2, R>) -> bool
[src]
pub fn from_superset_unchecked(iso: &Isometry<N2, U2, R>) -> Unit<Complex<N1>>
[src]
pub fn from_superset(element: &T) -> Option<Self>
impl<N1, N2, R> SubsetOf<Isometry<N2, U3, R>> for Unit<Quaternion<N1>> where
R: AbstractRotation<N2, U3> + SupersetOf<Unit<Quaternion<N1>>>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]
impl<N1, N2, R> SubsetOf<Isometry<N2, U3, R>> for Unit<Quaternion<N1>> where
R: AbstractRotation<N2, U3> + SupersetOf<Unit<Quaternion<N1>>>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
[src]pub fn to_superset(&self) -> Isometry<N2, U3, R>
[src]
pub fn is_in_subset(iso: &Isometry<N2, U3, R>) -> bool
[src]
pub fn from_superset_unchecked(
iso: &Isometry<N2, U3, R>
) -> Unit<Quaternion<N1>>
[src]
iso: &Isometry<N2, U3, R>
) -> Unit<Quaternion<N1>>
pub fn from_superset(element: &T) -> Option<Self>
impl<N1, N2, D, R> SubsetOf<Matrix<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>> for Isometry<N1, D, R> where
R: AbstractRotation<N1, D> + SubsetOf<Matrix<N1, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N1, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>> + SubsetOf<Matrix<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1> + DimMin<D, Output = D>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
DefaultAllocator: Allocator<N1, D, U1>,
DefaultAllocator: Allocator<N1, D, D>,
DefaultAllocator: Allocator<N1, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<(usize, usize), D, U1>,
DefaultAllocator: Allocator<N2, D, D>,
DefaultAllocator: Allocator<N2, D, U1>,
[src]
impl<N1, N2, D, R> SubsetOf<Matrix<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>> for Isometry<N1, D, R> where
R: AbstractRotation<N1, D> + SubsetOf<Matrix<N1, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N1, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>> + SubsetOf<Matrix<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1> + DimMin<D, Output = D>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
DefaultAllocator: Allocator<N1, D, U1>,
DefaultAllocator: Allocator<N1, D, D>,
DefaultAllocator: Allocator<N1, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<(usize, usize), D, U1>,
DefaultAllocator: Allocator<N2, D, D>,
DefaultAllocator: Allocator<N2, D, U1>,
[src]pub fn to_superset(
&self
) -> Matrix<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>
[src]
&self
) -> Matrix<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>
pub fn is_in_subset(
m: &Matrix<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>
) -> bool
[src]
m: &Matrix<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>
) -> bool
pub fn from_superset_unchecked(
m: &Matrix<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>
) -> Isometry<N1, D, R>
[src]
m: &Matrix<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>
) -> Isometry<N1, D, R>
pub fn from_superset(element: &T) -> Option<Self>
impl<N1, N2, D, R1, R2> SubsetOf<Similarity<N2, D, R2>> for Isometry<N1, D, R1> where
D: DimName,
R2: AbstractRotation<N2, D>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
R1: AbstractRotation<N1, D> + SubsetOf<R2>,
DefaultAllocator: Allocator<N1, D, U1>,
DefaultAllocator: Allocator<N2, D, U1>,
[src]
impl<N1, N2, D, R1, R2> SubsetOf<Similarity<N2, D, R2>> for Isometry<N1, D, R1> where
D: DimName,
R2: AbstractRotation<N2, D>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
R1: AbstractRotation<N1, D> + SubsetOf<R2>,
DefaultAllocator: Allocator<N1, D, U1>,
DefaultAllocator: Allocator<N2, D, U1>,
[src]pub fn to_superset(&self) -> Similarity<N2, D, R2>
[src]
pub fn is_in_subset(sim: &Similarity<N2, D, R2>) -> bool
[src]
pub fn from_superset_unchecked(
sim: &Similarity<N2, D, R2>
) -> Isometry<N1, D, R1>
[src]
sim: &Similarity<N2, D, R2>
) -> Isometry<N1, D, R1>
pub fn from_superset(element: &T) -> Option<Self>
impl<N1, N2, D, R, C> SubsetOf<Transform<N2, D, C>> for Isometry<N1, D, R> where
C: SuperTCategoryOf<TAffine>,
R: AbstractRotation<N1, D> + SubsetOf<Matrix<N1, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N1, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>> + SubsetOf<Matrix<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1> + DimMin<D, Output = D>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
DefaultAllocator: Allocator<N1, D, U1>,
DefaultAllocator: Allocator<N1, D, D>,
DefaultAllocator: Allocator<N1, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<(usize, usize), D, U1>,
DefaultAllocator: Allocator<N2, D, D>,
DefaultAllocator: Allocator<N2, D, U1>,
[src]
impl<N1, N2, D, R, C> SubsetOf<Transform<N2, D, C>> for Isometry<N1, D, R> where
C: SuperTCategoryOf<TAffine>,
R: AbstractRotation<N1, D> + SubsetOf<Matrix<N1, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N1, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>> + SubsetOf<Matrix<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output, <DefaultAllocator as Allocator<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>>::Buffer>>,
D: DimNameAdd<U1> + DimMin<D, Output = D>,
N1: RealField,
N2: RealField + SupersetOf<N1>,
DefaultAllocator: Allocator<N1, D, U1>,
DefaultAllocator: Allocator<N1, D, D>,
DefaultAllocator: Allocator<N1, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<N2, <D as DimNameAdd<U1>>::Output, <D as DimNameAdd<U1>>::Output>,
DefaultAllocator: Allocator<(usize, usize), D, U1>,
DefaultAllocator: Allocator<N2, D, D>,
DefaultAllocator: Allocator<N2, D, U1>,
[src]pub fn to_superset(&self) -> Transform<N2, D, C>
[src]
pub fn is_in_subset(t: &Transform<N2, D, C>) -> bool
[src]
pub fn from_superset_unchecked(t: &Transform<N2, D, C>) -> Isometry<N1, D, R>
[src]
pub fn from_superset(element: &T) -> Option<Self>
impl<N, D, R> UlpsEq<Isometry<N, D, R>> for Isometry<N, D, R> where
N: RealField,
R: AbstractRotation<N, D> + UlpsEq<R, Epsilon = <N as AbsDiffEq<N>>::Epsilon>,
D: DimName,
DefaultAllocator: Allocator<N, D, U1>,
<N as AbsDiffEq<N>>::Epsilon: Copy,
[src]
impl<N, D, R> UlpsEq<Isometry<N, D, R>> for Isometry<N, D, R> where
N: RealField,
R: AbstractRotation<N, D> + UlpsEq<R, Epsilon = <N as AbsDiffEq<N>>::Epsilon>,
D: DimName,
DefaultAllocator: Allocator<N, D, U1>,
<N as AbsDiffEq<N>>::Epsilon: Copy,
[src]Auto Trait Implementations
impl<N, D, R> !RefUnwindSafe for Isometry<N, D, R>
impl<N, D, R> !RefUnwindSafe for Isometry<N, D, R>
impl<N, D, R> !UnwindSafe for Isometry<N, D, R>
impl<N, D, R> !UnwindSafe for Isometry<N, D, R>
Blanket Implementations
impl<T> Any for T where
T: Any,
impl<T> Any for T where
T: Any,
pub fn get_type_id(&self) -> TypeId
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
[src]
impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
[src]pub fn equivalent(&self, key: &K) -> bool
[src]
impl<N, M> RigidMotionComposition<N> for M where
N: RealField,
M: RigidMotion<N> + ?Sized,
[src]
impl<N, M> RigidMotionComposition<N> for M where
N: RealField,
M: RigidMotion<N> + ?Sized,
[src]impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn is_in_subset(&self) -> bool
pub fn to_subset_unchecked(&self) -> SS
pub fn from_subset(element: &SS) -> SP
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,