oximedia-virtual 0.1.4

Virtual production and LED wall tools for OxiMedia
Documentation

oximedia-virtual

Status: Stable

Virtual Production and LED Wall Tools for OxiMedia. Provides comprehensive virtual production capabilities including camera tracking, LED wall rendering, in-camera VFX compositing, and real-time synchronization for professional film and broadcast production.

Part of the oximedia workspace — a comprehensive pure-Rust media processing framework.

Version: 0.1.4 — 2026-04-20 — 731 tests

Features

Camera Tracking

  • 6DOF Tracking - Real-time position and orientation tracking
  • Multi-Sensor Fusion - Combines optical markers and IMU data
  • Kalman Filtering - Advanced filtering for smooth, accurate tracking
  • Sub-millimeter Accuracy - Precise camera positioning
  • 120Hz Update Rate - High-frequency tracking for responsive control

LED Wall Rendering

  • Perspective Correction - Accurate rendering based on camera position
  • Multi-Panel Support - Coordinate multiple LED panels with topology management
  • Color Calibration - Brightness and color uniformity correction
  • 10-bit Processing - High bit-depth for professional quality
  • Temporal Dithering - Reduces banding and improves visual quality
  • LED Volume Management - Full LED volume calibration and projection mapping

In-Camera VFX

  • Real-time Compositing - Blend foreground and background elements
  • Depth-based Blending - Use depth maps for realistic compositing
  • Multiple Blend Modes - Normal, add, multiply, screen, overlay
  • Layer Management - Organize composite elements
  • Render Passes - Multi-pass rendering for complex compositing

Virtual Studio and Set

  • Virtual Set Management - Complete virtual studio environment
  • Stage Layout - Physical stage geometry and coordinate systems
  • Projection Mapping - Map content to physical surfaces
  • Scene Setup - Pre-configured production environments

Synchronization

  • Genlock Support - Frame-accurate synchronization
  • Sub-millisecond Accuracy - < 1ms sync tolerance
  • Multi-device Sync - Coordinate cameras, LED walls, and capture

Motion Capture

  • MoCap Integration - Real-time motion capture data processing
  • Motion Path Analysis - Smooth motion path interpolation
  • Talent Keying - Real-time keying of talent within the virtual set

Multi-Camera

  • Simultaneous Tracking - Track multiple cameras concurrently
  • Coordinated Control - Manage multi-camera setups
  • Automated Switching - Intelligent camera selection

Integration

  • Unreal Engine - Metadata export, coordinate system conversion, real-time data streaming
  • NDI Bridge - NDI-compatible signal routing within virtual production pipeline
  • Preview Monitor - Operator preview of composite output

Usage

Add to your Cargo.toml:

[dependencies]
oximedia-virtual = "0.1.4"
use oximedia_virtual::{VirtualProduction, VirtualProductionConfig, WorkflowType};

let config = VirtualProductionConfig::default()
    .with_workflow(WorkflowType::LedWall)
    .with_target_fps(60.0)
    .with_sync_accuracy_ms(0.5);

let mut vp = VirtualProduction::new(config)?;

LED Wall Workflow

use oximedia_virtual::workflows::LedWallWorkflow;

let mut workflow = LedWallWorkflow::new()?;
workflow.start_recording("session-001".to_string(), 0)?;
// Process frames...
workflow.stop_recording();

AR Workflow

use oximedia_virtual::workflows::ArWorkflow;

let mut workflow = ArWorkflow::new()?;
workflow.start("ar-session".to_string(), 0)?;
let result = workflow.overlay(&camera_feed, &virtual_content, timestamp)?;

Configuration Presets

use oximedia_virtual::constants::presets;

let config = presets::led_wall_high_quality();
let config = presets::realtime_preview();
let config = presets::multi_camera_production();
let config = presets::unreal_integration();
let config = presets::ar_vr();

Performance

  • 60 FPS Minimum - Maintains real-time performance
  • < 20ms Latency - Total end-to-end latency
  • 4K Support - Handle ultra-high definition content
  • Zero-Copy - Efficient memory management

API Overview

  • VirtualProduction — Main virtual production system: camera_tracker(), led_renderer(), compositor(), color_pipeline(), genlock(), multicam_manager()
  • VirtualProductionConfig — Configuration builder: with_workflow(), with_target_fps(), with_sync_accuracy_ms(), with_quality(), with_num_cameras()
  • WorkflowType — LedWall, Hybrid, GreenScreen, AugmentedReality
  • QualityMode — Draft, Preview, Final
  • VirtualProductionError — Error types: CameraTracking, LedWall, Calibration, Sync, Color, MotionCapture, Compositing, UnrealIntegration, MultiCamera
  • Modules: background_plate, camera_frustum, camera_tracking, color, constants, examples, frustum, genlock, greenscreen, icvfx, keying, led, led_volume, led_wall, lens, metrics, mocap, motion_path, multicam, ndi_bridge, panel_topology, pixel_mapping, preview, projection_map, render_layer, render_output, scene, scene_setup, stage, stage_layout, stage_manager, sync, talent_keying, tracking, tracking_data, tracking_session, unreal, utils, virtual_set, virtual_studio, volume_calibration, workflows

License

Apache-2.0 — Copyright 2024-2026 COOLJAPAN OU (Team Kitasan)