use orbclient::{Color, EventOption, GraphicsPath, Mode, Renderer, Window};
fn main() {
let (width, height) = orbclient::get_display_size().unwrap();
let mut window = Window::new(
(width as i32) / 4,
(height as i32) / 4,
width / 2,
height / 2,
"TITLE",
)
.unwrap();
let (win_w, win_h) = (width / 2, height / 2);
window.linear_gradient(
0,
0,
win_w / 3,
win_h,
0,
0,
(win_w / 3) as i32,
(win_h / 2) as i32,
Color::rgb(128, 128, 128),
Color::rgb(255, 255, 255),
);
window.linear_gradient(
(win_w / 3) as i32,
0,
win_w / 3,
win_h,
(win_w / 3) as i32,
0,
(2 * win_w / 3) as i32,
0,
Color::rgb(128, 255, 255),
Color::rgb(255, 255, 255),
);
window.linear_gradient(
(2 * win_w / 3) as i32,
0,
win_w / 3,
win_h,
(2 * win_w / 3) as i32,
0,
(2 * win_w / 3) as i32,
win_h as i32,
Color::rgb(0, 128, 0),
Color::rgb(255, 255, 255),
);
window.arc(100, 100, -25, 1 << 0 | 1 << 2, Color::rgb(0, 0, 255));
window.arc(100, 100, -25, 1 << 1 | 1 << 3, Color::rgb(0, 255, 255));
window.arc(100, 100, -25, 1 << 4 | 1 << 6, Color::rgb(255, 0, 255));
window.arc(100, 100, -25, 1 << 5 | 1 << 7, Color::rgb(255, 255, 0));
window.circle(100, 100, 25, Color::rgb(0, 0, 0));
window.circle(100, 101, -25, Color::rgb(0, 255, 0));
window.circle(220, 220, -100, Color::rgba(128, 128, 128, 80));
window.wu_circle(150, 220, 100, Color::rgba(255, 0, 0, 255));
window.line(0, 0, 200, 200, Color::rgb(255, 0, 0));
window.line(0, 200, 200, 0, Color::rgb(128, 255, 0));
window.line(100, 0, 100, 200, Color::rgb(0, 0, 255));
window.line(0, 100, 200, 100, Color::rgb(255, 255, 0));
window.wu_line(100, 220, 400, 250, Color::rgba(255, 0, 0, 255));
window.line(100, 230, 400, 260, Color::rgba(255, 0, 0, 255));
let mut cloud_path = GraphicsPath::new();
cloud_path.move_to(170, 80);
cloud_path.bezier_curve_to(130, 100, 130, 150, 230, 150);
cloud_path.bezier_curve_to(250, 180, 320, 180, 340, 150);
cloud_path.bezier_curve_to(420, 150, 420, 120, 390, 100);
cloud_path.bezier_curve_to(430, 40, 370, 30, 340, 50);
cloud_path.bezier_curve_to(320, 5, 250, 20, 250, 50);
cloud_path.bezier_curve_to(200, 5, 150, 20, 170, 80);
window.draw_path_stroke(cloud_path, Color::rgb(0, 0, 255));
let mut balloon_path = GraphicsPath::new();
balloon_path.move_to(75, 25);
balloon_path.quadratic_curve_to(25, 25, 25, 62);
balloon_path.quadratic_curve_to(25, 100, 50, 100);
balloon_path.quadratic_curve_to(50, 120, 30, 125);
balloon_path.quadratic_curve_to(60, 120, 65, 100);
balloon_path.quadratic_curve_to(125, 100, 125, 62);
balloon_path.quadratic_curve_to(125, 25, 75, 25);
window.draw_path_stroke(balloon_path, Color::rgb(0, 0, 255));
window.char(200, 200, '═', Color::rgb(0, 0, 0));
window.char(208, 200, '═', Color::rgb(0, 0, 0));
let _non_existent_pixel = window.getpixel(width as i32 + 10, height as i32 + 10);
if Color::rgb(11, 2, 3) == Color::rgba(1, 2, 3, 100) {
println!("Testing colors: they are the same!")
} else {
println!("Testing colors: they are NOT the same!")
}
window.rect(250, 200, 80, 80, Color::rgba(100, 100, 100, 100));
window.mode().set(Mode::Overwrite); window.rect(300, 220, 80, 80, Color::rgb(100, 100, 100));
window.rect(300, 100, 80, 80, Color::rgba(10, 10, 10, 1));
window.mode().set(Mode::Blend); window.rect(200, 230, 80, 80, Color::rgba(100, 100, 100, 100));
window.box_blur(170, 100, 150, 150, 10);
window.box_shadow(170, 100, 150, 150, 0, 0, 20, Color::rgba(0, 0, 0, 255));
window.sync();
'events: loop {
for event in window.events() {
match event.to_option() {
EventOption::Quit(_quit_event) => break 'events,
EventOption::Mouse(evt) => println!(
"At position {:?} pixel color is : {:?}",
(evt.x, evt.y),
window.getpixel(evt.x, evt.y)
),
event_option => println!("{:?}", event_option),
}
}
}
}