globalvar g
rule "defaults":
@Event eachPlayer
kill(eventPlayer)
damage(player=eventPlayer, amount=10)
heal(eventPlayer, null, 5)
createEffect(getAllPlayers(), Effect.GOOD_AURA, Color.YELLOW, eventPlayer, 3)
startHealingModification(getAllPlayers(), getAllPlayers(), 50)
setObjectiveDescription(text="obj")
createInWorldText(getAllPlayers(), "hi", vect(0, 0, 0), 2)
progressBarHud(eventPlayer, 5)
createProgressBarInWorldText(position=vect(0, 0, 0))
hudSubheader(text="hi")
hudSubheader(getAllPlayers(), "hi", location=HudPosition.LEFT, specVisibility=SpecVisibility.DEFAULT)
hudText()
createDummy(Hero.ANA, Team.ALL, 0, vect(0, 0, 0))
createBeam(eventPlayer, Beam.GOOD, vect(0, 0, 0), vect(0, 0, 0))
g = getPlayersInSlot(1)
g = getPlayersOnObjective()
g = getNumberOfSlots()
g = getPlayersOnHero(Hero.ANA)
g = getRealPlayersInRadius(vect(0, 0, 0), 3)
g = "{}".format(eventPlayer).substring(1)
g = "{}".format(eventPlayer).substring(substringStartIndex=1, substringLength=2)
g = isInLoS(startPos=vect(0, 0, 0), endPos=vect(1, 1, 1))
g = raycast(vect(0, 0, 0), vect(1, 1, 1), include=getAllPlayers(), exclude=null, includePlayerObjects=true).getHitPosition()
eventPlayer.startCamera(vect(0, 0, 0), vect(1, 1, 1), blendSpeed=0.5)
eventPlayer.startThrottleInDirection(vect(0, 0, 0), magnitude=1, relativity=Relativity.TO_WORLD, behavior=Throttle.REPLACE_EXISTING)
waitUntil(continueCondition=true)
eventPlayer.startForcingPosition(vect(0, 0, 0))
eventPlayer.startScalingSize(3)
eventPlayer.startScalingBarriers(3)
eventPlayer.startModifyingVoicelinePitch(3)
eventPlayer.addHealthPool(Health.ARMOR, 3, true)
eventPlayer.startForcingOutlineFor(getAllPlayers(), true, Color.RED)
g = "a{0}".format(5).substring(2)
g = [1, 2, 3].slice(1)