#ifndef _Scene_H
#define _Scene_H
#include <string>
#include <vector>
#include "Defs.h"
class TiXmlElement;
namespace OpenZWave
{
class ValueID;
class Scene
{
friend class Manager;
friend class Driver;
friend class Node;
private:
Scene( uint8 const _sceneId );
~Scene();
static void WriteXML( string const& _name );
static bool ReadScenes();
private:
static Scene* Get( uint8 const _sceneId );
static uint8 GetAllScenes( uint8** _sceneIds );
string const& GetLabel()const{ return m_label; }
void SetLabel( string const &_label ){ m_label = _label; }
bool AddValue( ValueID const& _valueId, string const& _value );
bool RemoveValue( ValueID const& _valueId );
void RemoveValues( uint32 const _homeId );
static void RemoveValues( uint32 const _homeId, uint8 const _nodeId );
int GetValues( vector<ValueID>* o_value );
bool GetValue( ValueID const& _valueId, string* o_value );
bool SetValue( ValueID const& _valueId, string const& _value );
bool Activate();
private:
class SceneStorage
{
public:
SceneStorage( ValueID const& _id, string const& _value ): m_id( _id ), m_value( _value ) {};
~SceneStorage() {};
ValueID const m_id;
string m_value;
};
private:
uint8 m_sceneId;
string m_label;
vector<SceneStorage*> m_values;
static uint8 s_sceneCnt;
static Scene* s_scenes[256];
};
}
#endif