#ifndef WELSVP_DENOISE_H
#define WELSVP_DENOISE_H
#include "util.h"
#include "memory.h"
#include "WelsFrameWork.h"
#include "IWelsVP.h"
#define DENOISE_GRAY_RADIUS (1)
#define DENOISE_GRAY_SIGMA (2)
#define UV_WINDOWS_RADIUS (2)
#define TAIL_OF_LINE8 (7)
#define DENOISE_Y_COMPONENT (1)
#define DENOISE_U_COMPONENT (2)
#define DENOISE_V_COMPONENT (4)
#define DENOISE_ALL_COMPONENT (7)
WELSVP_NAMESPACE_BEGIN
void Gauss3x3Filter (uint8_t* pixels, int32_t stride);
typedef void (DenoiseFilterFunc) (uint8_t* pixels, int32_t stride);
typedef DenoiseFilterFunc* DenoiseFilterFuncPtr;
DenoiseFilterFunc BilateralLumaFilter8_c;
DenoiseFilterFunc WaverageChromaFilter8_c;
#ifdef X86_ASM
WELSVP_EXTERN_C_BEGIN
DenoiseFilterFunc BilateralLumaFilter8_sse2 ;
DenoiseFilterFunc WaverageChromaFilter8_sse2 ;
WELSVP_EXTERN_C_END
#endif
typedef struct TagDenoiseFuncs {
DenoiseFilterFuncPtr pfBilateralLumaFilter8; DenoiseFilterFuncPtr pfWaverageChromaFilter8;} SDenoiseFuncs;
class CDenoiser : public IStrategy {
public:
CDenoiser (int32_t iCpuFlag);
~CDenoiser();
EResult Process (int32_t iType, SPixMap* pSrc, SPixMap* dst);
private:
void InitDenoiseFunc (SDenoiseFuncs& pf, int32_t cpu);
void BilateralDenoiseLuma (uint8_t* p_y_data, int32_t width, int32_t height, int32_t stride);
void WaverageDenoiseChroma (uint8_t* pSrcUV, int32_t width, int32_t height, int32_t stride);
private:
float m_fSigmaGrey; uint16_t m_uiSpaceRadius; uint16_t m_uiType;
SDenoiseFuncs m_pfDenoise;
int32_t m_CPUFlag;
};
WELSVP_NAMESPACE_END
#endif