use rand::Rng;
pub trait Rollable: Copy {
fn roll(max: Self) -> Self;
}
impl Rollable for u8 {
fn roll(max: u8) -> u8 {
rand::thread_rng().gen_range(0, max) + 1
}
}
impl Rollable for u16 {
fn roll(max: u16) -> u16 {
rand::thread_rng().gen_range(0, max) + 1
}
}
impl Rollable for u32 {
fn roll(max: u32) -> u32 {
rand::thread_rng().gen_range(0, max) + 1
}
}
impl Rollable for u64 {
fn roll(max: u64) -> u64 {
rand::thread_rng().gen_range(0, max) + 1
}
}
impl Rollable for u128 {
fn roll(max: u128) -> u128 {
rand::thread_rng().gen_range(0, max) + 1
}
}
impl Rollable for usize {
fn roll(max: usize) -> usize {
rand::thread_rng().gen_range(0, max) + 1
}
}
impl Rollable for i8 {
fn roll(max: i8) -> i8 {
rand::thread_rng().gen_range(0, max) + 1
}
}
impl Rollable for i16 {
fn roll(max: i16) -> i16 {
rand::thread_rng().gen_range(0, max) + 1
}
}
impl Rollable for i32 {
fn roll(max: i32) -> i32 {
rand::thread_rng().gen_range(0, max) + 1
}
}
impl Rollable for i64 {
fn roll(max: i64) -> i64 {
rand::thread_rng().gen_range(0, max) + 1
}
}
impl Rollable for i128 {
fn roll(max: i128) -> i128 {
rand::thread_rng().gen_range(0, max) + 1
}
}
impl Rollable for isize {
fn roll(max: isize) -> isize {
rand::thread_rng().gen_range(0, max) + 1
}
}