[−][src]Crate one_d_six
Provides utilities for rolling dice.
Examples
Simple Usage
use one_d_six::quickroll; if quickroll::<u16>("1d2") == 1 { println!("Heads!"); } else { println!("Tails!"); }
Adding Sets of Dice Together
use one_d_six::Dice; // 3d6 let set_1 = Dice::new(3, 6); // 2d4 let set_2: Dice = "2d4".parse().unwrap(); // 3d6 + 2d4 let dice = set_1 + set_2; // Each set of dice starts pre-rolled let roll = dice.total(); println!("Result of 3d6 + 2d4 roll: {}", roll);
Getting Dice as String
Simple String
use one_d_six::Dice; let dice: Dice = Dice::new(3, 6); println!("3d6: {}", dice);
Complex String
use one_d_six::Dice; // Will look like "1 2 3" let dice = Dice::new(3, 6); println!("3d6: {:?}", dice);
Structs
Dice | A Handful of dice. |
Die | Represents a single die. Has an initial random value. |
Traits
DiceTotal | Allows |
Rollable | Defines a type that can be rolled for. Implement this trait on a type you would like to roll for. |
Functions
quickroll | Rolls dice based on a 1d6 style string. |
try_quickroll | Attempts to roll dice based on a 1d6 style string. |