use std::ops::{Add, Div, Mul, Sub};
#[derive(Copy, Clone, Debug, Default, PartialEq)]
#[repr(C)]
pub struct Vector2 {
pub x: f32,
pub y: f32,
}
impl Vector2 {
pub fn new(x: f32, y: f32) -> Self {
Self { x, y }
}
pub fn length(self) -> f32 {
((self.x * self.x) + (self.y * self.y)).sqrt()
}
}
impl Add for Vector2 {
type Output = Self;
fn add(self, rhs: Self) -> Self::Output {
Vector2 {
x: self.x + rhs.x,
y: self.y + rhs.y,
}
}
}
impl Sub for Vector2 {
type Output = Self;
fn sub(self, rhs: Self) -> Self::Output {
Vector2 {
x: self.x - rhs.x,
y: self.y - rhs.y,
}
}
}
impl Mul for Vector2 {
type Output = Self;
fn mul(self, rhs: Self) -> Self::Output {
Vector2 {
x: self.x * rhs.x,
y: self.y * rhs.y,
}
}
}
impl Div for Vector2 {
type Output = Self;
fn div(self, rhs: Self) -> Self::Output {
Vector2 {
x: self.x / rhs.x,
y: self.y / rhs.y,
}
}
}
#[derive(Copy, Clone, Debug, Default, PartialEq)]
#[repr(C)]
pub struct Vector3 {
pub x: f32,
pub y: f32,
pub z: f32,
}
impl Vector3 {
pub fn new(x: f32, y: f32, z: f32) -> Self {
Self { x, y, z }
}
pub fn length(self) -> f32 {
((self.x * self.x) + (self.y * self.y) + (self.z * self.z)).sqrt()
}
}
impl Add for Vector3 {
type Output = Self;
fn add(self, rhs: Self) -> Self::Output {
Vector3 {
x: self.x + rhs.x,
y: self.y + rhs.y,
z: self.z + rhs.z,
}
}
}
impl Sub for Vector3 {
type Output = Self;
fn sub(self, rhs: Self) -> Self::Output {
Vector3 {
x: self.x - rhs.x,
y: self.y - rhs.y,
z: self.z - rhs.z,
}
}
}
impl Mul for Vector3 {
type Output = Self;
fn mul(self, rhs: Self) -> Self::Output {
Vector3 {
x: self.x * rhs.x,
y: self.y * rhs.y,
z: self.z * rhs.z,
}
}
}
impl Div for Vector3 {
type Output = Self;
fn div(self, rhs: Self) -> Self::Output {
Vector3 {
x: self.x / rhs.x,
y: self.y / rhs.y,
z: self.z / rhs.z,
}
}
}
#[derive(Copy, Clone, Debug, Default, PartialEq)]
#[repr(C)]
pub struct Vector4 {
pub x: f32,
pub y: f32,
pub z: f32,
pub w: f32,
}
impl Vector4 {
pub fn new(x: f32, y: f32, z: f32, w: f32) -> Self {
Self { x, y, z, w }
}
pub fn length(self) -> f32 {
((self.x * self.x) + (self.y * self.y) + (self.z * self.z) + (self.w * self.w)).sqrt()
}
}
impl Add for Vector4 {
type Output = Self;
fn add(self, rhs: Self) -> Self::Output {
Vector4 {
x: self.x + rhs.x,
y: self.y + rhs.y,
z: self.z + rhs.z,
w: self.w + rhs.w,
}
}
}
impl Sub for Vector4 {
type Output = Self;
fn sub(self, rhs: Self) -> Self::Output {
Vector4 {
x: self.x - rhs.x,
y: self.y - rhs.y,
z: self.z - rhs.z,
w: self.w - rhs.w,
}
}
}
impl Mul for Vector4 {
type Output = Self;
fn mul(self, rhs: Self) -> Self::Output {
Vector4 {
x: self.x * rhs.x,
y: self.y * rhs.y,
z: self.z * rhs.z,
w: self.w * rhs.w,
}
}
}
impl Div for Vector4 {
type Output = Self;
fn div(self, rhs: Self) -> Self::Output {
Vector4 {
x: self.x / rhs.x,
y: self.y / rhs.y,
z: self.z / rhs.z,
w: self.w / rhs.w,
}
}
}