#![no_std]
#![no_main]
mod bsp;
use embassy_executor::Spawner;
use embedded_graphics::{
mono_font::{ascii::FONT_6X10, MonoTextStyleBuilder},
pixelcolor::BinaryColor,
prelude::*,
text::{Baseline, Text},
};
use embedded_hal_async::delay::DelayNs;
use oled_async::{prelude::*, Builder};
use {defmt_rtt as _, panic_probe as _};
#[embassy_executor::main]
async fn main(_spawner: Spawner) {
let (di, mut reset, mut delay) = bsp::board::get_board();
type Display = oled_async::displays::sh1107::Sh1107_128_128;
let raw_disp = Builder::new(Display {})
.with_rotation(crate::DisplayRotation::Rotate180)
.connect(di);
let mut display: GraphicsMode<_, _, { 128 * 128 / 8 }> = raw_disp.into();
display.reset(&mut reset, &mut delay).unwrap();
display.init().await.unwrap();
display.clear();
display.flush().await.unwrap();
let text_style = MonoTextStyleBuilder::new()
.font(&FONT_6X10)
.text_color(BinaryColor::On)
.build();
Text::with_baseline("Hello world!", Point::zero(), text_style, Baseline::Top)
.draw(&mut display)
.unwrap();
Text::with_baseline("Hello Rust!", Point::new(0, 16), text_style, Baseline::Top)
.draw(&mut display)
.unwrap();
display.flush().await.unwrap();
loop {
delay.delay_ms(1000).await;
}
}