#![no_std]
#![no_main]
mod bsp;
use embassy_executor::Spawner;
use embedded_graphics::{
image::{Image, ImageRawLE},
mono_font::{ascii::FONT_6X10, MonoTextStyleBuilder},
pixelcolor::BinaryColor,
prelude::*,
text::{Baseline, Text},
};
use oled_async::{prelude::*, Builder};
use {defmt_rtt as _, panic_probe as _};
#[embassy_executor::main]
async fn main(_spawner: Spawner) {
let (di, mut reset, mut delay) = bsp::board::get_board();
type Display = oled_async::displays::sh1107::Sh1107_128_128;
let raw_disp = Builder::new(Display {})
.with_rotation(crate::DisplayRotation::Rotate180)
.connect(di);
let mut disp: GraphicsMode<_, _, { 128 * 128 / 8 }> = raw_disp.into();
disp.reset(&mut reset, &mut delay).unwrap();
disp.init().await.unwrap();
disp.clear();
disp.flush().await.unwrap();
let im: ImageRawLE<BinaryColor> = ImageRawLE::new(include_bytes!("./rust.raw"), 64);
let (x_diff, y_diff) = {
let dwidth = disp.get_dimensions().0 as i32;
let dheight = disp.get_dimensions().1 as i32;
let iwidth = im.size().width as i32;
let iheight = im.size().height as i32;
(dwidth - iwidth, dheight - iheight)
};
let text_style = MonoTextStyleBuilder::new()
.font(&FONT_6X10)
.text_color(BinaryColor::On)
.build();
let mut dir = 1;
let mut x = 0;
loop {
disp.clear();
Text::with_baseline("Hello world!", Point::zero(), text_style, Baseline::Top)
.draw(&mut disp)
.unwrap();
Text::with_baseline(
"Hello Rust!",
Point::new(0, disp.get_dimensions().1 as i32),
text_style,
Baseline::Bottom,
)
.draw(&mut disp)
.unwrap();
Image::new(&im, Point::new(x, y_diff / 2))
.draw(&mut disp)
.unwrap();
x += dir;
if dir > 0 && x >= x_diff {
dir = -1;
} else if dir < 0 && x <= 0 {
dir = 1;
disp.set_rotation(match disp.get_rotation() {
DisplayRotation::Rotate0 => DisplayRotation::Rotate90,
DisplayRotation::Rotate90 => DisplayRotation::Rotate180,
DisplayRotation::Rotate180 => DisplayRotation::Rotate270,
DisplayRotation::Rotate270 => DisplayRotation::Rotate0,
})
.await
.unwrap();
}
disp.flush().await.unwrap();
}
}