use serde::{Deserialize, Serialize};
use time::Duration;
use uuid::Uuid;
pub use super::ids::{CurrentPreviewSceneId, CurrentProgramSceneId, SceneId};
#[derive(Clone, Debug, Default, Deserialize, Eq, Hash, Ord, PartialEq, PartialOrd, Serialize)]
pub struct Scenes {
#[serde(flatten)]
pub current_program_scene: Option<CurrentProgramSceneId>,
#[serde(flatten)]
pub current_preview_scene: Option<CurrentPreviewSceneId>,
#[serde(rename = "scenes")]
pub scenes: Vec<Scene>,
}
#[derive(Clone, Debug, Default, Deserialize, Eq, Hash, Ord, PartialEq, PartialOrd, Serialize)]
pub struct Scene {
#[serde(flatten)]
pub id: SceneId,
#[serde(rename = "sceneIndex")]
pub index: usize,
}
#[derive(Debug, Deserialize)]
pub(crate) struct Groups {
#[serde(rename = "groups")]
pub groups: Vec<String>,
}
#[derive(Clone, Debug, Default, Deserialize, Eq, Hash, Ord, PartialEq, PartialOrd, Serialize)]
pub struct CurrentProgramScene {
#[serde(flatten)]
pub id: SceneId,
}
#[derive(Clone, Debug, Default, Deserialize, Eq, Hash, Ord, PartialEq, PartialOrd, Serialize)]
pub struct CurrentPreviewScene {
#[serde(flatten)]
pub id: SceneId,
}
#[derive(Debug, Deserialize)]
pub(crate) struct CreateScene {
#[serde(rename = "sceneUuid")]
pub uuid: Uuid,
}
#[derive(Clone, Debug, Default, Deserialize, Eq, Hash, Ord, PartialEq, PartialOrd, Serialize)]
pub struct SceneTransitionOverride {
#[serde(rename = "transitionName")]
pub name: Option<String>,
#[serde(
rename = "transitionDuration",
with = "crate::serde::duration_millis::option"
)]
pub duration: Option<Duration>,
}