//! Responses related to the replay buffer.
use serde::Deserialize;
#[derive(Debug, Deserialize)]
pub(crate) struct OutputActive {
/// New state of the stream output.
#[serde(rename = "outputActive")]
pub active: bool,
}
#[derive(Debug, Deserialize)]
pub(crate) struct SavedReplayPath {
#[serde(rename = "savedReplayPath")]
pub saved_replay_path: String,
}