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//! This file has been automatically generated by `objc2`'s `header-translator`.
//! DO NOT EDIT
use core::ptr::NonNull;
use objc2::__framework_prelude::*;
use crate::*;
extern_class!(
/// Class representing a virtual Mac graphics display.
///
/// The VZMacGraphicsDisplay is the runtime counterpart of VZMacGraphicsDisplayConfiguration.
///
/// When a graphics device is configured with class VZMacGraphicsDisplayConfiguration,
/// the VZGraphicsDevice's displays are in the same order as their configuration objects and they have the type VZMacGraphicsDisplay.
///
/// For example, if when setting up a virtual Mac, `VZMacGraphicsDeviceConfiguration.displays[0]` is a `VZMacGraphicsDisplayConfiguration`,
/// then after creating a virtual machine from the configuration, the `VZVirtualMachine.graphicsDevices` is a `VZMacGraphicsDevice`.
/// The `VZMacGraphicsDevice.displays[0]` is a `VZMacGraphicsDisplay` corresponding to the `VZMacGraphicsDeviceConfiguration` in the configuration.
///
///
/// See: VZMacGraphicsDisplayConfiguration
///
/// See: VZGraphicsDevice
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/virtualization/vzmacgraphicsdisplay?language=objc)
#[unsafe(super(VZGraphicsDisplay, NSObject))]
#[derive(Debug, PartialEq, Eq, Hash)]
#[cfg(feature = "VZGraphicsDisplay")]
pub struct VZMacGraphicsDisplay;
);
#[cfg(feature = "VZGraphicsDisplay")]
extern_conformance!(
unsafe impl NSObjectProtocol for VZMacGraphicsDisplay {}
);
#[cfg(feature = "VZGraphicsDisplay")]
impl VZMacGraphicsDisplay {
extern_methods!(
/// The pixel density as a number of pixels per inch.
#[unsafe(method(pixelsPerInch))]
#[unsafe(method_family = none)]
pub unsafe fn pixelsPerInch(&self) -> NSInteger;
);
}
/// Methods declared on superclass `VZGraphicsDisplay`.
#[cfg(feature = "VZGraphicsDisplay")]
impl VZMacGraphicsDisplay {
extern_methods!(
#[unsafe(method(new))]
#[unsafe(method_family = new)]
pub unsafe fn new() -> Retained<Self>;
#[unsafe(method(init))]
#[unsafe(method_family = init)]
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
);
}