1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
//! This file has been automatically generated by `objc2`'s `header-translator`.
//! DO NOT EDIT
use core::ptr::NonNull;
use objc2::__framework_prelude::*;
use objc2_foundation::*;
use crate::*;
extern_class!(
/// Class representing a graphics device in a virtual machine.
///
/// VZGraphicsDevice should not be instantiated directly.
///
/// Graphics devices are first configured on the VZVirtualMachineConfiguration through a subclass of VZGraphicsDeviceConfiguration.
/// When a VZVirtualMachine is created from the configuration, the graphics devices are available through the VZVirtualMachine.graphicsDevices property.
///
/// The real type of VZGraphicsDevice corresponds to the type used by the configuration.
/// For example, a VZVirtioGraphicsDeviceConfiguration leads to a device of type VZVirtioGraphicsDevice.
/// And a VZMacGraphicsDeviceConfiguration leads to a device of type VZMacGraphicsDevice.
///
/// See: VZGraphicsDeviceConfiguration
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/virtualization/vzgraphicsdevice?language=objc)
#[unsafe(super(NSObject))]
#[derive(Debug, PartialEq, Eq, Hash)]
pub struct VZGraphicsDevice;
);
extern_conformance!(
unsafe impl NSObjectProtocol for VZGraphicsDevice {}
);
impl VZGraphicsDevice {
extern_methods!(
#[unsafe(method(new))]
#[unsafe(method_family = new)]
pub unsafe fn new() -> Retained<Self>;
#[unsafe(method(init))]
#[unsafe(method_family = init)]
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
#[cfg(feature = "VZGraphicsDisplay")]
/// Return the list of graphics displays configured for this graphics device.
///
/// Graphics displays are configured on the graphics device configuration.
///
/// See: VZMacGraphicsDisplayConfiguration
///
/// See: VZVirtioGraphicsScanoutConfiguration
#[unsafe(method(displays))]
#[unsafe(method_family = none)]
pub unsafe fn displays(&self) -> Retained<NSArray<VZGraphicsDisplay>>;
);
}