use core::ptr::NonNull;
use objc2::__framework_prelude::*;
use objc2_foundation::*;
use crate::*;
extern "C" {
#[deprecated = "GKGameSession is deprecated, use real-time and turn-based matchmaking APIs instead."]
pub static GKGameSessionErrorDomain: &'static NSString;
}
#[deprecated = "GKGameSession is deprecated, use real-time and turn-based matchmaking APIs instead."]
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct GKGameSessionErrorCode(pub NSInteger);
impl GKGameSessionErrorCode {
#[doc(alias = "GKGameSessionErrorUnknown")]
#[deprecated = "GKGameSession is deprecated, use real-time and turn-based matchmaking APIs instead."]
pub const Unknown: Self = Self(1);
#[doc(alias = "GKGameSessionErrorNotAuthenticated")]
#[deprecated = "GKGameSession is deprecated, use real-time and turn-based matchmaking APIs instead."]
pub const NotAuthenticated: Self = Self(2);
#[doc(alias = "GKGameSessionErrorSessionConflict")]
#[deprecated = "GKGameSession is deprecated, use real-time and turn-based matchmaking APIs instead."]
pub const SessionConflict: Self = Self(3);
#[doc(alias = "GKGameSessionErrorSessionNotShared")]
#[deprecated = "GKGameSession is deprecated, use real-time and turn-based matchmaking APIs instead."]
pub const SessionNotShared: Self = Self(4);
#[doc(alias = "GKGameSessionErrorConnectionCancelledByUser")]
#[deprecated = "GKGameSession is deprecated, use real-time and turn-based matchmaking APIs instead."]
pub const ConnectionCancelledByUser: Self = Self(5);
#[doc(alias = "GKGameSessionErrorConnectionFailed")]
#[deprecated = "GKGameSession is deprecated, use real-time and turn-based matchmaking APIs instead."]
pub const ConnectionFailed: Self = Self(6);
#[doc(alias = "GKGameSessionErrorSessionHasMaxConnectedPlayers")]
#[deprecated = "GKGameSession is deprecated, use real-time and turn-based matchmaking APIs instead."]
pub const SessionHasMaxConnectedPlayers: Self = Self(7);
#[doc(alias = "GKGameSessionErrorSendDataNotConnected")]
#[deprecated = "GKGameSession is deprecated, use real-time and turn-based matchmaking APIs instead."]
pub const SendDataNotConnected: Self = Self(8);
#[doc(alias = "GKGameSessionErrorSendDataNoRecipients")]
#[deprecated = "GKGameSession is deprecated, use real-time and turn-based matchmaking APIs instead."]
pub const SendDataNoRecipients: Self = Self(9);
#[doc(alias = "GKGameSessionErrorSendDataNotReachable")]
#[deprecated = "GKGameSession is deprecated, use real-time and turn-based matchmaking APIs instead."]
pub const SendDataNotReachable: Self = Self(10);
#[doc(alias = "GKGameSessionErrorSendRateLimitReached")]
#[deprecated = "GKGameSession is deprecated, use real-time and turn-based matchmaking APIs instead."]
pub const SendRateLimitReached: Self = Self(11);
#[doc(alias = "GKGameSessionErrorBadContainer")]
#[deprecated = "GKGameSession is deprecated, use real-time and turn-based matchmaking APIs instead."]
pub const BadContainer: Self = Self(12);
#[doc(alias = "GKGameSessionErrorCloudQuotaExceeded")]
#[deprecated = "GKGameSession is deprecated, use real-time and turn-based matchmaking APIs instead."]
pub const CloudQuotaExceeded: Self = Self(13);
#[doc(alias = "GKGameSessionErrorNetworkFailure")]
#[deprecated = "GKGameSession is deprecated, use real-time and turn-based matchmaking APIs instead."]
pub const NetworkFailure: Self = Self(14);
#[doc(alias = "GKGameSessionErrorCloudDriveDisabled")]
#[deprecated = "GKGameSession is deprecated, use real-time and turn-based matchmaking APIs instead."]
pub const CloudDriveDisabled: Self = Self(15);
#[doc(alias = "GKGameSessionErrorInvalidSession")]
#[deprecated = "GKGameSession is deprecated, use real-time and turn-based matchmaking APIs instead."]
pub const InvalidSession: Self = Self(16);
}
unsafe impl Encode for GKGameSessionErrorCode {
const ENCODING: Encoding = NSInteger::ENCODING;
}
unsafe impl RefEncode for GKGameSessionErrorCode {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}