objc2-game-kit 0.3.2

Bindings to the GameKit framework
Documentation
//! This file has been automatically generated by `objc2`'s `header-translator`.
//! DO NOT EDIT
use objc2::__framework_prelude::*;

use crate::*;

/// [Apple's documentation](https://developer.apple.com/documentation/gamekit/gkgameactivitystate?language=objc)
// NS_ENUM
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct GKGameActivityState(pub NSUInteger);
impl GKGameActivityState {
    /// The game activity is initialized but has not started.
    #[doc(alias = "GKGameActivityStateInitialized")]
    pub const Initialized: Self = Self(0);
    /// The game activity is active.
    #[doc(alias = "GKGameActivityStateActive")]
    pub const Active: Self = Self(1);
    /// The game activity is paused.
    #[doc(alias = "GKGameActivityStatePaused")]
    pub const Paused: Self = Self(2);
    /// The game activity has ended. This is a terminal state.
    #[doc(alias = "GKGameActivityStateEnded")]
    pub const Ended: Self = Self(4);
}

unsafe impl Encode for GKGameActivityState {
    const ENCODING: Encoding = NSUInteger::ENCODING;
}

unsafe impl RefEncode for GKGameActivityState {
    const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}