#![allow(unused_imports)]
#![allow(deprecated)]
#![allow(non_snake_case)]
#![allow(non_camel_case_types)]
#![allow(non_upper_case_globals)]
#![allow(missing_docs)]
#![allow(clippy::too_many_arguments)]
#![allow(clippy::type_complexity)]
#![allow(clippy::upper_case_acronyms)]
#![allow(clippy::identity_op)]
#![allow(clippy::missing_safety_doc)]
#![allow(clippy::doc_lazy_continuation)]
#![allow(rustdoc::broken_intra_doc_links)]
#![allow(rustdoc::bare_urls)]
#![allow(rustdoc::invalid_html_tags)]
#[link(name = "CoreGraphics", kind = "framework")]
extern "C" {}
#[cfg(feature = "CGAffineTransform")]
#[path = "CGAffineTransform.rs"]
mod __CGAffineTransform;
#[cfg(feature = "CGBase")]
#[path = "CGBase.rs"]
mod __CGBase;
#[cfg(feature = "CGBitmapContext")]
#[path = "CGBitmapContext.rs"]
mod __CGBitmapContext;
#[cfg(feature = "CGColor")]
#[path = "CGColor.rs"]
mod __CGColor;
#[cfg(feature = "CGColorConversionInfo")]
#[path = "CGColorConversionInfo.rs"]
mod __CGColorConversionInfo;
#[cfg(feature = "CGColorSpace")]
#[path = "CGColorSpace.rs"]
mod __CGColorSpace;
#[cfg(feature = "CGContext")]
#[path = "CGContext.rs"]
mod __CGContext;
#[cfg(feature = "CGConvertColorDataWithFormat")]
#[path = "CGConvertColorDataWithFormat.rs"]
mod __CGConvertColorDataWithFormat;
#[cfg(feature = "CGDataConsumer")]
#[path = "CGDataConsumer.rs"]
mod __CGDataConsumer;
#[cfg(feature = "CGDataProvider")]
#[path = "CGDataProvider.rs"]
mod __CGDataProvider;
#[cfg(feature = "CGDirectDisplay")]
#[path = "CGDirectDisplay.rs"]
mod __CGDirectDisplay;
#[cfg(feature = "CGDirectDisplayMetal")]
#[path = "CGDirectDisplayMetal.rs"]
mod __CGDirectDisplayMetal;
#[cfg(feature = "CGDirectPalette")]
#[path = "CGDirectPalette.rs"]
mod __CGDirectPalette;
#[cfg(feature = "CGDisplayConfiguration")]
#[path = "CGDisplayConfiguration.rs"]
mod __CGDisplayConfiguration;
#[cfg(feature = "CGDisplayFade")]
#[path = "CGDisplayFade.rs"]
mod __CGDisplayFade;
#[cfg(feature = "CGDisplayStream")]
#[path = "CGDisplayStream.rs"]
mod __CGDisplayStream;
#[cfg(feature = "CGEXRToneMappingGamma")]
#[path = "CGEXRToneMappingGamma.rs"]
mod __CGEXRToneMappingGamma;
#[cfg(feature = "CGError")]
#[path = "CGError.rs"]
mod __CGError;
#[cfg(feature = "CGEvent")]
#[path = "CGEvent.rs"]
mod __CGEvent;
#[cfg(feature = "CGEventSource")]
#[path = "CGEventSource.rs"]
mod __CGEventSource;
#[cfg(feature = "CGEventTypes")]
#[path = "CGEventTypes.rs"]
mod __CGEventTypes;
#[cfg(feature = "CGFont")]
#[path = "CGFont.rs"]
mod __CGFont;
#[cfg(feature = "CGFunction")]
#[path = "CGFunction.rs"]
mod __CGFunction;
#[cfg(feature = "CGGeometry")]
#[path = "CGGeometry.rs"]
mod __CGGeometry;
#[cfg(feature = "CGGradient")]
#[path = "CGGradient.rs"]
mod __CGGradient;
#[cfg(feature = "CGITUToneMapping")]
#[path = "CGITUToneMapping.rs"]
mod __CGITUToneMapping;
#[cfg(feature = "CGImage")]
#[path = "CGImage.rs"]
mod __CGImage;
#[cfg(feature = "CGLayer")]
#[path = "CGLayer.rs"]
mod __CGLayer;
#[cfg(feature = "CGPDFArray")]
#[path = "CGPDFArray.rs"]
mod __CGPDFArray;
#[cfg(feature = "CGPDFContentStream")]
#[path = "CGPDFContentStream.rs"]
mod __CGPDFContentStream;
#[cfg(feature = "CGPDFContext")]
#[path = "CGPDFContext.rs"]
mod __CGPDFContext;
#[cfg(feature = "CGPDFDictionary")]
#[path = "CGPDFDictionary.rs"]
mod __CGPDFDictionary;
#[cfg(feature = "CGPDFDocument")]
#[path = "CGPDFDocument.rs"]
mod __CGPDFDocument;
#[cfg(feature = "CGPDFObject")]
#[path = "CGPDFObject.rs"]
mod __CGPDFObject;
#[cfg(feature = "CGPDFOperatorTable")]
#[path = "CGPDFOperatorTable.rs"]
mod __CGPDFOperatorTable;
#[cfg(feature = "CGPDFPage")]
#[path = "CGPDFPage.rs"]
mod __CGPDFPage;
#[cfg(feature = "CGPDFScanner")]
#[path = "CGPDFScanner.rs"]
mod __CGPDFScanner;
#[cfg(feature = "CGPDFStream")]
#[path = "CGPDFStream.rs"]
mod __CGPDFStream;
#[cfg(feature = "CGPDFString")]
#[path = "CGPDFString.rs"]
mod __CGPDFString;
#[cfg(feature = "CGPSConverter")]
#[path = "CGPSConverter.rs"]
mod __CGPSConverter;
#[cfg(feature = "CGPath")]
#[path = "CGPath.rs"]
mod __CGPath;
#[cfg(feature = "CGPattern")]
#[path = "CGPattern.rs"]
mod __CGPattern;
#[cfg(feature = "CGRemoteOperation")]
#[path = "CGRemoteOperation.rs"]
mod __CGRemoteOperation;
#[cfg(feature = "CGRenderingBufferProvider")]
#[path = "CGRenderingBufferProvider.rs"]
mod __CGRenderingBufferProvider;
#[cfg(feature = "CGSession")]
#[path = "CGSession.rs"]
mod __CGSession;
#[cfg(feature = "CGShading")]
#[path = "CGShading.rs"]
mod __CGShading;
#[cfg(feature = "CGToneMapping")]
#[path = "CGToneMapping.rs"]
mod __CGToneMapping;
#[cfg(feature = "CGWindow")]
#[path = "CGWindow.rs"]
mod __CGWindow;
#[cfg(feature = "CGWindowLevel")]
#[path = "CGWindowLevel.rs"]
mod __CGWindowLevel;
#[cfg(feature = "CGAffineTransform")]
pub use self::__CGAffineTransform::CGAffineTransformConcat;
#[cfg(feature = "CGAffineTransform")]
pub use self::__CGAffineTransform::CGAffineTransformDecompose;
#[cfg(feature = "CGAffineTransform")]
pub use self::__CGAffineTransform::CGAffineTransformEqualToTransform;
#[cfg(feature = "CGAffineTransform")]
pub use self::__CGAffineTransform::CGAffineTransformIdentity;
#[cfg(feature = "CGAffineTransform")]
pub use self::__CGAffineTransform::CGAffineTransformInvert;
#[cfg(feature = "CGAffineTransform")]
pub use self::__CGAffineTransform::CGAffineTransformIsIdentity;
#[cfg(feature = "CGAffineTransform")]
pub use self::__CGAffineTransform::CGAffineTransformMake;
#[cfg(feature = "CGAffineTransform")]
pub use self::__CGAffineTransform::CGAffineTransformMakeRotation;
#[cfg(feature = "CGAffineTransform")]
pub use self::__CGAffineTransform::CGAffineTransformMakeScale;
#[cfg(feature = "CGAffineTransform")]
pub use self::__CGAffineTransform::CGAffineTransformMakeTranslation;
#[cfg(feature = "CGAffineTransform")]
pub use self::__CGAffineTransform::CGAffineTransformMakeWithComponents;
#[cfg(feature = "CGAffineTransform")]
pub use self::__CGAffineTransform::CGAffineTransformRotate;
#[cfg(feature = "CGAffineTransform")]
pub use self::__CGAffineTransform::CGAffineTransformScale;
#[cfg(feature = "CGAffineTransform")]
pub use self::__CGAffineTransform::CGAffineTransformTranslate;
#[cfg(feature = "CGAffineTransform")]
pub use self::__CGAffineTransform::CGPointApplyAffineTransform;
#[cfg(feature = "CGAffineTransform")]
pub use self::__CGAffineTransform::CGRectApplyAffineTransform;
#[cfg(feature = "CGAffineTransform")]
pub use self::__CGAffineTransform::CGSizeApplyAffineTransform;
#[cfg(feature = "CGBitmapContext")]
pub use self::__CGBitmapContext::kCGAdaptiveMaximumBitDepth;
#[cfg(all(
feature = "CGBitmapContext",
feature = "CGColorSpace",
feature = "CGContext",
feature = "CGImage",
feature = "CGRenderingBufferProvider",
feature = "block2"
))]
pub use self::__CGBitmapContext::CGBitmapContextCreateAdaptive;
#[cfg(all(
feature = "CGBitmapContext",
feature = "CGContext",
feature = "CGImage"
))]
pub use self::__CGBitmapContext::CGBitmapContextCreateImage;
#[cfg(all(
feature = "CGBitmapContext",
feature = "CGContext",
feature = "CGImage"
))]
pub use self::__CGBitmapContext::CGBitmapContextGetAlphaInfo;
#[cfg(all(
feature = "CGBitmapContext",
feature = "CGContext",
feature = "CGImage"
))]
pub use self::__CGBitmapContext::CGBitmapContextGetBitmapInfo;
#[cfg(all(feature = "CGBitmapContext", feature = "CGContext"))]
pub use self::__CGBitmapContext::CGBitmapContextGetBitsPerComponent;
#[cfg(all(feature = "CGBitmapContext", feature = "CGContext"))]
pub use self::__CGBitmapContext::CGBitmapContextGetBitsPerPixel;
#[cfg(all(feature = "CGBitmapContext", feature = "CGContext"))]
pub use self::__CGBitmapContext::CGBitmapContextGetBytesPerRow;
#[cfg(all(
feature = "CGBitmapContext",
feature = "CGColorSpace",
feature = "CGContext"
))]
pub use self::__CGBitmapContext::CGBitmapContextGetColorSpace;
#[cfg(all(feature = "CGBitmapContext", feature = "CGContext"))]
pub use self::__CGBitmapContext::CGBitmapContextGetData;
#[cfg(all(feature = "CGBitmapContext", feature = "CGContext"))]
pub use self::__CGBitmapContext::CGBitmapContextGetHeight;
#[cfg(all(feature = "CGBitmapContext", feature = "CGContext"))]
pub use self::__CGBitmapContext::CGBitmapContextGetWidth;
#[cfg(feature = "CGBitmapContext")]
pub use self::__CGBitmapContext::CGBitmapContextReleaseDataCallback;
#[cfg(feature = "CGBitmapContext")]
pub use self::__CGBitmapContext::CGBitmapLayout;
#[cfg(all(
feature = "CGBitmapContext",
feature = "CGColorSpace",
feature = "CGImage"
))]
pub use self::__CGBitmapContext::CGBitmapParameters;
#[cfg(feature = "CGBitmapContext")]
pub use self::__CGBitmapContext::CGColorModel;
#[cfg(feature = "CGBitmapContext")]
pub use self::__CGBitmapContext::CGComponent;
#[cfg(feature = "CGBitmapContext")]
pub use self::__CGBitmapContext::CGContentInfo;
#[cfg(feature = "CGColor")]
pub use self::__CGColor::kCGColorBlack;
#[cfg(feature = "CGColor")]
pub use self::__CGColor::kCGColorClear;
#[cfg(feature = "CGColor")]
pub use self::__CGColor::kCGColorWhite;
#[cfg(feature = "CGColor")]
pub use self::__CGColor::CGColor;
#[cfg(all(feature = "CGColor", feature = "CGColorSpace"))]
pub use self::__CGColor::CGColorCreate;
#[cfg(feature = "CGColor")]
pub use self::__CGColor::CGColorCreateCopy;
#[cfg(all(feature = "CGColor", feature = "CGColorSpace"))]
pub use self::__CGColor::CGColorCreateCopyByMatchingToColorSpace;
#[cfg(feature = "CGColor")]
pub use self::__CGColor::CGColorCreateCopyWithAlpha;
#[cfg(feature = "CGColor")]
pub use self::__CGColor::CGColorCreateGenericCMYK;
#[cfg(feature = "CGColor")]
pub use self::__CGColor::CGColorCreateGenericGray;
#[cfg(feature = "CGColor")]
pub use self::__CGColor::CGColorCreateGenericGrayGamma2_2;
#[cfg(feature = "CGColor")]
pub use self::__CGColor::CGColorCreateGenericRGB;
#[cfg(feature = "CGColor")]
pub use self::__CGColor::CGColorCreateSRGB;
#[cfg(all(feature = "CGColor", feature = "CGColorSpace"))]
pub use self::__CGColor::CGColorCreateWithContentHeadroom;
#[cfg(all(feature = "CGColor", feature = "CGColorSpace", feature = "CGPattern"))]
pub use self::__CGColor::CGColorCreateWithPattern;
#[cfg(feature = "CGColor")]
pub use self::__CGColor::CGColorEqualToColor;
#[cfg(feature = "CGColor")]
pub use self::__CGColor::CGColorGetAlpha;
#[cfg(all(feature = "CGColor", feature = "CGColorSpace"))]
pub use self::__CGColor::CGColorGetColorSpace;
#[cfg(feature = "CGColor")]
pub use self::__CGColor::CGColorGetComponents;
#[cfg(feature = "CGColor")]
pub use self::__CGColor::CGColorGetConstantColor;
#[cfg(feature = "CGColor")]
pub use self::__CGColor::CGColorGetContentHeadroom;
#[cfg(feature = "CGColor")]
pub use self::__CGColor::CGColorGetNumberOfComponents;
#[cfg(all(feature = "CGColor", feature = "CGPattern"))]
pub use self::__CGColor::CGColorGetPattern;
#[cfg(feature = "CGColorConversionInfo")]
pub use self::__CGColorConversionInfo::kCGColorConversionBlackPointCompensation;
#[cfg(feature = "CGColorConversionInfo")]
pub use self::__CGColorConversionInfo::kCGColorConversionTRCSize;
#[cfg(all(feature = "CGColorConversionInfo", feature = "CGImage"))]
pub use self::__CGColorConversionInfo::CGColorBufferFormat;
#[cfg(feature = "CGColorConversionInfo")]
pub use self::__CGColorConversionInfo::CGColorConversionInfo;
#[cfg(all(feature = "CGColorConversionInfo", feature = "CGImage"))]
pub use self::__CGColorConversionInfo::CGColorConversionInfoConvertData;
#[cfg(all(feature = "CGColorConversionInfo", feature = "CGColorSpace"))]
pub use self::__CGColorConversionInfo::CGColorConversionInfoCreate;
#[cfg(all(
feature = "CGColorConversionInfo",
feature = "CGColorSpace",
feature = "CGToneMapping"
))]
pub use self::__CGColorConversionInfo::CGColorConversionInfoCreateForToneMapping;
#[cfg(all(feature = "CGColorConversionInfo", feature = "CGColorSpace"))]
pub use self::__CGColorConversionInfo::CGColorConversionInfoCreateWithOptions;
#[cfg(feature = "CGColorConversionInfo")]
pub use self::__CGColorConversionInfo::CGColorConversionInfoTransformType;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceACESCGLinear;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceAdobeRGB1998;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceCoreMedia709;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceDCIP3;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceDisplayP3;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceDisplayP3_HLG;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceDisplayP3_PQ;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceDisplayP3_PQ_EOTF;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceExtendedDisplayP3;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceExtendedGray;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceExtendedITUR_2020;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceExtendedLinearDisplayP3;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceExtendedLinearGray;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceExtendedLinearITUR_2020;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceExtendedLinearSRGB;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceExtendedRange;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceExtendedSRGB;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceGenericCMYK;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceGenericGray;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceGenericGrayGamma2_2;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceGenericLab;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceGenericRGB;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceGenericRGBLinear;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceGenericXYZ;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceITUR_2020;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceITUR_2020_HLG;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceITUR_2020_PQ;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceITUR_2020_PQ_EOTF;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceITUR_2020_sRGBGamma;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceITUR_2100_HLG;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceITUR_2100_PQ;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceITUR_709;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceITUR_709_HLG;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceITUR_709_PQ;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceLinearDisplayP3;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceLinearGray;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceLinearITUR_2020;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceLinearSRGB;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceROMMRGB;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::kCGColorSpaceSRGB;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorRenderingIntent;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpace;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceCopyBaseColorSpace;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceCopyICCData;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceCopyICCProfile;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceCopyName;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceCopyPropertyList;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceCreateCopyWithStandardRange;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceCreateDeviceCMYK;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceCreateDeviceGray;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceCreateDeviceRGB;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceCreateExtended;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceCreateExtendedLinearized;
#[cfg(all(feature = "CGColorSpace", feature = "CGDataProvider"))]
pub use self::__CGColorSpace::CGColorSpaceCreateICCBased;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceCreateIndexed;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceCreateLinearized;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceCreatePattern;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceCreateWithICCData;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceCreateWithICCProfile;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceCreateWithName;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceCreateWithPlatformColorSpace;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceCreateWithPropertyList;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceGetBaseColorSpace;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceGetColorTable;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceGetColorTableCount;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceGetModel;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceGetName;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceGetNumberOfComponents;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceIsHDR;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceIsHLGBased;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceIsPQBased;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceIsWideGamutRGB;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceModel;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceSupportsOutput;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceUsesExtendedRange;
#[cfg(feature = "CGColorSpace")]
pub use self::__CGColorSpace::CGColorSpaceUsesITUR_2100TF;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGBlendMode;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContext;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextAddArc;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextAddArcToPoint;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextAddCurveToPoint;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextAddEllipseInRect;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextAddLineToPoint;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextAddLines;
#[cfg(all(feature = "CGContext", feature = "CGPath"))]
pub use self::__CGContext::CGContextAddPath;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextAddQuadCurveToPoint;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextAddRect;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextAddRects;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextBeginPage;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextBeginPath;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextBeginTransparencyLayer;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextBeginTransparencyLayerWithRect;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextClearRect;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextClip;
#[cfg(all(feature = "CGContext", feature = "CGImage"))]
pub use self::__CGContext::CGContextClipToMask;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextClipToRect;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextClipToRects;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextClosePath;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextConcatCTM;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextConvertPointToDeviceSpace;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextConvertPointToUserSpace;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextConvertRectToDeviceSpace;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextConvertRectToUserSpace;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextConvertSizeToDeviceSpace;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextConvertSizeToUserSpace;
#[cfg(all(feature = "CGContext", feature = "CGPath"))]
pub use self::__CGContext::CGContextCopyPath;
#[cfg(all(feature = "CGContext", feature = "CGGradient"))]
pub use self::__CGContext::CGContextDrawConicGradient;
#[cfg(all(feature = "CGContext", feature = "CGImage"))]
pub use self::__CGContext::CGContextDrawImage;
#[cfg(all(feature = "CGContext", feature = "CGImage", feature = "CGToneMapping"))]
pub use self::__CGContext::CGContextDrawImageApplyingToneMapping;
#[cfg(all(feature = "CGContext", feature = "CGGradient"))]
pub use self::__CGContext::CGContextDrawLinearGradient;
#[cfg(all(feature = "CGContext", feature = "CGPDFDocument"))]
pub use self::__CGContext::CGContextDrawPDFDocument;
#[cfg(all(feature = "CGContext", feature = "CGPDFPage"))]
pub use self::__CGContext::CGContextDrawPDFPage;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextDrawPath;
#[cfg(all(feature = "CGContext", feature = "CGGradient"))]
pub use self::__CGContext::CGContextDrawRadialGradient;
#[cfg(all(feature = "CGContext", feature = "CGShading"))]
pub use self::__CGContext::CGContextDrawShading;
#[cfg(all(feature = "CGContext", feature = "CGImage"))]
pub use self::__CGContext::CGContextDrawTiledImage;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextEOClip;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextEOFillPath;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextEndPage;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextEndTransparencyLayer;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextFillEllipseInRect;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextFillPath;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextFillRect;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextFillRects;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextFlush;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextGetCTM;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextGetClipBoundingBox;
#[cfg(all(feature = "CGContext", feature = "CGToneMapping"))]
pub use self::__CGContext::CGContextGetContentToneMappingInfo;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextGetEDRTargetHeadroom;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextGetInterpolationQuality;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextGetPathBoundingBox;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextGetPathCurrentPoint;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextGetTextMatrix;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextGetTextPosition;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextGetUserSpaceToDeviceSpaceTransform;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextIsPathEmpty;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextMoveToPoint;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextPathContainsPoint;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextReplacePathWithStrokedPath;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextResetClip;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextRestoreGState;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextRotateCTM;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSaveGState;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextScaleCTM;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSelectFont;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetAllowsAntialiasing;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetAllowsFontSmoothing;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetAllowsFontSubpixelPositioning;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetAllowsFontSubpixelQuantization;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetAlpha;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetBlendMode;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetCMYKFillColor;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetCMYKStrokeColor;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetCharacterSpacing;
#[cfg(all(feature = "CGContext", feature = "CGToneMapping"))]
pub use self::__CGContext::CGContextSetContentToneMappingInfo;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetEDRTargetHeadroom;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetFillColor;
#[cfg(all(feature = "CGColorSpace", feature = "CGContext"))]
pub use self::__CGContext::CGContextSetFillColorSpace;
#[cfg(all(feature = "CGColor", feature = "CGContext"))]
pub use self::__CGContext::CGContextSetFillColorWithColor;
#[cfg(all(feature = "CGContext", feature = "CGPattern"))]
pub use self::__CGContext::CGContextSetFillPattern;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetFlatness;
#[cfg(all(feature = "CGContext", feature = "CGFont"))]
pub use self::__CGContext::CGContextSetFont;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetFontSize;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetGrayFillColor;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetGrayStrokeColor;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetInterpolationQuality;
#[cfg(all(feature = "CGContext", feature = "CGPath"))]
pub use self::__CGContext::CGContextSetLineCap;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetLineDash;
#[cfg(all(feature = "CGContext", feature = "CGPath"))]
pub use self::__CGContext::CGContextSetLineJoin;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetLineWidth;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetMiterLimit;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetPatternPhase;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetRGBFillColor;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetRGBStrokeColor;
#[cfg(all(feature = "CGColorSpace", feature = "CGContext"))]
pub use self::__CGContext::CGContextSetRenderingIntent;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetShadow;
#[cfg(all(feature = "CGColor", feature = "CGContext"))]
pub use self::__CGContext::CGContextSetShadowWithColor;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetShouldAntialias;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetShouldSmoothFonts;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetShouldSubpixelPositionFonts;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetShouldSubpixelQuantizeFonts;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetStrokeColor;
#[cfg(all(feature = "CGColorSpace", feature = "CGContext"))]
pub use self::__CGContext::CGContextSetStrokeColorSpace;
#[cfg(all(feature = "CGColor", feature = "CGContext"))]
pub use self::__CGContext::CGContextSetStrokeColorWithColor;
#[cfg(all(feature = "CGContext", feature = "CGPattern"))]
pub use self::__CGContext::CGContextSetStrokePattern;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetTextDrawingMode;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetTextMatrix;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSetTextPosition;
#[cfg(all(feature = "CGContext", feature = "CGFont"))]
pub use self::__CGContext::CGContextShowGlyphs;
#[cfg(all(feature = "CGContext", feature = "CGFont"))]
pub use self::__CGContext::CGContextShowGlyphsAtPoint;
#[cfg(all(feature = "CGContext", feature = "CGFont"))]
pub use self::__CGContext::CGContextShowGlyphsAtPositions;
#[cfg(all(feature = "CGContext", feature = "CGFont"))]
pub use self::__CGContext::CGContextShowGlyphsWithAdvances;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextShowText;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextShowTextAtPoint;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextStrokeEllipseInRect;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextStrokeLineSegments;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextStrokePath;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextStrokeRect;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextStrokeRectWithWidth;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSynchronize;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextSynchronizeAttributes;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGContextTranslateCTM;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGInterpolationQuality;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGPathDrawingMode;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGTextDrawingMode;
#[cfg(feature = "CGContext")]
pub use self::__CGContext::CGTextEncoding;
#[cfg(all(
feature = "CGColorSpace",
feature = "CGConvertColorDataWithFormat",
feature = "CGImage"
))]
pub use self::__CGConvertColorDataWithFormat::CGColorDataFormat;
#[cfg(all(
feature = "CGColorSpace",
feature = "CGConvertColorDataWithFormat",
feature = "CGImage"
))]
pub use self::__CGConvertColorDataWithFormat::CGConvertColorDataWithFormat;
#[cfg(feature = "CGDataConsumer")]
pub use self::__CGDataConsumer::CGDataConsumer;
#[cfg(feature = "CGDataConsumer")]
pub use self::__CGDataConsumer::CGDataConsumerCallbacks;
#[cfg(feature = "CGDataConsumer")]
pub use self::__CGDataConsumer::CGDataConsumerCreate;
#[cfg(feature = "CGDataConsumer")]
pub use self::__CGDataConsumer::CGDataConsumerCreateWithCFData;
#[cfg(feature = "CGDataConsumer")]
pub use self::__CGDataConsumer::CGDataConsumerCreateWithURL;
#[cfg(feature = "CGDataConsumer")]
pub use self::__CGDataConsumer::CGDataConsumerPutBytesCallback;
#[cfg(feature = "CGDataConsumer")]
pub use self::__CGDataConsumer::CGDataConsumerReleaseInfoCallback;
#[cfg(feature = "CGDataProvider")]
pub use self::__CGDataProvider::CGDataProvider;
#[cfg(feature = "CGDataProvider")]
pub use self::__CGDataProvider::CGDataProviderCopyData;
#[cfg(all(feature = "CGDataProvider", feature = "libc"))]
pub use self::__CGDataProvider::CGDataProviderCreateDirect;
#[cfg(all(feature = "CGDataProvider", feature = "libc"))]
pub use self::__CGDataProvider::CGDataProviderCreateSequential;
#[cfg(feature = "CGDataProvider")]
pub use self::__CGDataProvider::CGDataProviderCreateWithCFData;
#[cfg(feature = "CGDataProvider")]
pub use self::__CGDataProvider::CGDataProviderCreateWithData;
#[cfg(feature = "CGDataProvider")]
pub use self::__CGDataProvider::CGDataProviderCreateWithFilename;
#[cfg(feature = "CGDataProvider")]
pub use self::__CGDataProvider::CGDataProviderCreateWithURL;
#[cfg(all(feature = "CGDataProvider", feature = "libc"))]
pub use self::__CGDataProvider::CGDataProviderDirectCallbacks;
#[cfg(feature = "CGDataProvider")]
pub use self::__CGDataProvider::CGDataProviderGetBytePointerCallback;
#[cfg(all(feature = "CGDataProvider", feature = "libc"))]
pub use self::__CGDataProvider::CGDataProviderGetBytesAtPositionCallback;
#[cfg(feature = "CGDataProvider")]
pub use self::__CGDataProvider::CGDataProviderGetBytesCallback;
#[cfg(feature = "CGDataProvider")]
pub use self::__CGDataProvider::CGDataProviderGetInfo;
#[cfg(feature = "CGDataProvider")]
pub use self::__CGDataProvider::CGDataProviderReleaseBytePointerCallback;
#[cfg(feature = "CGDataProvider")]
pub use self::__CGDataProvider::CGDataProviderReleaseDataCallback;
#[cfg(feature = "CGDataProvider")]
pub use self::__CGDataProvider::CGDataProviderReleaseInfoCallback;
#[cfg(feature = "CGDataProvider")]
pub use self::__CGDataProvider::CGDataProviderRewindCallback;
#[cfg(all(feature = "CGDataProvider", feature = "libc"))]
pub use self::__CGDataProvider::CGDataProviderSequentialCallbacks;
#[cfg(all(feature = "CGDataProvider", feature = "libc"))]
pub use self::__CGDataProvider::CGDataProviderSkipForwardCallback;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::kCGDisplayShowDuplicateLowResolutionModes;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::kCGNullDirectDisplay;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))]
pub use self::__CGDirectDisplay::CGCaptureAllDisplays;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))]
pub use self::__CGDirectDisplay::CGCaptureAllDisplaysWithOptions;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGCaptureOptions;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGDirectDisplayID;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGDisplayAvailableModes;
#[cfg(all(feature = "CGDirectDisplay", feature = "libc"))]
pub use self::__CGDirectDisplay::CGDisplayBestModeForParameters;
#[cfg(all(feature = "CGDirectDisplay", feature = "libc"))]
pub use self::__CGDirectDisplay::CGDisplayBestModeForParametersAndRefreshRate;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGDisplayBounds;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))]
pub use self::__CGDirectDisplay::CGDisplayCapture;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))]
pub use self::__CGDirectDisplay::CGDisplayCaptureWithOptions;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGDisplayCopyAllDisplayModes;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGDisplayCopyDisplayMode;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGDisplayCount;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGImage"))]
pub use self::__CGDirectDisplay::CGDisplayCreateImage;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGImage"))]
pub use self::__CGDirectDisplay::CGDisplayCreateImageForRect;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGDisplayCurrentMode;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))]
pub use self::__CGDirectDisplay::CGDisplayErr;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGDisplayGammaTableCapacity;
#[cfg(all(feature = "CGContext", feature = "CGDirectDisplay"))]
pub use self::__CGDirectDisplay::CGDisplayGetDrawingContext;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))]
pub use self::__CGDirectDisplay::CGDisplayHideCursor;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGDisplayIDToOpenGLDisplayMask;
#[cfg(all(feature = "CGDirectDisplay", feature = "libc"))]
pub use self::__CGDirectDisplay::CGDisplayIsCaptured;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGDisplayMode;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGDisplayModeCopyPixelEncoding;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGDisplayModeGetHeight;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGDisplayModeGetIODisplayModeID;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGDisplayModeGetIOFlags;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGDisplayModeGetPixelHeight;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGDisplayModeGetPixelWidth;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGDisplayModeGetRefreshRate;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGDisplayModeGetWidth;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGDisplayModeIsUsableForDesktopGUI;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))]
pub use self::__CGDirectDisplay::CGDisplayMoveCursorToPoint;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGDisplayPixelsHigh;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGDisplayPixelsWide;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))]
pub use self::__CGDirectDisplay::CGDisplayRelease;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGDisplayRestoreColorSyncSettings;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))]
pub use self::__CGDirectDisplay::CGDisplaySetDisplayMode;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))]
pub use self::__CGDirectDisplay::CGDisplayShowCursor;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))]
pub use self::__CGDirectDisplay::CGDisplaySwitchToMode;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGGammaValue;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))]
pub use self::__CGDirectDisplay::CGGetActiveDisplayList;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))]
pub use self::__CGDirectDisplay::CGGetDisplayTransferByFormula;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))]
pub use self::__CGDirectDisplay::CGGetDisplayTransferByTable;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))]
pub use self::__CGDirectDisplay::CGGetDisplaysWithOpenGLDisplayMask;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))]
pub use self::__CGDirectDisplay::CGGetDisplaysWithPoint;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))]
pub use self::__CGDirectDisplay::CGGetDisplaysWithRect;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGGetLastMouseDelta;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))]
pub use self::__CGDirectDisplay::CGGetOnlineDisplayList;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGMainDisplayID;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGOpenGLDisplayMask;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGOpenGLDisplayMaskToDisplayID;
#[cfg(feature = "CGDirectDisplay")]
pub use self::__CGDirectDisplay::CGRefreshRate;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))]
pub use self::__CGDirectDisplay::CGReleaseAllDisplays;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))]
pub use self::__CGDirectDisplay::CGSetDisplayTransferByByteTable;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))]
pub use self::__CGDirectDisplay::CGSetDisplayTransferByFormula;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGError"))]
pub use self::__CGDirectDisplay::CGSetDisplayTransferByTable;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGWindow"))]
pub use self::__CGDirectDisplay::CGShieldingWindowID;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGWindowLevel"))]
pub use self::__CGDirectDisplay::CGShieldingWindowLevel;
#[cfg(all(
feature = "CGDirectDisplay",
feature = "CGDirectDisplayMetal",
feature = "objc2",
feature = "objc2-metal"
))]
#[cfg(not(target_os = "watchos"))]
pub use self::__CGDirectDisplayMetal::CGDirectDisplayCopyCurrentMetalDevice;
#[cfg(feature = "CGDirectPalette")]
pub use self::__CGDirectPalette::CGDeviceColor;
#[cfg(all(feature = "CGDisplayConfiguration", feature = "CGError"))]
pub use self::__CGDisplayConfiguration::CGBeginDisplayConfiguration;
#[cfg(all(feature = "CGDisplayConfiguration", feature = "CGError"))]
pub use self::__CGDisplayConfiguration::CGCancelDisplayConfiguration;
#[cfg(all(feature = "CGDisplayConfiguration", feature = "CGError"))]
pub use self::__CGDisplayConfiguration::CGCompleteDisplayConfiguration;
#[cfg(all(
feature = "CGDirectDisplay",
feature = "CGDisplayConfiguration",
feature = "CGError"
))]
pub use self::__CGDisplayConfiguration::CGConfigureDisplayMirrorOfDisplay;
#[cfg(all(
feature = "CGDirectDisplay",
feature = "CGDisplayConfiguration",
feature = "CGError"
))]
pub use self::__CGDisplayConfiguration::CGConfigureDisplayMode;
#[cfg(all(
feature = "CGDirectDisplay",
feature = "CGDisplayConfiguration",
feature = "CGError"
))]
pub use self::__CGDisplayConfiguration::CGConfigureDisplayOrigin;
#[cfg(all(
feature = "CGDirectDisplay",
feature = "CGDisplayConfiguration",
feature = "CGError",
feature = "libc"
))]
pub use self::__CGDisplayConfiguration::CGConfigureDisplayStereoOperation;
#[cfg(all(
feature = "CGDirectDisplay",
feature = "CGDisplayConfiguration",
feature = "CGError"
))]
pub use self::__CGDisplayConfiguration::CGConfigureDisplayWithDisplayMode;
#[cfg(feature = "CGDisplayConfiguration")]
pub use self::__CGDisplayConfiguration::CGConfigureOption;
#[cfg(feature = "CGDisplayConfiguration")]
pub use self::__CGDisplayConfiguration::CGDisplayChangeSummaryFlags;
#[cfg(feature = "CGDisplayConfiguration")]
pub use self::__CGDisplayConfiguration::CGDisplayConfigRef;
#[cfg(all(
feature = "CGColorSpace",
feature = "CGDirectDisplay",
feature = "CGDisplayConfiguration"
))]
pub use self::__CGDisplayConfiguration::CGDisplayCopyColorSpace;
#[cfg(all(
feature = "CGDirectDisplay",
feature = "CGDisplayConfiguration",
feature = "libc"
))]
pub use self::__CGDisplayConfiguration::CGDisplayIsActive;
#[cfg(all(
feature = "CGDirectDisplay",
feature = "CGDisplayConfiguration",
feature = "libc"
))]
pub use self::__CGDisplayConfiguration::CGDisplayIsAlwaysInMirrorSet;
#[cfg(all(
feature = "CGDirectDisplay",
feature = "CGDisplayConfiguration",
feature = "libc"
))]
pub use self::__CGDisplayConfiguration::CGDisplayIsAsleep;
#[cfg(all(
feature = "CGDirectDisplay",
feature = "CGDisplayConfiguration",
feature = "libc"
))]
pub use self::__CGDisplayConfiguration::CGDisplayIsBuiltin;
#[cfg(all(
feature = "CGDirectDisplay",
feature = "CGDisplayConfiguration",
feature = "libc"
))]
pub use self::__CGDisplayConfiguration::CGDisplayIsInHWMirrorSet;
#[cfg(all(
feature = "CGDirectDisplay",
feature = "CGDisplayConfiguration",
feature = "libc"
))]
pub use self::__CGDisplayConfiguration::CGDisplayIsInMirrorSet;
#[cfg(all(
feature = "CGDirectDisplay",
feature = "CGDisplayConfiguration",
feature = "libc"
))]
pub use self::__CGDisplayConfiguration::CGDisplayIsMain;
#[cfg(all(
feature = "CGDirectDisplay",
feature = "CGDisplayConfiguration",
feature = "libc"
))]
pub use self::__CGDisplayConfiguration::CGDisplayIsOnline;
#[cfg(all(
feature = "CGDirectDisplay",
feature = "CGDisplayConfiguration",
feature = "libc"
))]
pub use self::__CGDisplayConfiguration::CGDisplayIsStereo;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGDisplayConfiguration"))]
pub use self::__CGDisplayConfiguration::CGDisplayMirrorsDisplay;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGDisplayConfiguration"))]
pub use self::__CGDisplayConfiguration::CGDisplayModelNumber;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGDisplayConfiguration"))]
pub use self::__CGDisplayConfiguration::CGDisplayPrimaryDisplay;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGDisplayConfiguration"))]
pub use self::__CGDisplayConfiguration::CGDisplayReconfigurationCallBack;
#[cfg(all(
feature = "CGDirectDisplay",
feature = "CGDisplayConfiguration",
feature = "CGError"
))]
pub use self::__CGDisplayConfiguration::CGDisplayRegisterReconfigurationCallback;
#[cfg(all(
feature = "CGDirectDisplay",
feature = "CGDisplayConfiguration",
feature = "CGError"
))]
pub use self::__CGDisplayConfiguration::CGDisplayRemoveReconfigurationCallback;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGDisplayConfiguration"))]
pub use self::__CGDisplayConfiguration::CGDisplayRotation;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGDisplayConfiguration"))]
pub use self::__CGDisplayConfiguration::CGDisplayScreenSize;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGDisplayConfiguration"))]
pub use self::__CGDisplayConfiguration::CGDisplaySerialNumber;
#[cfg(all(
feature = "CGDirectDisplay",
feature = "CGDisplayConfiguration",
feature = "CGError",
feature = "libc"
))]
pub use self::__CGDisplayConfiguration::CGDisplaySetStereoOperation;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGDisplayConfiguration"))]
pub use self::__CGDisplayConfiguration::CGDisplayUnitNumber;
#[cfg(all(
feature = "CGDirectDisplay",
feature = "CGDisplayConfiguration",
feature = "libc"
))]
pub use self::__CGDisplayConfiguration::CGDisplayUsesOpenGLAcceleration;
#[cfg(all(feature = "CGDirectDisplay", feature = "CGDisplayConfiguration"))]
pub use self::__CGDisplayConfiguration::CGDisplayVendorNumber;
#[cfg(feature = "CGDisplayConfiguration")]
pub use self::__CGDisplayConfiguration::CGRestorePermanentDisplayConfiguration;
#[cfg(feature = "CGDisplayConfiguration")]
pub(crate) use self::__CGDisplayConfiguration::_CGDisplayConfigRef;
#[cfg(feature = "CGDisplayFade")]
pub use self::__CGDisplayFade::kCGDisplayBlendNormal;
#[cfg(feature = "CGDisplayFade")]
pub use self::__CGDisplayFade::kCGDisplayBlendSolidColor;
#[cfg(feature = "CGDisplayFade")]
pub use self::__CGDisplayFade::kCGDisplayFadeReservationInvalidToken;
#[cfg(feature = "CGDisplayFade")]
pub use self::__CGDisplayFade::kCGMaxDisplayReservationInterval;
#[cfg(all(feature = "CGDisplayFade", feature = "CGError"))]
pub use self::__CGDisplayFade::CGAcquireDisplayFadeReservation;
#[cfg(all(
feature = "CGDisplayConfiguration",
feature = "CGDisplayFade",
feature = "CGError"
))]
pub use self::__CGDisplayFade::CGConfigureDisplayFadeEffect;
#[cfg(feature = "CGDisplayFade")]
pub use self::__CGDisplayFade::CGDisplayBlendFraction;
#[cfg(all(feature = "CGDisplayFade", feature = "CGError", feature = "libc"))]
pub use self::__CGDisplayFade::CGDisplayFade;
#[cfg(feature = "CGDisplayFade")]
pub use self::__CGDisplayFade::CGDisplayFadeInterval;
#[cfg(all(feature = "CGDisplayFade", feature = "libc"))]
pub use self::__CGDisplayFade::CGDisplayFadeOperationInProgress;
#[cfg(feature = "CGDisplayFade")]
pub use self::__CGDisplayFade::CGDisplayFadeReservationToken;
#[cfg(feature = "CGDisplayFade")]
pub use self::__CGDisplayFade::CGDisplayReservationInterval;
#[cfg(all(feature = "CGDisplayFade", feature = "CGError"))]
pub use self::__CGDisplayFade::CGReleaseDisplayFadeReservation;
#[cfg(feature = "CGDisplayStream")]
pub use self::__CGDisplayStream::kCGDisplayStreamColorSpace;
#[cfg(feature = "CGDisplayStream")]
pub use self::__CGDisplayStream::kCGDisplayStreamDestinationRect;
#[cfg(feature = "CGDisplayStream")]
pub use self::__CGDisplayStream::kCGDisplayStreamMinimumFrameTime;
#[cfg(feature = "CGDisplayStream")]
pub use self::__CGDisplayStream::kCGDisplayStreamPreserveAspectRatio;
#[cfg(feature = "CGDisplayStream")]
pub use self::__CGDisplayStream::kCGDisplayStreamQueueDepth;
#[cfg(feature = "CGDisplayStream")]
pub use self::__CGDisplayStream::kCGDisplayStreamShowCursor;
#[cfg(feature = "CGDisplayStream")]
pub use self::__CGDisplayStream::kCGDisplayStreamSourceRect;
#[cfg(feature = "CGDisplayStream")]
pub use self::__CGDisplayStream::kCGDisplayStreamYCbCrMatrix;
#[cfg(feature = "CGDisplayStream")]
pub use self::__CGDisplayStream::kCGDisplayStreamYCbCrMatrix_ITU_R_601_4;
#[cfg(feature = "CGDisplayStream")]
pub use self::__CGDisplayStream::kCGDisplayStreamYCbCrMatrix_ITU_R_709_2;
#[cfg(feature = "CGDisplayStream")]
pub use self::__CGDisplayStream::kCGDisplayStreamYCbCrMatrix_SMPTE_240M_1995;
#[cfg(feature = "CGDisplayStream")]
pub use self::__CGDisplayStream::CGDisplayStream;
#[cfg(all(
feature = "CGDirectDisplay",
feature = "CGDisplayStream",
feature = "block2",
feature = "objc2-io-surface"
))]
#[cfg(not(target_os = "watchos"))]
pub use self::__CGDisplayStream::CGDisplayStreamCreate;
#[cfg(all(
feature = "CGDirectDisplay",
feature = "CGDisplayStream",
feature = "block2",
feature = "dispatch2",
feature = "objc2-io-surface"
))]
#[cfg(not(target_os = "watchos"))]
pub use self::__CGDisplayStream::CGDisplayStreamCreateWithDispatchQueue;
#[cfg(all(
feature = "CGDisplayStream",
feature = "block2",
feature = "objc2-io-surface"
))]
#[cfg(not(target_os = "watchos"))]
pub use self::__CGDisplayStream::CGDisplayStreamFrameAvailableHandler;
#[cfg(feature = "CGDisplayStream")]
pub use self::__CGDisplayStream::CGDisplayStreamFrameStatus;
#[cfg(feature = "CGDisplayStream")]
pub use self::__CGDisplayStream::CGDisplayStreamGetRunLoopSource;
#[cfg(all(feature = "CGDisplayStream", feature = "CGError"))]
pub use self::__CGDisplayStream::CGDisplayStreamStart;
#[cfg(all(feature = "CGDisplayStream", feature = "CGError"))]
pub use self::__CGDisplayStream::CGDisplayStreamStop;
#[cfg(feature = "CGDisplayStream")]
pub use self::__CGDisplayStream::CGDisplayStreamUpdate;
#[cfg(feature = "CGDisplayStream")]
pub use self::__CGDisplayStream::CGDisplayStreamUpdateCreateMergedUpdate;
#[cfg(feature = "CGDisplayStream")]
pub use self::__CGDisplayStream::CGDisplayStreamUpdateGetDropCount;
#[cfg(feature = "CGDisplayStream")]
pub use self::__CGDisplayStream::CGDisplayStreamUpdateGetMovedRectsDelta;
#[cfg(feature = "CGDisplayStream")]
pub use self::__CGDisplayStream::CGDisplayStreamUpdateGetRects;
#[cfg(feature = "CGDisplayStream")]
pub use self::__CGDisplayStream::CGDisplayStreamUpdateRectType;
#[cfg(feature = "CGEXRToneMappingGamma")]
pub use self::__CGEXRToneMappingGamma::kCGEXRToneMappingGammaDefog;
#[cfg(feature = "CGEXRToneMappingGamma")]
pub use self::__CGEXRToneMappingGamma::kCGEXRToneMappingGammaExposure;
#[cfg(feature = "CGEXRToneMappingGamma")]
pub use self::__CGEXRToneMappingGamma::kCGEXRToneMappingGammaKneeHigh;
#[cfg(feature = "CGEXRToneMappingGamma")]
pub use self::__CGEXRToneMappingGamma::kCGEXRToneMappingGammaKneeLow;
#[cfg(feature = "CGEXRToneMappingGamma")]
pub use self::__CGEXRToneMappingGamma::CGEXRToneMappingGammaGetDefaultOptions;
#[cfg(feature = "CGError")]
pub use self::__CGError::CGError;
#[cfg(feature = "CGError")]
pub use self::__CGError::CGErrorCallback;
#[cfg(feature = "CGError")]
pub use self::__CGError::CGErrorSetCallback;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventCreate;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventCreateCopy;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventCreateData;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventCreateFromData;
#[cfg(all(
feature = "CGEvent",
feature = "CGEventTypes",
feature = "CGRemoteOperation"
))]
pub use self::__CGEvent::CGEventCreateKeyboardEvent;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventCreateMouseEvent;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventCreateScrollWheelEvent2;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventCreateSourceFromEvent;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventGetDoubleValueField;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventGetFlags;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventGetIntegerValueField;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventGetLocation;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventGetTimestamp;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventGetType;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventGetUnflippedLocation;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventKeyboardGetUnicodeString;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventKeyboardSetUnicodeString;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventPost;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventPostToPSN;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes", feature = "libc"))]
pub use self::__CGEvent::CGEventPostToPid;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventSetDoubleValueField;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventSetFlags;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventSetIntegerValueField;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventSetLocation;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventSetSource;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventSetTimestamp;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventSetType;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventTapCreate;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventTapCreateForPSN;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes", feature = "libc"))]
pub use self::__CGEvent::CGEventTapCreateForPid;
#[cfg(feature = "CGEvent")]
pub use self::__CGEvent::CGEventTapEnable;
#[cfg(feature = "CGEvent")]
pub use self::__CGEvent::CGEventTapIsEnabled;
#[cfg(all(feature = "CGEvent", feature = "CGEventTypes"))]
pub use self::__CGEvent::CGEventTapPostEvent;
#[cfg(all(
feature = "CGError",
feature = "CGEvent",
feature = "CGEventTypes",
feature = "libc"
))]
pub use self::__CGEvent::CGGetEventTapList;
#[cfg(feature = "CGEvent")]
pub use self::__CGEvent::CGPreflightListenEventAccess;
#[cfg(feature = "CGEvent")]
pub use self::__CGEvent::CGPreflightPostEventAccess;
#[cfg(feature = "CGEvent")]
pub use self::__CGEvent::CGRequestListenEventAccess;
#[cfg(feature = "CGEvent")]
pub use self::__CGEvent::CGRequestPostEventAccess;
#[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))]
pub use self::__CGEventSource::CGEventSourceButtonState;
#[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))]
pub use self::__CGEventSource::CGEventSourceCounterForEventType;
#[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))]
pub use self::__CGEventSource::CGEventSourceCreate;
#[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))]
pub use self::__CGEventSource::CGEventSourceFlagsState;
#[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))]
pub use self::__CGEventSource::CGEventSourceGetKeyboardType;
#[cfg(all(
feature = "CGEventSource",
feature = "CGEventTypes",
feature = "CGRemoteOperation"
))]
pub use self::__CGEventSource::CGEventSourceGetLocalEventsFilterDuringSuppressionState;
#[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))]
pub use self::__CGEventSource::CGEventSourceGetLocalEventsSuppressionInterval;
#[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))]
pub use self::__CGEventSource::CGEventSourceGetPixelsPerLine;
#[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))]
pub use self::__CGEventSource::CGEventSourceGetSourceStateID;
#[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))]
pub use self::__CGEventSource::CGEventSourceGetUserData;
#[cfg(all(
feature = "CGEventSource",
feature = "CGEventTypes",
feature = "CGRemoteOperation"
))]
pub use self::__CGEventSource::CGEventSourceKeyState;
#[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))]
pub use self::__CGEventSource::CGEventSourceSecondsSinceLastEventType;
#[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))]
pub use self::__CGEventSource::CGEventSourceSetKeyboardType;
#[cfg(all(
feature = "CGEventSource",
feature = "CGEventTypes",
feature = "CGRemoteOperation"
))]
pub use self::__CGEventSource::CGEventSourceSetLocalEventsFilterDuringSuppressionState;
#[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))]
pub use self::__CGEventSource::CGEventSourceSetLocalEventsSuppressionInterval;
#[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))]
pub use self::__CGEventSource::CGEventSourceSetPixelsPerLine;
#[cfg(all(feature = "CGEventSource", feature = "CGEventTypes"))]
pub use self::__CGEventSource::CGEventSourceSetUserData;
#[cfg(feature = "CGEventTypes")]
pub use self::__CGEventTypes::kCGEventMaskForAllEvents;
#[cfg(feature = "CGEventTypes")]
pub use self::__CGEventTypes::kCGNotifyEventTapAdded;
#[cfg(feature = "CGEventTypes")]
pub use self::__CGEventTypes::kCGNotifyEventTapRemoved;
#[cfg(feature = "CGEventTypes")]
pub use self::__CGEventTypes::CGEvent;
#[cfg(feature = "CGEventTypes")]
pub use self::__CGEventTypes::CGEventField;
#[cfg(feature = "CGEventTypes")]
pub use self::__CGEventTypes::CGEventFlags;
#[cfg(feature = "CGEventTypes")]
pub use self::__CGEventTypes::CGEventMask;
#[cfg(feature = "CGEventTypes")]
pub use self::__CGEventTypes::CGEventMouseSubtype;
#[cfg(feature = "CGEventTypes")]
pub use self::__CGEventTypes::CGEventSource;
#[cfg(feature = "CGEventTypes")]
pub use self::__CGEventTypes::CGEventSourceKeyboardType;
#[cfg(feature = "CGEventTypes")]
pub use self::__CGEventTypes::CGEventSourceStateID;
#[cfg(feature = "CGEventTypes")]
pub use self::__CGEventTypes::CGEventTapCallBack;
#[cfg(all(feature = "CGEventTypes", feature = "libc"))]
pub use self::__CGEventTypes::CGEventTapInformation;
#[cfg(feature = "CGEventTypes")]
pub use self::__CGEventTypes::CGEventTapLocation;
#[cfg(feature = "CGEventTypes")]
pub use self::__CGEventTypes::CGEventTapOptions;
#[cfg(feature = "CGEventTypes")]
pub use self::__CGEventTypes::CGEventTapPlacement;
#[cfg(feature = "CGEventTypes")]
pub use self::__CGEventTypes::CGEventTapProxy;
#[cfg(feature = "CGEventTypes")]
pub use self::__CGEventTypes::CGEventTimestamp;
#[cfg(feature = "CGEventTypes")]
pub use self::__CGEventTypes::CGEventType;
#[cfg(feature = "CGEventTypes")]
pub use self::__CGEventTypes::CGGesturePhase;
#[cfg(feature = "CGEventTypes")]
pub use self::__CGEventTypes::CGMomentumScrollPhase;
#[cfg(feature = "CGEventTypes")]
pub use self::__CGEventTypes::CGMouseButton;
#[cfg(feature = "CGEventTypes")]
pub use self::__CGEventTypes::CGScrollEventUnit;
#[cfg(feature = "CGEventTypes")]
pub use self::__CGEventTypes::CGScrollPhase;
#[cfg(feature = "CGEventTypes")]
pub(crate) use self::__CGEventTypes::__CGEventTapProxy;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::kCGFontIndexInvalid;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::kCGFontIndexMax;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::kCGFontVariationAxisDefaultValue;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::kCGFontVariationAxisMaxValue;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::kCGFontVariationAxisMinValue;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::kCGFontVariationAxisName;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::kCGGlyphMax;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFont;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontCanCreatePostScriptSubset;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontCopyFullName;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontCopyGlyphNameForGlyph;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontCopyPostScriptName;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontCopyTableForTag;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontCopyTableTags;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontCopyVariationAxes;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontCopyVariations;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontCreateCopyWithVariations;
#[cfg(all(feature = "CGDataProvider", feature = "CGFont"))]
pub use self::__CGFont::CGFontCreateWithDataProvider;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontCreateWithFontName;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontCreateWithPlatformFont;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontGetAscent;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontGetCapHeight;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontGetDescent;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontGetFontBBox;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontGetGlyphAdvances;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontGetGlyphBBoxes;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontGetGlyphWithGlyphName;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontGetItalicAngle;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontGetLeading;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontGetNumberOfGlyphs;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontGetStemV;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontGetUnitsPerEm;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontGetXHeight;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontIndex;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGFontPostScriptFormat;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGGlyph;
#[cfg(feature = "CGFont")]
pub use self::__CGFont::CGGlyphDeprecatedEnum;
#[cfg(feature = "CGFunction")]
pub use self::__CGFunction::CGFunction;
#[cfg(feature = "CGFunction")]
pub use self::__CGFunction::CGFunctionCallbacks;
#[cfg(feature = "CGFunction")]
pub use self::__CGFunction::CGFunctionCreate;
#[cfg(feature = "CGFunction")]
pub use self::__CGFunction::CGFunctionEvaluateCallback;
#[cfg(feature = "CGFunction")]
pub use self::__CGFunction::CGFunctionReleaseInfoCallback;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGPointCreateDictionaryRepresentation;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGPointEqualToPoint;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGPointMakeWithDictionaryRepresentation;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGPointZero;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectContainsPoint;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectContainsRect;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectCreateDictionaryRepresentation;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectDivide;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectEqualToRect;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectGetHeight;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectGetMaxX;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectGetMaxY;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectGetMidX;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectGetMidY;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectGetMinX;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectGetMinY;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectGetWidth;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectInfinite;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectInset;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectIntegral;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectIntersection;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectIntersectsRect;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectIsEmpty;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectIsInfinite;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectIsNull;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectMakeWithDictionaryRepresentation;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectNull;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectOffset;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectStandardize;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectUnion;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGRectZero;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGSizeCreateDictionaryRepresentation;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGSizeEqualToSize;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGSizeMakeWithDictionaryRepresentation;
#[cfg(feature = "CGGeometry")]
pub use self::__CGGeometry::CGSizeZero;
#[cfg(feature = "CGGradient")]
pub use self::__CGGradient::CGGradient;
#[cfg(all(feature = "CGColorSpace", feature = "CGGradient"))]
pub use self::__CGGradient::CGGradientCreateWithColorComponents;
#[cfg(all(feature = "CGColorSpace", feature = "CGGradient"))]
pub use self::__CGGradient::CGGradientCreateWithColors;
#[cfg(all(feature = "CGColorSpace", feature = "CGGradient"))]
pub use self::__CGGradient::CGGradientCreateWithContentHeadroom;
#[cfg(feature = "CGGradient")]
pub use self::__CGGradient::CGGradientDrawingOptions;
#[cfg(feature = "CGGradient")]
pub use self::__CGGradient::CGGradientGetContentHeadroom;
#[cfg(feature = "CGITUToneMapping")]
pub use self::__CGITUToneMapping::kCGSkipBoostToHDR;
#[cfg(feature = "CGITUToneMapping")]
pub use self::__CGITUToneMapping::kCGUse100nitsHLGOOTF;
#[cfg(feature = "CGITUToneMapping")]
pub use self::__CGITUToneMapping::kCGUseBT1886ForCoreVideoGamma;
#[cfg(feature = "CGITUToneMapping")]
pub use self::__CGITUToneMapping::kCGUseLegacyHDREcosystem;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::kCGDefaultHDRImageContentHeadroom;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGBitmapInfo;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImage;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageAlphaInfo;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageByteOrderInfo;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageCalculateContentAverageLightLevel;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageCalculateContentHeadroom;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageComponentInfo;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageContainsImageSpecificToneMappingMetadata;
#[cfg(all(
feature = "CGColorSpace",
feature = "CGDataProvider",
feature = "CGImage"
))]
pub use self::__CGImage::CGImageCreate;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageCreateCopy;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageCreateCopyWithCalculatedHDRStats;
#[cfg(all(feature = "CGColorSpace", feature = "CGImage"))]
pub use self::__CGImage::CGImageCreateCopyWithColorSpace;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageCreateCopyWithContentAverageLightLevel;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageCreateCopyWithContentHeadroom;
#[cfg(all(
feature = "CGColorSpace",
feature = "CGDataProvider",
feature = "CGImage"
))]
pub use self::__CGImage::CGImageCreateWithContentHeadroom;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageCreateWithImageInRect;
#[cfg(all(
feature = "CGColorSpace",
feature = "CGDataProvider",
feature = "CGImage"
))]
pub use self::__CGImage::CGImageCreateWithJPEGDataProvider;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageCreateWithMask;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageCreateWithMaskingColors;
#[cfg(all(
feature = "CGColorSpace",
feature = "CGDataProvider",
feature = "CGImage"
))]
pub use self::__CGImage::CGImageCreateWithPNGDataProvider;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageGetAlphaInfo;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageGetBitmapInfo;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageGetBitsPerComponent;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageGetBitsPerPixel;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageGetByteOrderInfo;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageGetBytesPerRow;
#[cfg(all(feature = "CGColorSpace", feature = "CGImage"))]
pub use self::__CGImage::CGImageGetColorSpace;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageGetContentAverageLightLevel;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageGetContentHeadroom;
#[cfg(all(feature = "CGDataProvider", feature = "CGImage"))]
pub use self::__CGImage::CGImageGetDataProvider;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageGetDecode;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageGetHeight;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageGetPixelFormatInfo;
#[cfg(all(feature = "CGColorSpace", feature = "CGImage"))]
pub use self::__CGImage::CGImageGetRenderingIntent;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageGetShouldInterpolate;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageGetUTType;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageGetWidth;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageIsMask;
#[cfg(all(feature = "CGDataProvider", feature = "CGImage"))]
pub use self::__CGImage::CGImageMaskCreate;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImagePixelFormatInfo;
#[cfg(feature = "CGImage")]
pub use self::__CGImage::CGImageShouldToneMap;
#[cfg(all(feature = "CGContext", feature = "CGLayer"))]
pub use self::__CGLayer::CGContextDrawLayerAtPoint;
#[cfg(all(feature = "CGContext", feature = "CGLayer"))]
pub use self::__CGLayer::CGContextDrawLayerInRect;
#[cfg(feature = "CGLayer")]
pub use self::__CGLayer::CGLayer;
#[cfg(all(feature = "CGContext", feature = "CGLayer"))]
pub use self::__CGLayer::CGLayerCreateWithContext;
#[cfg(all(feature = "CGContext", feature = "CGLayer"))]
pub use self::__CGLayer::CGLayerGetContext;
#[cfg(feature = "CGLayer")]
pub use self::__CGLayer::CGLayerGetSize;
#[cfg(feature = "CGPDFArray")]
pub use self::__CGPDFArray::CGPDFArray;
#[cfg(all(feature = "CGPDFArray", feature = "CGPDFObject", feature = "block2"))]
pub use self::__CGPDFArray::CGPDFArrayApplierBlock;
#[cfg(all(feature = "CGPDFArray", feature = "CGPDFObject", feature = "block2"))]
pub use self::__CGPDFArray::CGPDFArrayApplyBlock;
#[cfg(feature = "CGPDFArray")]
pub use self::__CGPDFArray::CGPDFArrayGetArray;
#[cfg(all(feature = "CGPDFArray", feature = "CGPDFObject"))]
pub use self::__CGPDFArray::CGPDFArrayGetBoolean;
#[cfg(feature = "CGPDFArray")]
pub use self::__CGPDFArray::CGPDFArrayGetCount;
#[cfg(all(feature = "CGPDFArray", feature = "CGPDFDictionary"))]
pub use self::__CGPDFArray::CGPDFArrayGetDictionary;
#[cfg(all(feature = "CGPDFArray", feature = "CGPDFObject"))]
pub use self::__CGPDFArray::CGPDFArrayGetInteger;
#[cfg(feature = "CGPDFArray")]
pub use self::__CGPDFArray::CGPDFArrayGetName;
#[cfg(feature = "CGPDFArray")]
pub use self::__CGPDFArray::CGPDFArrayGetNull;
#[cfg(all(feature = "CGPDFArray", feature = "CGPDFObject"))]
pub use self::__CGPDFArray::CGPDFArrayGetNumber;
#[cfg(all(feature = "CGPDFArray", feature = "CGPDFObject"))]
pub use self::__CGPDFArray::CGPDFArrayGetObject;
#[cfg(all(feature = "CGPDFArray", feature = "CGPDFStream"))]
pub use self::__CGPDFArray::CGPDFArrayGetStream;
#[cfg(all(feature = "CGPDFArray", feature = "CGPDFString"))]
pub use self::__CGPDFArray::CGPDFArrayGetString;
#[cfg(feature = "CGPDFArray")]
pub use self::__CGPDFArray::CGPDFArrayRef;
#[cfg(feature = "CGPDFContentStream")]
pub use self::__CGPDFContentStream::CGPDFContentStream;
#[cfg(all(feature = "CGPDFContentStream", feature = "CGPDFPage"))]
pub use self::__CGPDFContentStream::CGPDFContentStreamCreateWithPage;
#[cfg(all(
feature = "CGPDFContentStream",
feature = "CGPDFDictionary",
feature = "CGPDFStream"
))]
pub use self::__CGPDFContentStream::CGPDFContentStreamCreateWithStream;
#[cfg(all(feature = "CGPDFContentStream", feature = "CGPDFObject"))]
pub use self::__CGPDFContentStream::CGPDFContentStreamGetResource;
#[cfg(feature = "CGPDFContentStream")]
pub use self::__CGPDFContentStream::CGPDFContentStreamGetStreams;
#[cfg(feature = "CGPDFContentStream")]
pub use self::__CGPDFContentStream::CGPDFContentStreamRef;
#[cfg(feature = "CGPDFContentStream")]
pub use self::__CGPDFContentStream::CGPDFContentStreamRelease;
#[cfg(feature = "CGPDFContentStream")]
pub use self::__CGPDFContentStream::CGPDFContentStreamRetain;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFContextAccessPermissions;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFContextAllowsCopying;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFContextAllowsPrinting;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFContextArtBox;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFContextAuthor;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFContextBleedBox;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFContextCreateLinearizedPDF;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFContextCreatePDFA;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFContextCreator;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFContextCropBox;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFContextEncryptionKeyLength;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFContextKeywords;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFContextMediaBox;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFContextOutputIntent;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFContextOutputIntents;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFContextOwnerPassword;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFContextSubject;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFContextTitle;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFContextTrimBox;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFContextUserPassword;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFTagPropertyActualText;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFTagPropertyAlternativeText;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFTagPropertyLanguageText;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFTagPropertyTitleText;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFXDestinationOutputProfile;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFXInfo;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFXOutputCondition;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFXOutputConditionIdentifier;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFXOutputIntentSubtype;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::kCGPDFXRegistryName;
#[cfg(all(feature = "CGContext", feature = "CGPDFContext"))]
pub use self::__CGPDFContext::CGPDFContextAddDestinationAtPoint;
#[cfg(all(feature = "CGContext", feature = "CGPDFContext"))]
pub use self::__CGPDFContext::CGPDFContextAddDocumentMetadata;
#[cfg(all(feature = "CGContext", feature = "CGPDFContext"))]
pub use self::__CGPDFContext::CGPDFContextBeginPage;
#[cfg(all(feature = "CGContext", feature = "CGPDFContext"))]
pub use self::__CGPDFContext::CGPDFContextBeginTag;
#[cfg(all(feature = "CGContext", feature = "CGPDFContext"))]
pub use self::__CGPDFContext::CGPDFContextClose;
#[cfg(all(
feature = "CGContext",
feature = "CGDataConsumer",
feature = "CGPDFContext"
))]
pub use self::__CGPDFContext::CGPDFContextCreate;
#[cfg(all(feature = "CGContext", feature = "CGPDFContext"))]
pub use self::__CGPDFContext::CGPDFContextCreateWithURL;
#[cfg(all(feature = "CGContext", feature = "CGPDFContext"))]
pub use self::__CGPDFContext::CGPDFContextEndPage;
#[cfg(all(feature = "CGContext", feature = "CGPDFContext"))]
pub use self::__CGPDFContext::CGPDFContextEndTag;
#[cfg(all(feature = "CGContext", feature = "CGPDFContext"))]
pub use self::__CGPDFContext::CGPDFContextSetDestinationForRect;
#[cfg(all(
feature = "CGContext",
feature = "CGPDFContext",
feature = "CGPDFDictionary"
))]
pub use self::__CGPDFContext::CGPDFContextSetIDTree;
#[cfg(all(feature = "CGContext", feature = "CGPDFContext"))]
pub use self::__CGPDFContext::CGPDFContextSetOutline;
#[cfg(all(feature = "CGContext", feature = "CGPDFContext"))]
pub use self::__CGPDFContext::CGPDFContextSetPageTagStructureTree;
#[cfg(all(
feature = "CGContext",
feature = "CGPDFContext",
feature = "CGPDFDictionary"
))]
pub use self::__CGPDFContext::CGPDFContextSetParentTree;
#[cfg(all(feature = "CGContext", feature = "CGPDFContext"))]
pub use self::__CGPDFContext::CGPDFContextSetURLForRect;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::CGPDFTagProperty;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::CGPDFTagType;
#[cfg(feature = "CGPDFContext")]
pub use self::__CGPDFContext::CGPDFTagTypeGetName;
#[cfg(feature = "CGPDFDictionary")]
pub use self::__CGPDFDictionary::CGPDFDictionary;
#[cfg(all(
feature = "CGPDFDictionary",
feature = "CGPDFObject",
feature = "block2"
))]
pub use self::__CGPDFDictionary::CGPDFDictionaryApplierBlock;
#[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFObject"))]
pub use self::__CGPDFDictionary::CGPDFDictionaryApplierFunction;
#[cfg(all(
feature = "CGPDFDictionary",
feature = "CGPDFObject",
feature = "block2"
))]
pub use self::__CGPDFDictionary::CGPDFDictionaryApplyBlock;
#[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFObject"))]
pub use self::__CGPDFDictionary::CGPDFDictionaryApplyFunction;
#[cfg(all(feature = "CGPDFArray", feature = "CGPDFDictionary"))]
pub use self::__CGPDFDictionary::CGPDFDictionaryGetArray;
#[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFObject"))]
pub use self::__CGPDFDictionary::CGPDFDictionaryGetBoolean;
#[cfg(feature = "CGPDFDictionary")]
pub use self::__CGPDFDictionary::CGPDFDictionaryGetCount;
#[cfg(feature = "CGPDFDictionary")]
pub use self::__CGPDFDictionary::CGPDFDictionaryGetDictionary;
#[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFObject"))]
pub use self::__CGPDFDictionary::CGPDFDictionaryGetInteger;
#[cfg(feature = "CGPDFDictionary")]
pub use self::__CGPDFDictionary::CGPDFDictionaryGetName;
#[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFObject"))]
pub use self::__CGPDFDictionary::CGPDFDictionaryGetNumber;
#[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFObject"))]
pub use self::__CGPDFDictionary::CGPDFDictionaryGetObject;
#[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFStream"))]
pub use self::__CGPDFDictionary::CGPDFDictionaryGetStream;
#[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFString"))]
pub use self::__CGPDFDictionary::CGPDFDictionaryGetString;
#[cfg(feature = "CGPDFDictionary")]
pub use self::__CGPDFDictionary::CGPDFDictionaryRef;
#[cfg(feature = "CGPDFDocument")]
pub use self::__CGPDFDocument::kCGPDFOutlineChildren;
#[cfg(feature = "CGPDFDocument")]
pub use self::__CGPDFDocument::kCGPDFOutlineDestination;
#[cfg(feature = "CGPDFDocument")]
pub use self::__CGPDFDocument::kCGPDFOutlineDestinationRect;
#[cfg(feature = "CGPDFDocument")]
pub use self::__CGPDFDocument::kCGPDFOutlineTitle;
#[cfg(feature = "CGPDFDocument")]
pub use self::__CGPDFDocument::CGPDFAccessPermissions;
#[cfg(feature = "CGPDFDocument")]
pub use self::__CGPDFDocument::CGPDFDocument;
#[cfg(feature = "CGPDFDocument")]
pub use self::__CGPDFDocument::CGPDFDocumentAllowsCopying;
#[cfg(feature = "CGPDFDocument")]
pub use self::__CGPDFDocument::CGPDFDocumentAllowsPrinting;
#[cfg(all(feature = "CGDataProvider", feature = "CGPDFDocument"))]
pub use self::__CGPDFDocument::CGPDFDocumentCreateWithProvider;
#[cfg(feature = "CGPDFDocument")]
pub use self::__CGPDFDocument::CGPDFDocumentCreateWithURL;
#[cfg(feature = "CGPDFDocument")]
pub use self::__CGPDFDocument::CGPDFDocumentGetAccessPermissions;
#[cfg(feature = "CGPDFDocument")]
pub use self::__CGPDFDocument::CGPDFDocumentGetArtBox;
#[cfg(feature = "CGPDFDocument")]
pub use self::__CGPDFDocument::CGPDFDocumentGetBleedBox;
#[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFDocument"))]
pub use self::__CGPDFDocument::CGPDFDocumentGetCatalog;
#[cfg(feature = "CGPDFDocument")]
pub use self::__CGPDFDocument::CGPDFDocumentGetCropBox;
#[cfg(all(feature = "CGPDFArray", feature = "CGPDFDocument"))]
pub use self::__CGPDFDocument::CGPDFDocumentGetID;
#[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFDocument"))]
pub use self::__CGPDFDocument::CGPDFDocumentGetInfo;
#[cfg(feature = "CGPDFDocument")]
pub use self::__CGPDFDocument::CGPDFDocumentGetMediaBox;
#[cfg(feature = "CGPDFDocument")]
pub use self::__CGPDFDocument::CGPDFDocumentGetNumberOfPages;
#[cfg(feature = "CGPDFDocument")]
pub use self::__CGPDFDocument::CGPDFDocumentGetOutline;
#[cfg(all(feature = "CGPDFDocument", feature = "CGPDFPage"))]
pub use self::__CGPDFDocument::CGPDFDocumentGetPage;
#[cfg(feature = "CGPDFDocument")]
pub use self::__CGPDFDocument::CGPDFDocumentGetRotationAngle;
#[cfg(feature = "CGPDFDocument")]
pub use self::__CGPDFDocument::CGPDFDocumentGetTrimBox;
#[cfg(feature = "CGPDFDocument")]
pub use self::__CGPDFDocument::CGPDFDocumentGetVersion;
#[cfg(feature = "CGPDFDocument")]
pub use self::__CGPDFDocument::CGPDFDocumentIsEncrypted;
#[cfg(feature = "CGPDFDocument")]
pub use self::__CGPDFDocument::CGPDFDocumentIsUnlocked;
#[cfg(feature = "CGPDFDocument")]
pub use self::__CGPDFDocument::CGPDFDocumentUnlockWithPassword;
#[cfg(feature = "CGPDFObject")]
pub use self::__CGPDFObject::CGPDFBoolean;
#[cfg(feature = "CGPDFObject")]
pub use self::__CGPDFObject::CGPDFInteger;
#[cfg(feature = "CGPDFObject")]
pub use self::__CGPDFObject::CGPDFObject;
#[cfg(feature = "CGPDFObject")]
pub use self::__CGPDFObject::CGPDFObjectGetType;
#[cfg(feature = "CGPDFObject")]
pub use self::__CGPDFObject::CGPDFObjectGetValue;
#[cfg(feature = "CGPDFObject")]
pub use self::__CGPDFObject::CGPDFObjectRef;
#[cfg(feature = "CGPDFObject")]
pub use self::__CGPDFObject::CGPDFObjectType;
#[cfg(feature = "CGPDFObject")]
pub use self::__CGPDFObject::CGPDFReal;
#[cfg(all(feature = "CGPDFOperatorTable", feature = "CGPDFScanner"))]
pub use self::__CGPDFOperatorTable::CGPDFOperatorCallback;
#[cfg(feature = "CGPDFOperatorTable")]
pub use self::__CGPDFOperatorTable::CGPDFOperatorTable;
#[cfg(feature = "CGPDFOperatorTable")]
pub use self::__CGPDFOperatorTable::CGPDFOperatorTableCreate;
#[cfg(feature = "CGPDFOperatorTable")]
pub use self::__CGPDFOperatorTable::CGPDFOperatorTableRef;
#[cfg(feature = "CGPDFOperatorTable")]
pub use self::__CGPDFOperatorTable::CGPDFOperatorTableRelease;
#[cfg(feature = "CGPDFOperatorTable")]
pub use self::__CGPDFOperatorTable::CGPDFOperatorTableRetain;
#[cfg(all(feature = "CGPDFOperatorTable", feature = "CGPDFScanner"))]
pub use self::__CGPDFOperatorTable::CGPDFOperatorTableSetCallback;
#[cfg(feature = "CGPDFPage")]
pub use self::__CGPDFPage::CGPDFBox;
#[cfg(feature = "CGPDFPage")]
pub use self::__CGPDFPage::CGPDFPage;
#[cfg(feature = "CGPDFPage")]
pub use self::__CGPDFPage::CGPDFPageGetBoxRect;
#[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFPage"))]
pub use self::__CGPDFPage::CGPDFPageGetDictionary;
#[cfg(all(feature = "CGPDFDocument", feature = "CGPDFPage"))]
pub use self::__CGPDFPage::CGPDFPageGetDocument;
#[cfg(feature = "CGPDFPage")]
pub use self::__CGPDFPage::CGPDFPageGetDrawingTransform;
#[cfg(feature = "CGPDFPage")]
pub use self::__CGPDFPage::CGPDFPageGetPageNumber;
#[cfg(feature = "CGPDFPage")]
pub use self::__CGPDFPage::CGPDFPageGetRotationAngle;
#[cfg(feature = "CGPDFScanner")]
pub use self::__CGPDFScanner::CGPDFScanner;
#[cfg(all(
feature = "CGPDFContentStream",
feature = "CGPDFOperatorTable",
feature = "CGPDFScanner"
))]
pub use self::__CGPDFScanner::CGPDFScannerCreate;
#[cfg(all(feature = "CGPDFContentStream", feature = "CGPDFScanner"))]
pub use self::__CGPDFScanner::CGPDFScannerGetContentStream;
#[cfg(all(feature = "CGPDFArray", feature = "CGPDFScanner"))]
pub use self::__CGPDFScanner::CGPDFScannerPopArray;
#[cfg(all(feature = "CGPDFObject", feature = "CGPDFScanner"))]
pub use self::__CGPDFScanner::CGPDFScannerPopBoolean;
#[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFScanner"))]
pub use self::__CGPDFScanner::CGPDFScannerPopDictionary;
#[cfg(all(feature = "CGPDFObject", feature = "CGPDFScanner"))]
pub use self::__CGPDFScanner::CGPDFScannerPopInteger;
#[cfg(feature = "CGPDFScanner")]
pub use self::__CGPDFScanner::CGPDFScannerPopName;
#[cfg(all(feature = "CGPDFObject", feature = "CGPDFScanner"))]
pub use self::__CGPDFScanner::CGPDFScannerPopNumber;
#[cfg(all(feature = "CGPDFObject", feature = "CGPDFScanner"))]
pub use self::__CGPDFScanner::CGPDFScannerPopObject;
#[cfg(all(feature = "CGPDFScanner", feature = "CGPDFStream"))]
pub use self::__CGPDFScanner::CGPDFScannerPopStream;
#[cfg(all(feature = "CGPDFScanner", feature = "CGPDFString"))]
pub use self::__CGPDFScanner::CGPDFScannerPopString;
#[cfg(feature = "CGPDFScanner")]
pub use self::__CGPDFScanner::CGPDFScannerRef;
#[cfg(feature = "CGPDFScanner")]
pub use self::__CGPDFScanner::CGPDFScannerRelease;
#[cfg(feature = "CGPDFScanner")]
pub use self::__CGPDFScanner::CGPDFScannerRetain;
#[cfg(feature = "CGPDFScanner")]
pub use self::__CGPDFScanner::CGPDFScannerScan;
#[cfg(feature = "CGPDFScanner")]
pub use self::__CGPDFScanner::CGPDFScannerStop;
#[cfg(feature = "CGPDFStream")]
pub use self::__CGPDFStream::CGPDFDataFormat;
#[cfg(feature = "CGPDFStream")]
pub use self::__CGPDFStream::CGPDFStream;
#[cfg(feature = "CGPDFStream")]
pub use self::__CGPDFStream::CGPDFStreamCopyData;
#[cfg(all(feature = "CGPDFDictionary", feature = "CGPDFStream"))]
pub use self::__CGPDFStream::CGPDFStreamGetDictionary;
#[cfg(feature = "CGPDFStream")]
pub use self::__CGPDFStream::CGPDFStreamRef;
#[cfg(feature = "CGPDFString")]
pub use self::__CGPDFString::CGPDFString;
#[cfg(feature = "CGPDFString")]
pub use self::__CGPDFString::CGPDFStringCopyDate;
#[cfg(feature = "CGPDFString")]
pub use self::__CGPDFString::CGPDFStringCopyTextString;
#[cfg(feature = "CGPDFString")]
pub use self::__CGPDFString::CGPDFStringGetBytePtr;
#[cfg(feature = "CGPDFString")]
pub use self::__CGPDFString::CGPDFStringGetLength;
#[cfg(feature = "CGPDFString")]
pub use self::__CGPDFString::CGPDFStringRef;
#[cfg(feature = "CGPSConverter")]
pub use self::__CGPSConverter::CGPSConverter;
#[cfg(feature = "CGPSConverter")]
pub use self::__CGPSConverter::CGPSConverterAbort;
#[cfg(feature = "CGPSConverter")]
pub use self::__CGPSConverter::CGPSConverterBeginDocumentCallback;
#[cfg(feature = "CGPSConverter")]
pub use self::__CGPSConverter::CGPSConverterBeginPageCallback;
#[cfg(feature = "CGPSConverter")]
pub use self::__CGPSConverter::CGPSConverterCallbacks;
#[cfg(all(
feature = "CGDataConsumer",
feature = "CGDataProvider",
feature = "CGPSConverter"
))]
pub use self::__CGPSConverter::CGPSConverterConvert;
#[cfg(feature = "CGPSConverter")]
pub use self::__CGPSConverter::CGPSConverterCreate;
#[cfg(feature = "CGPSConverter")]
pub use self::__CGPSConverter::CGPSConverterEndDocumentCallback;
#[cfg(feature = "CGPSConverter")]
pub use self::__CGPSConverter::CGPSConverterEndPageCallback;
#[cfg(feature = "CGPSConverter")]
pub use self::__CGPSConverter::CGPSConverterIsConverting;
#[cfg(feature = "CGPSConverter")]
pub use self::__CGPSConverter::CGPSConverterMessageCallback;
#[cfg(feature = "CGPSConverter")]
pub use self::__CGPSConverter::CGPSConverterProgressCallback;
#[cfg(feature = "CGPSConverter")]
pub use self::__CGPSConverter::CGPSConverterReleaseInfoCallback;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGLineCap;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGLineJoin;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGMutablePath;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPath;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathAddArc;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathAddArcToPoint;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathAddCurveToPoint;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathAddEllipseInRect;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathAddLineToPoint;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathAddLines;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathAddPath;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathAddQuadCurveToPoint;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathAddRect;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathAddRects;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathAddRelativeArc;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathAddRoundedRect;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathApplierFunction;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathApply;
#[cfg(all(feature = "CGPath", feature = "block2"))]
pub use self::__CGPath::CGPathApplyBlock;
#[cfg(all(feature = "CGPath", feature = "block2"))]
pub use self::__CGPath::CGPathApplyWithBlock;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathCloseSubpath;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathContainsPoint;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathCreateCopy;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathCreateCopyByDashingPath;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathCreateCopyByFlattening;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathCreateCopyByIntersectingPath;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathCreateCopyByNormalizing;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathCreateCopyByStrokingPath;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathCreateCopyBySubtractingPath;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathCreateCopyBySymmetricDifferenceOfPath;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathCreateCopyByTransformingPath;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathCreateCopyByUnioningPath;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathCreateCopyOfLineByIntersectingPath;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathCreateCopyOfLineBySubtractingPath;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathCreateMutable;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathCreateMutableCopy;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathCreateMutableCopyByTransformingPath;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathCreateSeparateComponents;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathCreateWithEllipseInRect;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathCreateWithRect;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathCreateWithRoundedRect;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathElement;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathElementType;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathEqualToPath;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathGetBoundingBox;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathGetCurrentPoint;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathGetPathBoundingBox;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathIntersectsPath;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathIsEmpty;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathIsRect;
#[cfg(feature = "CGPath")]
pub use self::__CGPath::CGPathMoveToPoint;
#[cfg(feature = "CGPattern")]
pub use self::__CGPattern::CGPattern;
#[cfg(all(feature = "CGContext", feature = "CGPattern"))]
pub use self::__CGPattern::CGPatternCallbacks;
#[cfg(all(feature = "CGContext", feature = "CGPattern"))]
pub use self::__CGPattern::CGPatternCreate;
#[cfg(all(feature = "CGContext", feature = "CGPattern"))]
pub use self::__CGPattern::CGPatternDrawPatternCallback;
#[cfg(feature = "CGPattern")]
pub use self::__CGPattern::CGPatternReleaseInfoCallback;
#[cfg(feature = "CGPattern")]
pub use self::__CGPattern::CGPatternTiling;
#[cfg(feature = "CGRemoteOperation")]
pub use self::__CGRemoteOperation::kCGEventFilterMaskPermitAllEvents;
#[cfg(feature = "CGRemoteOperation")]
pub use self::__CGRemoteOperation::kCGEventSupressionStateRemoteMouseDrag;
#[cfg(feature = "CGRemoteOperation")]
pub use self::__CGRemoteOperation::kCGEventSupressionStateSupressionInterval;
#[cfg(feature = "CGRemoteOperation")]
pub use self::__CGRemoteOperation::kCGMouseDownEventMaskingDeadSwitchTimeout;
#[cfg(feature = "CGRemoteOperation")]
pub use self::__CGRemoteOperation::kCGNumberOfEventSupressionStates;
#[cfg(all(feature = "CGError", feature = "CGRemoteOperation", feature = "libc"))]
pub use self::__CGRemoteOperation::CGAssociateMouseAndMouseCursorPosition;
#[cfg(feature = "CGRemoteOperation")]
pub use self::__CGRemoteOperation::CGButtonCount;
#[cfg(feature = "CGRemoteOperation")]
pub use self::__CGRemoteOperation::CGCharCode;
#[cfg(all(feature = "CGRemoteOperation", feature = "libc"))]
pub use self::__CGRemoteOperation::CGCursorIsDrawnInFramebuffer;
#[cfg(all(feature = "CGRemoteOperation", feature = "libc"))]
pub use self::__CGRemoteOperation::CGCursorIsVisible;
#[cfg(all(feature = "CGError", feature = "CGRemoteOperation", feature = "libc"))]
pub use self::__CGRemoteOperation::CGEnableEventStateCombining;
#[cfg(all(feature = "CGError", feature = "CGRemoteOperation"))]
pub use self::__CGRemoteOperation::CGEventErr;
#[cfg(feature = "CGRemoteOperation")]
pub use self::__CGRemoteOperation::CGEventFilterMask;
#[cfg(feature = "CGRemoteOperation")]
pub use self::__CGRemoteOperation::CGEventSuppressionState;
#[cfg(all(feature = "CGError", feature = "CGRemoteOperation", feature = "libc"))]
pub use self::__CGRemoteOperation::CGInhibitLocalEvents;
#[cfg(feature = "CGRemoteOperation")]
pub use self::__CGRemoteOperation::CGKeyCode;
#[cfg(all(feature = "CGError", feature = "CGRemoteOperation", feature = "libc"))]
pub use self::__CGRemoteOperation::CGPostKeyboardEvent;
#[cfg(feature = "CGRemoteOperation")]
pub use self::__CGRemoteOperation::CGRectCount;
#[cfg(all(feature = "CGError", feature = "CGRemoteOperation"))]
pub use self::__CGRemoteOperation::CGRegisterScreenRefreshCallback;
#[cfg(feature = "CGRemoteOperation")]
pub use self::__CGRemoteOperation::CGReleaseScreenRefreshRects;
#[cfg(feature = "CGRemoteOperation")]
pub use self::__CGRemoteOperation::CGScreenRefreshCallback;
#[cfg(all(feature = "CGError", feature = "CGRemoteOperation"))]
pub use self::__CGRemoteOperation::CGScreenRegisterMoveCallback;
#[cfg(feature = "CGRemoteOperation")]
pub use self::__CGRemoteOperation::CGScreenUnregisterMoveCallback;
#[cfg(feature = "CGRemoteOperation")]
pub use self::__CGRemoteOperation::CGScreenUpdateMoveCallback;
#[cfg(feature = "CGRemoteOperation")]
pub use self::__CGRemoteOperation::CGScreenUpdateMoveDelta;
#[cfg(feature = "CGRemoteOperation")]
pub use self::__CGRemoteOperation::CGScreenUpdateOperation;
#[cfg(all(feature = "CGError", feature = "CGRemoteOperation"))]
pub use self::__CGRemoteOperation::CGSetLocalEventsFilterDuringSuppressionState;
#[cfg(all(feature = "CGError", feature = "CGRemoteOperation"))]
pub use self::__CGRemoteOperation::CGSetLocalEventsSuppressionInterval;
#[cfg(feature = "CGRemoteOperation")]
pub use self::__CGRemoteOperation::CGUnregisterScreenRefreshCallback;
#[cfg(all(feature = "CGError", feature = "CGRemoteOperation"))]
pub use self::__CGRemoteOperation::CGWaitForScreenRefreshRects;
#[cfg(all(feature = "CGError", feature = "CGRemoteOperation"))]
pub use self::__CGRemoteOperation::CGWaitForScreenUpdateRects;
#[cfg(all(feature = "CGError", feature = "CGRemoteOperation"))]
pub use self::__CGRemoteOperation::CGWarpMouseCursorPosition;
#[cfg(feature = "CGRemoteOperation")]
pub use self::__CGRemoteOperation::CGWheelCount;
#[cfg(feature = "CGRemoteOperation")]
pub use self::__CGRemoteOperation::CGWindowServerCFMachPort;
#[cfg(feature = "CGRemoteOperation")]
pub use self::__CGRemoteOperation::CGWindowServerCreateServerPort;
#[cfg(feature = "CGRenderingBufferProvider")]
pub use self::__CGRenderingBufferProvider::CGRenderingBufferLockBytePtr;
#[cfg(feature = "CGRenderingBufferProvider")]
pub use self::__CGRenderingBufferProvider::CGRenderingBufferProvider;
#[cfg(all(feature = "CGRenderingBufferProvider", feature = "block2"))]
pub use self::__CGRenderingBufferProvider::CGRenderingBufferProviderCreate;
#[cfg(feature = "CGRenderingBufferProvider")]
pub use self::__CGRenderingBufferProvider::CGRenderingBufferProviderCreateWithCFData;
#[cfg(feature = "CGRenderingBufferProvider")]
pub use self::__CGRenderingBufferProvider::CGRenderingBufferProviderGetSize;
#[cfg(feature = "CGRenderingBufferProvider")]
pub use self::__CGRenderingBufferProvider::CGRenderingBufferUnlockBytePtr;
#[cfg(feature = "CGSession")]
pub use self::__CGSession::kCGNotifyGUIConsoleSessionChanged;
#[cfg(feature = "CGSession")]
pub use self::__CGSession::kCGNotifyGUISessionUserChanged;
#[cfg(feature = "CGSession")]
pub use self::__CGSession::CGSessionCopyCurrentDictionary;
#[cfg(feature = "CGShading")]
pub use self::__CGShading::CGShading;
#[cfg(all(
feature = "CGColorSpace",
feature = "CGFunction",
feature = "CGShading"
))]
pub use self::__CGShading::CGShadingCreateAxial;
#[cfg(all(
feature = "CGColorSpace",
feature = "CGFunction",
feature = "CGShading"
))]
pub use self::__CGShading::CGShadingCreateAxialWithContentHeadroom;
#[cfg(all(
feature = "CGColorSpace",
feature = "CGFunction",
feature = "CGShading"
))]
pub use self::__CGShading::CGShadingCreateRadial;
#[cfg(all(
feature = "CGColorSpace",
feature = "CGFunction",
feature = "CGShading"
))]
pub use self::__CGShading::CGShadingCreateRadialWithContentHeadroom;
#[cfg(feature = "CGShading")]
pub use self::__CGShading::CGShadingGetContentHeadroom;
#[cfg(feature = "CGToneMapping")]
pub use self::__CGToneMapping::kCGContentAverageLightLevel;
#[cfg(feature = "CGToneMapping")]
pub use self::__CGToneMapping::kCGContentAverageLightLevelNits;
#[cfg(feature = "CGToneMapping")]
pub use self::__CGToneMapping::kCGDynamicRangeConstrained;
#[cfg(feature = "CGToneMapping")]
pub use self::__CGToneMapping::kCGDynamicRangeHigh;
#[cfg(feature = "CGToneMapping")]
pub use self::__CGToneMapping::kCGDynamicRangeStandard;
#[cfg(feature = "CGToneMapping")]
pub use self::__CGToneMapping::kCGPreferredDynamicRange;
#[cfg(feature = "CGToneMapping")]
pub use self::__CGToneMapping::CGContentToneMappingInfo;
#[cfg(feature = "CGToneMapping")]
pub use self::__CGToneMapping::CGToneMapping;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::kCGNullWindowID;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::kCGWindowAlpha;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::kCGWindowBackingLocationVideoMemory;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::kCGWindowBounds;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::kCGWindowIsOnscreen;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::kCGWindowLayer;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::kCGWindowMemoryUsage;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::kCGWindowName;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::kCGWindowNumber;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::kCGWindowOwnerName;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::kCGWindowOwnerPID;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::kCGWindowSharingState;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::kCGWindowStoreType;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::kCGWindowWorkspace;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::CGPreflightScreenCaptureAccess;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::CGRequestScreenCaptureAccess;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::CGWindowBackingType;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::CGWindowID;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::CGWindowImageOption;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::CGWindowListCopyWindowInfo;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::CGWindowListCreate;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::CGWindowListCreateDescriptionFromArray;
#[cfg(all(feature = "CGImage", feature = "CGWindow"))]
pub use self::__CGWindow::CGWindowListCreateImage;
#[cfg(all(feature = "CGImage", feature = "CGWindow"))]
pub use self::__CGWindow::CGWindowListCreateImageFromArray;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::CGWindowListOption;
#[cfg(feature = "CGWindow")]
pub use self::__CGWindow::CGWindowSharingType;
#[cfg(feature = "CGWindowLevel")]
pub use self::__CGWindowLevel::kCGAssistiveTechHighWindowLevel;
#[cfg(feature = "CGWindowLevel")]
pub use self::__CGWindowLevel::kCGBackstopMenuLevel;
#[cfg(feature = "CGWindowLevel")]
pub use self::__CGWindowLevel::kCGCursorWindowLevel;
#[cfg(feature = "CGWindowLevel")]
pub use self::__CGWindowLevel::kCGDesktopIconWindowLevel;
#[cfg(feature = "CGWindowLevel")]
pub use self::__CGWindowLevel::kCGDesktopWindowLevel;
#[cfg(feature = "CGWindowLevel")]
pub use self::__CGWindowLevel::kCGDockWindowLevel;
#[cfg(feature = "CGWindowLevel")]
pub use self::__CGWindowLevel::kCGDraggingWindowLevel;
#[cfg(feature = "CGWindowLevel")]
pub use self::__CGWindowLevel::kCGFloatingWindowLevel;
#[cfg(feature = "CGWindowLevel")]
pub use self::__CGWindowLevel::kCGHelpWindowLevel;
#[cfg(feature = "CGWindowLevel")]
pub use self::__CGWindowLevel::kCGMainMenuWindowLevel;
#[cfg(feature = "CGWindowLevel")]
pub use self::__CGWindowLevel::kCGModalPanelWindowLevel;
#[cfg(feature = "CGWindowLevel")]
pub use self::__CGWindowLevel::kCGNormalWindowLevel;
#[cfg(feature = "CGWindowLevel")]
pub use self::__CGWindowLevel::kCGOverlayWindowLevel;
#[cfg(feature = "CGWindowLevel")]
pub use self::__CGWindowLevel::kCGPopUpMenuWindowLevel;
#[cfg(feature = "CGWindowLevel")]
pub use self::__CGWindowLevel::kCGScreenSaverWindowLevel;
#[cfg(feature = "CGWindowLevel")]
pub use self::__CGWindowLevel::kCGStatusWindowLevel;
#[cfg(feature = "CGWindowLevel")]
pub use self::__CGWindowLevel::kCGTornOffMenuWindowLevel;
#[cfg(feature = "CGWindowLevel")]
pub use self::__CGWindowLevel::kCGUtilityWindowLevel;
#[cfg(feature = "CGWindowLevel")]
pub use self::__CGWindowLevel::CGWindowLevel;
#[cfg(feature = "CGWindowLevel")]
pub use self::__CGWindowLevel::CGWindowLevelForKey;
#[cfg(feature = "CGWindowLevel")]
pub use self::__CGWindowLevel::CGWindowLevelKey;