use core::ffi::*;
#[cfg(feature = "objc2")]
use objc2::__framework_prelude::*;
use crate::*;
#[repr(C)]
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct CGDeviceColor {
pub red: c_float,
pub green: c_float,
pub blue: c_float,
}
#[cfg(feature = "objc2")]
unsafe impl Encode for CGDeviceColor {
const ENCODING: Encoding = Encoding::Struct(
"CGDeviceColor",
&[
<c_float>::ENCODING,
<c_float>::ENCODING,
<c_float>::ENCODING,
],
);
}
#[cfg(feature = "objc2")]
unsafe impl RefEncode for CGDeviceColor {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}