objc2-car-play 0.3.2

Bindings to the CarPlay framework
Documentation
//! This file has been automatically generated by `objc2`'s `header-translator`.
//! DO NOT EDIT
use core::ffi::*;
use core::ptr::NonNull;
use objc2::__framework_prelude::*;
#[cfg(feature = "objc2-core-foundation")]
use objc2_core_foundation::*;
use objc2_foundation::*;
#[cfg(feature = "objc2-ui-kit")]
use objc2_ui_kit::*;

use crate::*;

extern "C" {
    /// [Apple's documentation](https://developer.apple.com/documentation/carplay/cpbuttonmaximumimagesize?language=objc)
    #[cfg(feature = "objc2-core-foundation")]
    pub static CPButtonMaximumImageSize: CGSize;
}

extern_class!(
    /// [Apple's documentation](https://developer.apple.com/documentation/carplay/cpbutton?language=objc)
    #[unsafe(super(NSObject))]
    #[derive(Debug, PartialEq, Eq, Hash)]
    pub struct CPButton;
);

extern_conformance!(
    unsafe impl NSObjectProtocol for CPButton {}
);

impl CPButton {
    extern_methods!(
        #[cfg(all(feature = "block2", feature = "objc2-ui-kit"))]
        /// Initialize a button for the Contact, POI, or Information templates with a custom image and a handler, called when
        /// the user taps this button.
        ///
        ///
        /// Parameter `image`: An image to be displayed in this button. The maximum image size is given by
        /// `CPButtonMaximumImageSize.`
        /// Parameter `handler`: A block that will be called when the user taps this button.
        ///
        ///
        /// Note: This class is only available in templates that support buttons with custom images, like the Contact template.
        ///
        ///
        /// When providing an image, your app should provide a
        /// `UIImage`that is display-ready. If necessary for the image, provide
        /// light and dark styles by using an asset from your asset catalog, prepared with light and dark styles
        /// or by using
        /// `UIImageAsset`to combine two
        /// `UIImage`instances into a single image with
        /// both styles.
        ///
        /// UIImageAsset is used to combine multiple UIImages with different trait collections into a single UIImage.
        #[unsafe(method(initWithImage:handler:))]
        #[unsafe(method_family = init)]
        pub unsafe fn initWithImage_handler(
            this: Allocated<Self>,
            image: &UIImage,
            handler: Option<&block2::DynBlock<dyn Fn(NonNull<CPButton>)>>,
        ) -> Retained<Self>;

        #[cfg(feature = "objc2-ui-kit")]
        /// An optional image, displayed only in templates that support custom images, like the Contact template.
        ///
        ///
        /// When providing an image, your app should provide a
        /// `UIImage`that is display-ready. If necessary for the image, provide
        /// light and dark styles by using an asset from your asset catalog, prepared with light and dark styles
        /// or by using
        /// `UIImageAsset`to combine two
        /// `UIImage`instances into a single image with
        /// both styles.
        ///
        /// UIImageAsset is used to combine multiple UIImages with different trait collections into a single UIImage.
        #[unsafe(method(image))]
        #[unsafe(method_family = none)]
        pub unsafe fn image(&self) -> Option<Retained<UIImage>>;

        /// A custom title to display for this button, displayed only in templates that allow for custom titles.
        #[unsafe(method(title))]
        #[unsafe(method_family = none)]
        pub unsafe fn title(&self) -> Option<Retained<NSString>>;

        /// Setter for [`title`][Self::title].
        ///
        /// This is [copied][objc2_foundation::NSCopying::copy] when set.
        #[unsafe(method(setTitle:))]
        #[unsafe(method_family = none)]
        pub unsafe fn setTitle(&self, title: Option<&NSString>);

        /// A Boolean value indicating whether the button is enabled.
        ///
        ///
        /// Set the value of this property to
        /// `YES`to enable the button or
        /// `NO`to disable it. The default value of this property is
        /// `YES.`
        #[unsafe(method(isEnabled))]
        #[unsafe(method_family = none)]
        pub unsafe fn isEnabled(&self) -> bool;

        /// Setter for [`isEnabled`][Self::isEnabled].
        #[unsafe(method(setEnabled:))]
        #[unsafe(method_family = none)]
        pub unsafe fn setEnabled(&self, enabled: bool);

        #[unsafe(method(new))]
        #[unsafe(method_family = new)]
        pub unsafe fn new() -> Retained<Self>;

        #[unsafe(method(init))]
        #[unsafe(method_family = init)]
        pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
    );
}