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//! This file has been automatically generated by `objc2`'s `header-translator`.
//! DO NOT EDIT
use core::ptr::NonNull;
#[cfg(feature = "objc2")]
use objc2::__framework_prelude::*;
#[cfg(feature = "objc2-core-foundation")]
use objc2_core_foundation::*;
#[cfg(feature = "objc2-foundation")]
use objc2_foundation::*;
use crate::*;
#[cfg(feature = "objc2")]
extern_class!(
/// A light estimate representing the light in the scene.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/arkit/arlightestimate?language=objc)
#[unsafe(super(NSObject))]
#[derive(Debug, PartialEq, Eq, Hash)]
#[cfg(feature = "objc2")]
pub struct ARLightEstimate;
);
#[cfg(feature = "objc2")]
unsafe impl Send for ARLightEstimate {}
#[cfg(feature = "objc2")]
unsafe impl Sync for ARLightEstimate {}
#[cfg(feature = "objc2")]
extern_conformance!(
unsafe impl NSObjectProtocol for ARLightEstimate {}
);
#[cfg(feature = "objc2")]
impl ARLightEstimate {
extern_methods!(
#[cfg(feature = "objc2-core-foundation")]
/// Ambient intensity of the lighting.
///
///
/// In a well lit environment, this value is close to 1000. It typically ranges from 0 (very dark) to around 2000 (very bright).
///
/// This property is not atomic.
///
/// # Safety
///
/// This might not be thread-safe.
#[unsafe(method(ambientIntensity))]
#[unsafe(method_family = none)]
pub unsafe fn ambientIntensity(&self) -> CGFloat;
#[cfg(feature = "objc2-core-foundation")]
/// The ambient color temperature of the lighting.
///
///
/// This specifies the ambient color temperature of the lighting in Kelvin (6500 corresponds to pure white).
///
/// This property is not atomic.
///
/// # Safety
///
/// This might not be thread-safe.
#[unsafe(method(ambientColorTemperature))]
#[unsafe(method_family = none)]
pub unsafe fn ambientColorTemperature(&self) -> CGFloat;
/// Unavailable
#[unsafe(method(init))]
#[unsafe(method_family = init)]
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
#[unsafe(method(new))]
#[unsafe(method_family = new)]
pub unsafe fn new() -> Retained<Self>;
);
}
#[cfg(feature = "objc2")]
extern_class!(
/// A directional light estimate representing the light intensity and direction in the scene.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/arkit/ardirectionallightestimate?language=objc)
#[unsafe(super(ARLightEstimate, NSObject))]
#[derive(Debug, PartialEq, Eq, Hash)]
#[cfg(feature = "objc2")]
pub struct ARDirectionalLightEstimate;
);
#[cfg(feature = "objc2")]
unsafe impl Send for ARDirectionalLightEstimate {}
#[cfg(feature = "objc2")]
unsafe impl Sync for ARDirectionalLightEstimate {}
#[cfg(feature = "objc2")]
extern_conformance!(
unsafe impl NSObjectProtocol for ARDirectionalLightEstimate {}
);
#[cfg(feature = "objc2")]
impl ARDirectionalLightEstimate {
extern_methods!(
#[cfg(feature = "objc2-foundation")]
/// Second degree spherical harmonics coefficients representing the intensity of light.
///
///
/// The data is an array of 27 32-bit floating-point values, containing three non-interleaved data sets
/// corresponding to the red, green, and blue sets of coefficients.
///
/// This property is not atomic.
///
/// # Safety
///
/// This might not be thread-safe.
#[unsafe(method(sphericalHarmonicsCoefficients))]
#[unsafe(method_family = none)]
pub unsafe fn sphericalHarmonicsCoefficients(&self) -> Retained<NSData>;
#[cfg(feature = "objc2-core-foundation")]
/// The intensity of light in the primary direction.
///
/// This property is not atomic.
///
/// # Safety
///
/// This might not be thread-safe.
#[unsafe(method(primaryLightIntensity))]
#[unsafe(method_family = none)]
pub unsafe fn primaryLightIntensity(&self) -> CGFloat;
);
}
/// Methods declared on superclass `ARLightEstimate`.
#[cfg(feature = "objc2")]
impl ARDirectionalLightEstimate {
extern_methods!(
/// Unavailable
#[unsafe(method(init))]
#[unsafe(method_family = init)]
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
#[unsafe(method(new))]
#[unsafe(method_family = new)]
pub unsafe fn new() -> Retained<Self>;
);
}