use objc2::__framework_prelude::*;
use crate::*;
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct NSHorizontalDirections(pub NSUInteger);
bitflags::bitflags! {
impl NSHorizontalDirections: NSUInteger {
#[doc(alias = "NSHorizontalDirectionsLeft")]
const Left = 1<<0;
#[doc(alias = "NSHorizontalDirectionsRight")]
const Right = 1<<1;
#[doc(alias = "NSHorizontalDirectionsAll")]
const All = NSHorizontalDirections::Left.0|NSHorizontalDirections::Right.0;
}
}
unsafe impl Encode for NSHorizontalDirections {
const ENCODING: Encoding = NSUInteger::ENCODING;
}
unsafe impl RefEncode for NSHorizontalDirections {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct NSVerticalDirections(pub NSUInteger);
bitflags::bitflags! {
impl NSVerticalDirections: NSUInteger {
#[doc(alias = "NSVerticalDirectionsUp")]
const Up = 1<<0;
#[doc(alias = "NSVerticalDirectionsDown")]
const Down = 1<<1;
#[doc(alias = "NSVerticalDirectionsAll")]
const All = NSVerticalDirections::Up.0|NSVerticalDirections::Down.0;
}
}
unsafe impl Encode for NSVerticalDirections {
const ENCODING: Encoding = NSUInteger::ENCODING;
}
unsafe impl RefEncode for NSVerticalDirections {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}