// Deterministic grouped Conv2d weight and bias adjoint.
// Donor: source/cpp/lib/oa/ml/shader/compute/nn/conv/conv2dBwdWeight.slang
import storage;
import attributes;
struct PushConstants {
uint input_index;
uint output_gradient_index;
uint weight_gradient_index;
uint bias_gradient_index;
uint batch_size;
uint input_channels;
uint output_channels;
uint input_height;
uint input_width;
uint kernel_size;
uint stride;
uint padding;
uint output_height;
uint output_width;
uint groups;
uint parameter_count;
};
[[vk::push_constant]] PushConstants push;
[[vk::binding(0, 0)]] RWByteAddressBuffer storage_buffers[];
[kernel_name("conv_2d_parameter_backward")]
[domain("ml")]
[variant("generic")]
[dtype("f32")]
[status("experimental")]
[shader("compute")]
[numthreads(256, 1, 1)]
void main(uint3 thread_id : SV_DispatchThreadID) {
uint parameter_index = thread_id.x;
if (parameter_index >= push.parameter_count) {
return;
}
uint input_channels_per_group = push.input_channels / push.groups;
uint output_channels_per_group = push.output_channels / push.groups;
uint weight_count =
push.output_channels * input_channels_per_group * push.kernel_size * push.kernel_size;
if (parameter_index >= weight_count) {
uint output_channel = parameter_index - weight_count;
float bias_gradient = 0.0f;
for (uint batch = 0; batch < push.batch_size; ++batch) {
for (uint output_y = 0; output_y < push.output_height; ++output_y) {
for (uint output_x = 0; output_x < push.output_width; ++output_x) {
uint output_offset =
((batch * push.output_channels + output_channel) * push.output_height
+ output_y) * push.output_width + output_x;
bias_gradient += load_f32(
storage_buffers[push.output_gradient_index],
output_offset
);
}
}
}
store_f32(storage_buffers[push.bias_gradient_index], output_channel, bias_gradient);
return;
}
uint kernel_x = parameter_index % push.kernel_size;
uint quotient = parameter_index / push.kernel_size;
uint kernel_y = quotient % push.kernel_size;
quotient /= push.kernel_size;
uint local_input_channel = quotient % input_channels_per_group;
uint output_channel = quotient / input_channels_per_group;
uint group = output_channel / output_channels_per_group;
uint input_channel = group * input_channels_per_group + local_input_channel;
float weight_gradient = 0.0f;
for (uint batch = 0; batch < push.batch_size; ++batch) {
for (uint output_y = 0; output_y < push.output_height; ++output_y) {
for (uint output_x = 0; output_x < push.output_width; ++output_x) {
int input_y = int(output_y * push.stride + kernel_y) - int(push.padding);
int input_x = int(output_x * push.stride + kernel_x) - int(push.padding);
if (
input_y < 0 || input_y >= int(push.input_height)
|| input_x < 0 || input_x >= int(push.input_width)
) {
continue;
}
uint input_offset =
((batch * push.input_channels + input_channel) * push.input_height + uint(input_y))
* push.input_width + uint(input_x);
uint output_offset =
((batch * push.output_channels + output_channel) * push.output_height + output_y)
* push.output_width + output_x;
weight_gradient += load_f32(storage_buffers[push.input_index], input_offset)
* load_f32(storage_buffers[push.output_gradient_index], output_offset);
}
}
}
store_f32(storage_buffers[push.weight_gradient_index], parameter_index, weight_gradient);
}