import storage;
import attributes;
struct PushConstants {
uint input_index;
uint output_index;
uint count;
uint samples;
float alpha;
};
[[vk::push_constant]] PushConstants push;
[[vk::binding(0, 0)]] RWByteAddressBuffer storage_buffers[];
[kernel_name("pre_emphasis")]
[domain("audio")]
[variant("generic")]
[dtype("f32")]
[status("experimental")]
[shader("compute")]
[numthreads(256, 1, 1)]
void main(uint3 thread_id : SV_DispatchThreadID) {
uint index = thread_id.x;
if (index >= push.count) return;
uint sample = index % push.samples;
float value = load_f32(storage_buffers[push.input_index], index);
if (sample > 0) value -= push.alpha * load_f32(storage_buffers[push.input_index], index - 1);
store_f32(storage_buffers[push.output_index], index, value);
}