import storage;
import attributes;
struct PushConstants {
uint input_index;
uint output_index;
uint count;
float minimum;
float maximum;
};
[[vk::push_constant]] PushConstants push;
[[vk::binding(0, 0)]] RWByteAddressBuffer storage_buffers[];
[kernel_name("clip")]
[domain("audio")]
[variant("generic")]
[dtype("f32")]
[status("experimental")]
[shader("compute")]
[numthreads(256, 1, 1)]
void main(uint3 thread_id : SV_DispatchThreadID) {
uint index = thread_id.x;
if (index >= push.count) return;
float value = load_f32(storage_buffers[push.input_index], index);
store_f32(storage_buffers[push.output_index], index, clamp(value, push.minimum, push.maximum));
}