use std::io::{self, Cursor, Write};
use nurtex_codec::Buffer;
#[derive(Clone, Debug, PartialEq)]
pub struct PhysicsFlags {
pub on_ground: bool,
pub pushing_against_wall: bool,
}
impl Buffer for PhysicsFlags {
fn read_buf(buffer: &mut Cursor<&[u8]>) -> Option<Self> {
Some(Self {
on_ground: bool::read_buf(buffer)?,
pushing_against_wall: bool::read_buf(buffer)?,
})
}
fn write_buf(&self, buffer: &mut impl Write) -> io::Result<()> {
self.on_ground.write_buf(buffer)?;
self.pushing_against_wall.write_buf(buffer)?;
Ok(())
}
}