[−][src]Struct nphysics3d::detection::ActivationManager
Structure that monitors island-based activation/deactivation of bodies.
It is responsible for making objects sleep or wake up.
Implementations
impl<N: RealField, Handle: BodyHandle> ActivationManager<N, Handle>
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pub fn new(mix_factor: N) -> ActivationManager<N, Handle>
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Creates a new ActivationManager2
.
Arguments:
thresold
- the minimum energy required to keep an object awake.mix_factor
- the ratio of energy to keep between two frames.
pub fn deferred_activate(&mut self, handle: Handle)
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Notify the ActivationManager2
that is has to activate an object at the next update.
pub fn update<Colliders, Constraints>(
&mut self,
bodies: &mut dyn BodySet<N, Handle = Handle>,
colliders: &Colliders,
gworld: &GeometricalWorld<N, Handle, Colliders::Handle>,
constraints: &Constraints,
active_bodies: &mut Vec<Handle>
) where
Colliders: ColliderSet<N, Handle>,
Constraints: JointConstraintSet<N, Handle>,
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&mut self,
bodies: &mut dyn BodySet<N, Handle = Handle>,
colliders: &Colliders,
gworld: &GeometricalWorld<N, Handle, Colliders::Handle>,
constraints: &Constraints,
active_bodies: &mut Vec<Handle>
) where
Colliders: ColliderSet<N, Handle>,
Constraints: JointConstraintSet<N, Handle>,
Update the activation manager, activating and deactivating objects when needed.
Trait Implementations
impl<N: Clone + RealField, Handle: Clone + BodyHandle> Clone for ActivationManager<N, Handle>
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pub fn clone(&self) -> ActivationManager<N, Handle>
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pub fn clone_from(&mut self, source: &Self)
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Auto Trait Implementations
impl<N, Handle> RefUnwindSafe for ActivationManager<N, Handle> where
Handle: RefUnwindSafe,
N: RefUnwindSafe,
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Handle: RefUnwindSafe,
N: RefUnwindSafe,
impl<N, Handle> Send for ActivationManager<N, Handle>
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impl<N, Handle> Sync for ActivationManager<N, Handle>
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impl<N, Handle> Unpin for ActivationManager<N, Handle> where
Handle: Unpin,
N: Unpin,
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Handle: Unpin,
N: Unpin,
impl<N, Handle> UnwindSafe for ActivationManager<N, Handle> where
Handle: UnwindSafe,
N: UnwindSafe,
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Handle: UnwindSafe,
N: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
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T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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pub fn as_any(&self) -> &(dyn Any + 'static)
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T where
T: Send + Sync + Any,
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T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,