Struct nphysics3d::detection::ActivationManager [−][src]
pub struct ActivationManager<N: RealField + Copy, Handle: BodyHandle> { /* fields omitted */ }
Expand description
Structure that monitors island-based activation/deactivation of bodies.
It is responsible for making objects sleep or wake up.
Implementations
Creates a new ActivationManager2
.
Arguments:
thresold
- the minimum energy required to keep an object awake.mix_factor
- the ratio of energy to keep between two frames.
Notify the ActivationManager2
that is has to activate an object at the next update.
pub fn update<Colliders, Constraints>(
&mut self,
bodies: &mut dyn BodySet<N, Handle = Handle>,
colliders: &Colliders,
gworld: &GeometricalWorld<N, Handle, Colliders::Handle>,
constraints: &Constraints,
active_bodies: &mut Vec<Handle>
) where
Colliders: ColliderSet<N, Handle>,
Constraints: JointConstraintSet<N, Handle>,
pub fn update<Colliders, Constraints>(
&mut self,
bodies: &mut dyn BodySet<N, Handle = Handle>,
colliders: &Colliders,
gworld: &GeometricalWorld<N, Handle, Colliders::Handle>,
constraints: &Constraints,
active_bodies: &mut Vec<Handle>
) where
Colliders: ColliderSet<N, Handle>,
Constraints: JointConstraintSet<N, Handle>,
Update the activation manager, activating and deactivating objects when needed.
Trait Implementations
impl<N: Clone + RealField + Copy, Handle: Clone + BodyHandle> Clone for ActivationManager<N, Handle>
impl<N: Clone + RealField + Copy, Handle: Clone + BodyHandle> Clone for ActivationManager<N, Handle>
Auto Trait Implementations
impl<N, Handle> RefUnwindSafe for ActivationManager<N, Handle> where
Handle: RefUnwindSafe,
N: RefUnwindSafe,
impl<N, Handle> Send for ActivationManager<N, Handle>
impl<N, Handle> Sync for ActivationManager<N, Handle>
impl<N, Handle> Unpin for ActivationManager<N, Handle> where
Handle: Unpin,
N: Unpin,
impl<N, Handle> UnwindSafe for ActivationManager<N, Handle> where
Handle: UnwindSafe,
N: UnwindSafe,
Blanket Implementations
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. This is needed since Rust cannot
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type Output = T
type Output = T
Should always be Self
The inverse inclusion map: attempts to construct self
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