use notan::prelude::*;
#[notan_main]
fn main() -> Result<(), String> {
notan::init().draw(draw).build()
}
fn draw(app: &mut App, gfx: &mut Graphics) {
// "Random" color bases on the app's time
let color = Color::from_rgb(
app.timer.elapsed_f32().cos(),
app.timer.elapsed_f32().sin(),
1.0,
);
// create a renderer object
let mut renderer = gfx.create_renderer();
// begin a pass to clear the screen
renderer.begin(Some(ClearOptions::color(color)));
renderer.end();
// render to screen
gfx.render(&renderer);
}