use notan::draw::*;
use notan::prelude::*;
#[derive(AppState)]
struct State {
font: Font,
list: AssetList,
logo: Option<Texture>,
}
impl State {
fn new(assets: &mut Assets, gfx: &mut Graphics) -> Self {
let list = assets
.load_list(&[
&asset_path("rust-logo-512x512.png"),
&asset_path("rust-logo-256x256.png"),
&asset_path("bunny.png"),
&asset_path("ferris.png"),
&asset_path("golem-walk.png"),
&asset_path("green_panel.png"),
&asset_path("grey_button.png"),
&asset_path("kenney_pixel-webfont.ttf"),
&asset_path("Ubuntu-B.ttf"),
&asset_path("pattern.png"),
&asset_path("sunnyland.png"),
])
.unwrap();
let font = gfx
.create_font(include_bytes!("assets/Ubuntu-B.ttf"))
.unwrap();
Self {
font,
list,
logo: None,
}
}
}
#[notan_main]
fn main() -> Result<(), String> {
notan::init_with(State::new)
.add_config(DrawConfig) .update(update)
.draw(draw)
.build()
}
fn update(state: &mut State) {
let logo_path = asset_path("rust-logo-512x512.png");
if state.list.is_loaded() && state.list.contains(&logo_path) {
match state.list.take::<Texture>(&logo_path) {
Ok(asset) => {
let logo = asset.try_unwrap().unwrap();
state.logo = Some(logo);
}
Err(err) => {
notan::log::error!("Error taking asset from list: {}", err);
}
}
}
}
fn draw(gfx: &mut Graphics, state: &mut State) {
let mut draw = gfx.create_draw();
draw.clear(Color::BLACK);
let progress = state.list.progress();
let total = state.list.len();
let loaded = (progress * total as f32).floor();
draw.text(
&state.font,
&format!(
"Loading progress: {}% ({}/{})",
progress * 100.0,
loaded,
total
),
)
.position(10.0, 10.0)
.size(25.0);
if let Some(tex) = &state.logo {
draw.image(tex).position(150.0, 50.0);
}
gfx.render(&draw);
}
fn asset_path(path: &str) -> String {
let base = if cfg!(target_arch = "wasm32") {
"./assets"
} else {
"./examples/assets"
};
format!("{base}/{path}")
}